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    1. Ithirahad

      multiblock thing

      This could scale for StarMade. You'd basically place a large frame or enclosure of arbitrary size based on how large of a system you wanted, and then build the walls and other parts. The system could even be more advanced, with certain placement rules for certain modules and other things. I...
    2. Ithirahad

      Entity merging dock

      A "merge" operation in StarMade basically means a gigantic copy-paste from one entity to the next. Sounds kind of... perilous, from a performance standpoint.
    3. Ithirahad

      This community is dying. WE NEED TO ADRESS THIS.

      I'm sure they have already. However, there's really no magic wand they can wave to address this. Likely the best thing for them to do is finish "DEVELOPING" (with community input, hopefully) the core gameplay, polishing some things up, and then start looking more at community outreach and the...
    4. Ithirahad

      StarMade v0.201.337 LOD Blocks, Rule System, Balance, Fixes

      You'll probably have to wait a year or so for that. The Regions system coming with the universe update, combined with good user tools to manipulate it, would be able to essentially do what you're describing.
    5. Ithirahad

      StarMade v0.201.337 LOD Blocks, Rule System, Balance, Fixes

      There are some pretty significant things not emphasized in the news post: Fixed missile tracking: Missiles should track more accurately now, and not attempt to hit the previous position of ships. You can now spawn docked entities (e.g. turrets) directly onto docks. If you point at a rail block...
    6. Ithirahad

      New Planet Speculation Thread

      You mean a dead giveaway to this being legitimate? It makes perfect sense for a test feature that hasn't been properly implemented yet, to be placed at the spawn sector for quick checking of whether or not the thing is working as intended.
    7. Ithirahad

      Is 2.0 power optimization actually meta?

      Roll speeds are really fast no matter what, so no, you really only need either your pitch or yaw to be quick and then you can just roll to compensate for the other axis.
    8. Ithirahad

      An Urgent Message to Schine

      Just because they aren't actively trying to draw in large numbers of new players doesn't mean they can't allow people to join and invest into their game... :P Reading through the rest of this thread, a lot of the opinions expressed here rather... confuse me. Do people honestly think that making...
    9. Ithirahad

      Is 2.0 power optimization actually meta?

      Might want to check the graphic I posted above, w/r/t/ the power systems aspect. It is not "one group of stabs"; think about how the facings mechanic works for just a second or look at the graphic and you'll see why they did not "fix" the dimensional calculations. Definitely. It's even more...
    10. Ithirahad

      Is 2.0 power optimization actually meta?

      Yes. Apply this in 3D, keep the stabilizers as close as you can without passing the stabilizer group merge threshold, and there you go. All 6 facings, in one nice slim package.
    11. Ithirahad

      Is 2.0 power optimization actually meta?

      The doomsticks do use 6-point axis power. Think about the facing system, the axis turning sliders, and how it distinguishes between different sides of a ship for a second, or look at how those ships are set up, and you can figure it out.
    12. Ithirahad

      Is 2.0 power optimization actually meta?

      Well, it was actually true, at least for weapons 3.0 and probably the universe as well. Lots of people are waiting for some update that will make the game more enjoyable to play, and tend to pop back up briefly every major update. Weapons didn't happen to be that update, but it doesn't mean...
    13. Ithirahad

      Why does flying still suck so bad?

      Personally, I've never really had any issue with flying in this game. The strafe-fighting is a point, I guess, but when we move past fighting just for the hell of it, just drifting off in some direction forever while shooting at an enemy will achieve basically nothing - whatever you're fighting...
    14. Ithirahad

      Communication

      The majority of activity on Discord (not SM Discord server, but Discord as a platform) is text chat. Voice functionality exists for whatever server/community might need it, but it really is not mainly a VOIP client for most users. To each their own, though, I guess.
    15. Ithirahad

      StarMade v0.201.126 - Weapon Update

      What weapon are you trying to use? Not all work properly with AI.
    16. Ithirahad

      Communication

      True enough, but I mean... when you open the StarMade web site, generally you end up on the forums. The Discord is presented here as kind of a side thing, so I would think the expectation would be that major info comes through this site while some discussion happens on Discord. Currently, more...
    17. Ithirahad

      Survival Expansion mod

      This is probably de-facto abandoned, otherwise there would be an obvious download link in the topic by now. Fact of the matter is, SM's block creation tools were horribly unwieldy at best and broken at worst. That's been fixed in this upcoming update, but I haven't seen the mod's creator mention...
    18. Ithirahad

      My Semi Annual yawn.

      Yeah, but having a community and a running game isn't really essential at this stage as long as they haven't run out of whatever tiny amount of money they need to run development. They're still developing the game, and in equivalent phases in other games there are usually small closed alphas or...
    19. Ithirahad

      My Semi Annual yawn.

      Not the only thing controlling how we build things, heh. New players will figure out the same things as old players; it'll just take them a bit longer...