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    1. NeonSturm

      Bug Issues with Weird FPS, model visibility, rotation preview

      Agree. But the FPS got halfed and now I have to set everything to very low to get the same FPS as before (including 800x600 resolution). 1920x1080 gives 5 FPS drop compared to 800x600 and 7 FPS bonus compared to 5k*3k (just for testing, I don't have such a monitor) I expected it to...
    2. NeonSturm

      A concept to fundementally change warpgate functionality.

      Can we make a summary of gate-ideas? they could act like a light-tower so your ship does not jump in circles while jumping greater distances (or into planets) like when a person is walking through an empty desert. longer jumps dependent on distance to a gate they need a beacon at the...
    3. NeonSturm

      Mina's Ideas & Stuff

      Small ships are more efficiently loaded if they do not extend more than 14m on all sides of the core. I use sizes to the power of 2 in my ship gate classification system to encourage that and continue it on a larger scale not keep it easy. A good way to build your ship is to get pen and paper...
    4. NeonSturm

      Reduceing the size of turrets with weapon emitter blocks

      imba? Imagine a ship has places a block 1000m in front of it's nose. The weapons have now 1km more range without this 1 block affecting turning speed at all. Additionally, this 1 block has a high evasion and is not automatically targeted like a ship-core. It's going to introduce 1000-pages...
    5. NeonSturm

      Reduceing the size of turrets with weapon emitter blocks

      I liked the seasons of Star-Hunter the most (but season1 was better than the next production). In S1, every character was more himself, in S2 everyone was like permanently depressed and complying to societies' rules.
    6. NeonSturm

      Wormhole Generators in Starmade

      In StarGate, an opened gate is deadly to anyone who stands in the shooting-out bubble. I'd think sending a huge fleet for interception would be the same to the unlucky pirate standing at the exit. It's different from gates in that it takes time before the jump, not to recover after the jump...
    7. NeonSturm

      A moment of silence for the Modern Chain Drive

      And I say that BIG warpgates should be defended to some degree. Small gates are everywhere: TG gate-network - A setup by NeonSturm
    8. NeonSturm

      Shop/General/Basics/… shipcore, power, thrust, shield(both), salvage, powercaps, scafolds

      Shop/General/Basics/ shipcore, power, thrust, shield - capacitors/rechargers ––– faction module salvage computer/module powercaps light that's what you should always have with you – 2x5 items. And please fix shields being sorted into Shop/Ships/Shields. You can place them on stations too!
    9. NeonSturm

      Quadruple armor without cheating

      Only when you want to bear all that weight during non-combat times. If you have the choice between 2/3 armor, 1/3 weapons and 1/3 armour and 2/3 weapons, the weapons are the better choice. In my opinion, shields are too light and should be heavier. Perhaps shield capacitors could be armour-like...
    10. NeonSturm

      A moment of silence for the Modern Chain Drive

      Streets TP you compared to walking through forest paths. One airport has peoples and cars walking across landing ways like walking across a rail-way when the amps are green. Another airport has a very sloppy road and no control tower at all - the sheriff tells sits in a 4x4m office room and...
    11. NeonSturm

      Reduceing the size of turrets with weapon emitter blocks

      Has someone actually tried to make a turret shooting out of the bottom and placing it inverse? I think that's the solution. Not mounting a barrel on the hull outward, but on the hull inward and have all the cannon blocks in the base left and right of it (to make the whole 2-entity thing round).
    12. NeonSturm

      Bug Issues with Weird FPS, model visibility, rotation preview

      The FPS is between 20 and 30 now after fiddling a lot with settings that are easy to overlook (no grouping at all). But the FPS still drops to constant 14 while the settings window is open. The FPS drops by 20% if just the chat window is open. Player models (including enemy or player...
    13. NeonSturm

      A concept to fundementally change warpgate functionality.

      I see gates as more powerful than jump inhibitors as long as they hae an opposite end they are inside the jump-inhibited zone (run synchron with the inhibitor) Perhaps there is an easy solution: If you try to jump into a sector with another gate, it has to check for inhibitors anyway - then...
    14. NeonSturm

      A concept to fundementally change warpgate functionality.

      It's not power, but power capacity (which needs capacitor blocks) which you gonna pay.
    15. NeonSturm

      A moment of silence for the Modern Chain Drive

      They should be as valuable as streets in our modern lifes. What is really important are highways streets which are not just able to get you to the next city, but which allow travelling quickly through the territory of multiple cities.
    16. NeonSturm

      A concept to fundementally change warpgate functionality.

      But: What if a second gate on the destination could be required if the destination is jump-inhibited /claimed (by a ship or station?) What if a second gate at the destination could pay a part of the energy cost and reduce the energy-per-distance factor? What if it works not from a gate to open...
    17. NeonSturm

      Debris Entity

      I imagine a graveyard to look like the rings around Saturn. I'd like if the scavenger-faction collects all valuable parts after a day and when the sector was unloaded for a hour. Ships should have self-destruct mechanisms. I am no joking. THEY SHOULD HAVE THEM. If someone does something...
    18. NeonSturm

      Ungrouping issue

      But the old versions produce frame rates 50% higher without visibility bugs on NPCs and blocks preview. The graphics card works fine on Dota and even StarConflict or old versions of StarMade, I think that proofs that I didn't make one of the big mistakes with the setup.
    19. NeonSturm

      Reduceing the size of turrets with weapon emitter blocks

      Why is this needed? I think it is already possible! .'T' // Barrel outside the ship hull. . O // . / X \ === O === Hull of the main ship around the turret | oOOOo | | oOOOo | Turret body. ¯¯¯¯X¯¯¯¯ Turret attachment.
    20. NeonSturm

      Ungrouping issue

      I run into that bug many times too. It completely breaks the game. Sometimes a chunk in the middle of a ship I explore in astronaut-mode is missing. Sometimes I crash into the lava of a planet and chunks spawn above me 10 seconds later. Invisible player-characters, invisible block-preview (and...