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    1. Ithirahad

      So there are still people playing Starmade...

      No, it's because the StarLoader project was created by volunteer developers. It was built entirely on the old codebase (for now) and has nothing to do with the universe update.
    2. Ithirahad

      I'll look into this. Moar Void should work on all galaxies, but I probably used the wrong...

      I'll look into this. Moar Void should work on all galaxies, but I probably used the wrong coordinate system. RRS is not yet tested with other galaxies, and probably will continue to be nonfunctional or buggy in other galaxies until most of the issues in the starting galaxy are worked out.
    3. Ithirahad

      That is intentional. There are no 'metallic capsules' and 'crystalline capsules' - generic Metal...

      That is intentional. There are no 'metallic capsules' and 'crystalline capsules' - generic Metal and Crystal are supposed to refine to Metal Mesh and Crystal Composite for basic Components.
    4. Ithirahad

      Moar Void NPC size balancer

      Given how generally broken/nonfunctional the NPC factions are, I don't think I will be putting much effort into supporting them. However you can control their behaviour somewhat via config, so as far as I know it should be possible to give them more territory...?
    5. Ithirahad

      So there are still people playing Starmade...

      I'm definitely still around, Power 2 or no. It won't make or break the game long-term, and people who think so had a pretty skewed idea of what a viable product from StarMade would have to look like IMO. They were convinced that their highly niche game loop of optimizing ships and throwing them...
    6. Ithirahad

      So there are still people playing Starmade...

      Just to set the record straight, the "exploit" (really just a strategy) wasn't even spaghetti. it was just to build a long vertical stick with stabilizer groups on one end, spaced just far enough from one another to not trip the proximity detection, and then turn the stabilizer axes so that the...
    7. Ithirahad

      Thanks for the report. I will look into this.

      Thanks for the report. I will look into this.
    8. Ithirahad

      So there are still people playing Starmade...

      Functionally it did the opposite. Previously, the only difference between "tryhards" and normal players' ships was systems design and maybe some trickery like docked hulls to avoid stop effect beams and suchlike; with the original power 2.0 you would have to build like they do or be stuck with...
    9. Ithirahad

      So there are still people playing Starmade...

      It got "hate" because it didn't work. Stabilizer distance was supposed to control reactor and system size for all ships, but somewhere along the line, Schine forgot that we build our own hulls. People who wanted more systems just built tall hulls that are optimized for the stabilizer mechanic...
    10. Ithirahad

      Hello! We all appear and disappear at times; this is the internet after all. 'Tis no problem for...

      Hello! We all appear and disappear at times; this is the internet after all. 'Tis no problem for me. Either way, welcome back. I'm a bit busy myself at the moment but I'll talk to you soon.
    11. Ithirahad

      Resources ReSourced - "Endeavor" release - Multiplayer support, Stability Improvements

      Resources ReSourced is now designed to be functional in multiplayer. There have also been numerous fixes and improvements, including: Vapor Siphons can now siphon from adjacent sectors. No more wrestling with Gas Giant gravity and sector border bugs in order to harvest Anbaric Vapor! Gas Giant...
    12. Ithirahad

      Moar Void - Fixed potential issue with config synch

      Compared the wrong values, as it turns out. It may have worked anyway, but now it will definitely.
    13. Ithirahad

      Resources ReSourced - Fixed nullpointer on multiplayer disconnect

      RRS now checks if there is actually a server present on the machine to save persistence info to. Whoops!
    14. Ithirahad

      Resources ReSourced - More fixes

      Gas giants will now display in their proper place on the map. (Thanks, IR0NSIGHT!) Special gas giant types are now more distinctive. Some potential performance pitfalls were resolved. Fixed issue where foreign mod block translator got confused and thought RRS Components were other-mod blocks.
    15. Ithirahad

      Resources ReSourced - Fixed potential log spam for noncritical error

      May drastically improve FPS in some situations.
    16. Ithirahad

      Resources ReSourced 0.9.2c - Bussard

      🛈 Please note that this is a beta release, and some issues are to be expected. 🛈 It is highly recommended that you install the Moar Void mod alongside Resources ReSourced. Zone sizes and mechanics are balanced around that mod's default config. Resources ReSourced overhauls aspects of the...
    17. Ithirahad

      Thanks for the memories Schema

      That chart is unfortunately missing the imperial Vaiye-Saerias, at 530-odd meters long... alas from a side view it's little more than a lopsided pancake. :P
    18. Ithirahad

      AwfulAstronomicalApellations - 1.31 release

      Custom name list synchronization moved to API synch system (resetting should synch properly too, but might not idk) General cleanup
    19. Ithirahad

      Moar Void - Updated for proper StarLoader

      No longer relies on custom code inside the API that doesn't belong there. Derp!
    20. Ithirahad

      AsteroidFieldExpander - Fixed a major placement bug

      Fixed a bug that was causing asteroids to be placed outside of their sectors, forcing a ton of sector transitions. I really hope this was the cause of the lag issues, but I don't know yet.