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    1. NeonSturm

      Merge weapon blocks

      256x256 textures use 65536 pixels and 4 times as many –262'154– bytes. If you multiply that with 4000 block-IDs/files … you soon 1 GB ram usage which is not few. Space-Engineers uses grey-scale, indexed or black-white 4x4-sized tiles to enhance individual blocks to reduce "the size of...
    2. NeonSturm

      Quadruple armor without cheating

      My attempt on a dirty patch: Shields without ion-hardening should be damage-transparent: 0…100% charge lets 100…0% damage through to the blocks. Ion-hardening: Additionally to increasing shield-resistance per shield-point, they lower the damage-transparency. 100 shields + 100 effects = 67%...
    3. NeonSturm

      TG gate-network - A setup by NeonSturm

      Danger potential limit does not protect other ships (which are forced to be small too) - they can gang up on the offender and get help by the police. For ship protection, the police force consists for example of: Drones Stop/Emp turrets, Shield-Supply turrets. Fast and heavily shielded...
    4. NeonSturm

      Quadruple armor without cheating

      Is this applicable to 3D armour or just to 2D armour? If it just works on 2D armour (because of build limitations), it is actually only double armour (1 block armour, 1 block space to move the other plate inbetween). But this space-in between can then be filled with ship interiors and modular...
    5. NeonSturm

      Designing Scanner Array

      Does "Scanning power" give you a second reason to add more blocks? If you make a 1-core, 1-power, 1-thrust, 1-scanncomputer, 4scan-blocks 2x2x2 cube, it's a 50% block-count ratio (mass might differ, but this illustrates the point). From just the information you gave, it looks like an...
    6. NeonSturm

      Small Arms, Combat, and Loot

      I am against the unchanged suggestion. a missile is not a bullet. It is bigger. It's like trying to fit 20 missile blocks in a 2x2x2 hole. pistols are designed to be easy to carry. The bullet capacity from a magazine is not high because it can be high, but because it adds not much more...
    7. NeonSturm

      New Nav Filter: Ships docked to stations only

      Remembering a few stations I saw which are long sticks with houses and landing platforms on them, this wouldn't be a good solution.
    8. NeonSturm

      Quadruple armor without cheating

      True, I said I am a bit tired - it's late here. But I gonna fix this anyway Edit: But you said "primary" which indicates that there is a "secondary" equivalent "main" has no equivalent. "primary" carries the link to 1st, 2nd and 3rd on equal footing while "main" carries the link to "biggest...
    9. NeonSturm

      Has the file format info been update

      It's displayed at the very bottom. With auto-update, I would suspect auto-updates of the verification date.
    10. NeonSturm

      New Nav Filter: Ships docked to stations only

      Ok, what if I attach a docking plate to a station and a ship to that docking plate? Is the game able to differentiate ships? For example by checking for installed thrusters? Who prevents me from putting thrusters on a turret or blast-door?
    11. NeonSturm

      Quadruple armor without cheating

      Critical Error while parsing information information with my mind (and a lil headache because of a dissonance between "must-be" and "is" which activated the "make adjustments to perception to protect self"-action): EDIT: He left both on the main system - While reading it I already was a bit too...
    12. NeonSturm

      A compromise between the old Buy with Credits system and the new Fill BP with Blocks one

      I am a declared enemy of block-spam in inventories. If I would have control over the source, you would have to wait not more than a week until computers can control every system. Unfortunately, Schema will not implement this suggestion… They would be a cannon block if you slave cannons and turn...
    13. NeonSturm

      TG gate-network - A setup by NeonSturm

      Gates need power capacity equal to the ship's size - not enough power and these players will not be able to use the gate :p Additionally ships can't use gates if they power down (you can use area-triggers to detect length if nothing else is made possible by shine. But I wish, there was a way to...
    14. NeonSturm

      TG gate-network - A setup by NeonSturm

      jayman38> "without automatically giving all Warp Gates invulnerability … then the Trade Guild (or some other benevolent NPC faction) needs to have free, public Warp Gate networks for us to use" The thread title "TG Gate-Network …" answers this question. The TG will have gates for you. They...
    15. NeonSturm

      StarMade Block-Editor Suggestions

      It tells you it's a simpler way of editing the block-config, but right now it's more annoying to use than a standard text-editor. Show default values and highlight fields with server-dependent defaults Show a simple 0 -mark or 1 -mark (optionally red/blue) to indicate by the 1 letter that it...
    16. NeonSturm

      White Light Bar, 12Normal instead of 24Normal

      It's symmetrical. 6 walls of the cube it is placed in. 2 possible orientations : horizontal, vertical 12 total (2*6) A 12Normal block type gives 1 bit for activation which would solve the permanent-on issue and make it on/off-able.
    17. NeonSturm

      Possible turret buff solution

      ok, this scale? (A ship from Eve Online) But what would you do against players trying this: Keep power per damage point the same? Keep mass per damage point the same? (affects weapon system, not hull to enclose it) How would you buff the turret survivability so that players don't put 90%...
    18. NeonSturm

      Quadruple armor without cheating

      Ok, you got me confused. A shield at 99% recharges at ~0.125% *recharge A shield at 1% recharges at ~0.25% recharge. 1 big shield has 1* 1000sh capacity and 1 *10sh/s *0.1875% recharge on average. 10 small shields have 10* 100sh capacity and 10 *1sh/s *0.1875% recharge rate on average. 1 big...
    19. NeonSturm

      Reverting to Chunk16

      There is no going back. You can only fall down into the future! Dire Venom : A working solution, but only as long as you do not need anything new from later versions of StarMade. Soon the time will come when this isn't desirable anymore. Because you have to fill stuff into a hull every time you...
    20. NeonSturm

      TG gate-network - A setup by NeonSturm

      no hub system: Non-hub systems are chains which connect two hubs. They are designed for a minimum of required shops and gates. shop gates to 2.shop, to 1.exit-hub and 2.exit-hub shop gates to 3.shop, 1.outpost and 2.outpost outposts connect back to the shops from which you came or...