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    1. Ithirahad

      Resources ReSourced - 0.4d - Fixed Thermyn capsule appearance

      I somehow managed to confuse an inventory icon ID with a block ID. Nice job, me. :|
    2. Ithirahad

      Resources ReSourced - 0.4c Release - Mining Bonus & More Fixes

      In order to attempt to alleviate issues with persistence/matching failures on unloaded harvesting, passive resource harvesters (Magmatic Extractors and Vapor Siphons) now function on a per-entity basis. Hopefully this update marks the end of the persistence issues that have plagued the mod since...
    3. Ithirahad

      AwfulAstronomicalApellations - 1.33 - technical changes

      Yet another attempt to fix determinism issues/server-client desynch. Seed generation method has changed, so all system names will be regenerated. Apologies for this.
    4. Ithirahad

      Resources ReSourced - Patch 0.4b - Blueprint bug workaround

      "Fix" for unspawnable blueprint issue. I now suspect that this is StarLoader related and not something I can practically fix, but at the very least there is a semi-fix provided in RRS now. If you encounter a blueprint that is completely full but the "spawn" button is still disabled, simply exit...
    5. Ithirahad

      Probably not in the near future. Extractor unloaded functionality relies on per-sector tracking...

      Probably not in the near future. Extractor unloaded functionality relies on per-sector tracking; dynamically adding and removing extractor profiles on sector crossings sounds like a minefield of bugs. But I will consider how to do this, and might add a special extractor beam system that can go...
    6. Ithirahad

      I didn't change Moar Void, so this was probably a very bizarre RRS bug that affected Moar Void's...

      I didn't change Moar Void, so this was probably a very bizarre RRS bug that affected Moar Void's generation procedure. I have no clue how that would work (Moar Void and RRS execute their galaxy generation modifications in separate sequences) but either way I'm happy it's fixed :D
    7. Ithirahad

      Resources ReSourced - 0.4a release - internal changes

      No new content/features with this patch. Just another attempt to fix desynch bugs by removing global state variables (i.e. recorded information that may accidentally get "stuck" and pass between galaxies or other procedural constructs depending on load order) from the mod's galaxy generation...
    8. Ithirahad

      Resources ReSourced - 0.4 "Lucrum" release - new map courtesy of IR0NSIGHT

      This version introduces a new map system. Rather than a spiderweb of lines, Resource Zones are displayed as rings around their principal star. Mousing over the star or focusing on any contained system on the map will display an indicator around all star systems in the Zone. Clicking on a zone...
    9. Ithirahad

      Resources ReSourced - Hotfix 0.3g - Fixed old block modification

      Old factories and manufacturing materials (Paints, hardeners) will now appear properly in shops and the Creative Mode inventory. Costs may need balancing, but that's a story for another day...
    10. Ithirahad

      Resources ReSourced - "Hotfix" 0.3f.r

      Reverted most of previous build's changes, except for the mod recipe and circuitry recipe fix. Unknown and nigh-untraceable map error on the Skies of Eden server forced this temporary revert in order to maintain a functional gameplay experience.
    11. Ithirahad

      Resources ReSourced - Hotfix 0.3f - Mod block compatibility and more

      Recipe translator now properly pulls other mods' blocks for recipe addition Standard circuitry is no longer insanely expensive Added error logging to help track down the infamous "Asteroid machine broke" error Fixed some sus static variables that could theoretically cause inconsistent behavior
    12. Ithirahad

      Resources ReSourced - Hotfix 0.3e - Blueprint Bug Fix

      Fixed an issue where blueprint metaitems didn't work and would instead spit out all of their contained Components as dropped items. Anti-exploit blueprint metaitem validation would try to compare the component list in the blueprint with the block list in the catalog, which caused problems...
    13. Ithirahad

      Resources ReSourced - Mini-hotfix 0.3d

      Fix for asteroid type selection being heavily skewed towards random off-types. Asteroid types outside of certain zone classes should make more sense now.
    14. Ithirahad

      Resources ReSourced - Hotfix 0.3c

      Having a live testing environment on SoE feeding me information live has been extremely valuable. Big thanks to everyone involved with the project, also go check out the server if you get the chance. It's where all the cool people are! Anyhow, another set of emergency fixes: As it turns out...
    15. Ithirahad

      Resources ReSourced - Hotfix 0.3b

      Minor stability patch. Still some fires to put out, but it's getting there slowly. Fixed ClassCastException spam when messing around with asteroids (result of StarMade/StarLoader bug with internal function) Temporarily "fixed" (really, duct taped) safety checking nullpointer for asteroid...
    16. Ithirahad

      AwfulAstronomicalApellations - Minor patch 1.32

      Mod should work again now. Fixed mod commands + registration (ported from deprecated system) Fixed potential determinism issue with naming; this will change all unsaved names
    17. Ithirahad

      Resources ReSourced - Hotfix 0.3a

      Minor patch. RRS resources are buyable/sellable in shops. no guarantee about restock though Potential fix for gas giant gravity nullpointer(? could not replicate myself; cannot verify fix) Removed stupid, pointless, annoying message notifying admins of persistence autosave Removed unnecessary...
    18. Ithirahad

      Resources ReSourced - "Prospect" release - Astrometric Scanner and various improvements

      0.3 "Prospect" brings Resources ReSourced very close to feature completion. RRS is now only missing shop cost localization, the Threns resource and factory system for player weapons manufacturing, and polishing steps such as block inventory icons, more gas giant textures, planetary...
    19. Ithirahad

      Unable to replicate in latest internal build; hopefully will be fixed next update.

      Unable to replicate in latest internal build; hopefully will be fixed next update.
    20. Ithirahad

      That may have been the result of me putting the wrong version name in. DukeOfRealms has resolved...

      That may have been the result of me putting the wrong version name in. DukeOfRealms has resolved it, I think.