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    1. Ithirahad

      A Reflection on Quickfire and Power 2.0

      It's not really an issue of permission... Schema was seemingly pretty open to restoring some form of SHP if it was needed, and it... is. The real problem is us being busy with a load of other things. Hopefully one of the community devs (hopefully LupoCani, who wrote the SSHP mod) will sort this...
    2. Ithirahad

      No longer can log in.

      Current fix is just to login as guest, and then uplink in the multiplayer menu instead. There will be a new launcher coming eventually that should not have this problem.
    3. Ithirahad

      Issue in Macbook M series

      What's missing is that Apple Silicon is not supported. When Apple designed M1, they decided to throw away all conventional and legacy graphics APIs, and that includes OpenGL, so obviously the old version of LWJGL that StarMade uses will never work out of the box. They also did... something in a...
    4. Ithirahad

      A Reflection on Quickfire and Power 2.0

      The reason behind this is that HP is counted per reactor, and only reactors know which reactor they are; other systems don't care, so it's impossible to say which reactor their HP must go to without adding a decent amount of new logic to the game code. Which is unfortunate, considering how...
    5. Ithirahad

      A Reflection on Quickfire and Power 2.0

      The main failing of QF was simply that we had no direct code access. Scypio and I can program, but it didn't matter; we had to beg Schema to change stuff and that was right at the end of when he had time to work on SM at all. Bandwidth was limited. Not that Schema was to blame here: he tried...
    6. Ithirahad

      Resources ReSourced - Patch v0.9.2 - Bussard

      Fixed various causes of "ghost extractors" You can no longer place more than one passive extractor of a given type per structure (this previously caused issues) v0.9.2a: Magmatic extraction won't be cancelled by removing Vapor Siphons and vice-versa NOTE: This update resets all extractors, as a...
    7. Ithirahad

      The Bastion Initiative - Patch v0.2.1

      Fixed Bastion Field failing to protect against missiles Fixed(?) mystery NullPointerException Added protection against multiple Aegis Cores being placed on one entity 0.2.1a: Fixed IllegalStateException 0.2.1b: Fixed no weapon types assigned for range buff from Fortress Weapons Amplification...
    8. Ithirahad

      Resources ReSourced - Patch v0.9.1 - Astrometric Scanner tree change

      Removed specific resource production rate info from the celestial scanner (visit celestial bodies and use the prospecting scanner instead) Fixed Component Recyclers creating single pieces of scrap rather than stacks of scraps when disassembly fails Added event for third-party mods to allow their...
    9. Ithirahad

      Resources ReSourced - v0.9.0 "Bussard" Release

      The "Bussard" update brings a community-requested feature along with various tweaks. The Vapor Ramscoop system is now available! You can use it to harvest small amounts of Anbaric, Parsyne, and other resources from Gas Giants, Stars, and any other source you would normally use a Vapor Siphon...
    10. Ithirahad

      Community Build Initiative: Solar System Racer

      My submission: This unholy abomination.
    11. Ithirahad

      XSR-1 "Urzhejaath" Prototype Racing Ship 1.0

      The XSR-1 Urzhejaath-class is the Aethi Imperium's submission to the Trident Foundries Solar System Racer challenge: a bizarre union of disparate technologies and aesthetics. The ship is the product of a collaboration between the Aethi spacecraft manufacturer Vaisaara Heavy Industries, and the...
    12. Ithirahad

      The Bastion Initiative - v0.2.0 "Montalembert" Release

      This is The Bastion Initiative's first feature update. It introduces a new Aegis Subsystem, the FTL Repeller Subsystem. Similar to the FTL Interceptor that was released with v0.1.0, the FTL Repeller blocks Jump Drive flight (or WarpSpace flight, if the mod is installed) that passes through...
    13. Ithirahad

      Resources ReSourced - Patch v0.8.17 - Resource Balance

      This update changes the default values for resource balance. Reduced Parsyne yields Reduced Thermyn yields Increased Anbaric minimum yield To apply the changes, you may have to delete your RRS config in the /StarMade/moddata/Resources ReSourced folder.
    14. Ithirahad

      Resources ReSourced - Patch 0.8.16 - recipe fix

      Fixed wrong recipe on Hazard Armor blocks.
    15. Ithirahad

      Resources ReSourced - Minor Patch v0.8.15

      Halved maximum chance that a system will spawn mismatching planet types by default. (configurable)
    16. Ithirahad

      The Bastion Initiative - v0.1.10 Patch

      FTL Interception Subsystems now require more Enhancers (and Aegis Cells) to run at a given range Fixed some potential issues causing Bastion Fields to erroneously fail to protect an entity under specific circumstances
    17. Ithirahad

      Resources ReSourced - Patch 0.8.14 - Planet Balance

      Updated & cleaned up planet type selection algorithm with (mostly) consistent and configurable values Increased capsule cost of Thermyn Power Charges Decreased Crystal yields of non-Crystal planet types Minor zones will now have a higher chance of spawning 'special' planet types, but 50% lower...
    18. Ithirahad

      Resources ReSourced - Patch v0.8.13

      (Temporary fix for a StarMade issue causing factories to be unusable and making LoD blocks invisible)
    19. Ithirahad

      The Bastion Initiative - v0.1.9 Patch

      FTL Interceptors can no longer be used within a star's burn radius.
    20. Ithirahad

      The Bastion Initiative - v0.1.8 release - fix and rebalance for Bastion Field mechanics

      Bastion Field should be less liable to attempt to update its active state when it shouldn't Doubled amount of time since last disruption damage recieved before an Aegis System begins to regenerate disruption HP (now 5sec)