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    1. NeonSturm

      Cores and damage

      If your ship gets attacked, what will be hit? Does it matter in which order docked entities get hit? As soon armour hp is depleted, system hp is, overheating starts … the next entity would be the target Edit 1: So you mean you want to protect the single_point_of_failure, the core and the...
    2. NeonSturm

      Public min-maxing should stop somewhere at 80..95%

      Soft min-maxing - you still have empty space, interiors, etc. You can use a min-maxed reactor and min-maxed turrets for a RP hull. That's soft min-maxing which does not limit creativity. And soft min-maxing wasn't my point, because hard min-maxing is still 20% more efficient. I agree. We had a...
    3. NeonSturm

      Recognized Fuel mechanic proposal

      Finished reading… Imagine a 2m HARD power cap. You can only add a certain number of thrusters, weapons, … Then, you add your 2m FUEL reactor. And you put thrusters on it which suck 4m e/s (racing ship) << Let's take this as 100%. 100% require 4m e/s. You increase the 2m to a 6m fuel reactor...
    4. NeonSturm

      No shapes or groups for energy to get better returns.

      Partially. As soon as you slope around interior rooms, some blocks may not contribute to the expanding of the boundary-box size.
    5. NeonSturm

      Public min-maxing should stop somewhere at 80..95%

      Not remove, just categorize it differently. Add a spoiler warning and a boolean-flag which servers can check if they do not want that content uploaded (it would then be bound to the creator's account name for uploading). Category #1: Civilian and promoted stuff Category #2: Cooperation's...
    6. NeonSturm

      Quantum-ROM : infinite bits per block (or until SM runs out of mem)

      THIS THREAD IS OUT OF DATE DUE TO DISPLAY-BLOCKS
    7. NeonSturm

      Suggested Programmable Logic Block

      No change in delay times, you can search for "faster clocks" or "speed clocks". You have to wait for CPU-builds in the logic forum to finish and use my Quantum-ROM. I have made a Quantum-ROM topic (logic-forum). *joking around* But to effectively program it, you have to spend 1 year linking...
    8. NeonSturm

      Public min-maxing should stop somewhere at 80..95%

      Agree, this thread is filled with 1/2 posts doing that. Ok, can we please reboot the topic? The whole thread is like: Many thanks Sgtwisky! Many peoples have to spend money (and pay taxes to others) because of these regulations Sgtwisky pointed out so well. In SM, taxes are paid...
    9. NeonSturm

      A small guide to power

      Never thought of this because I don't use more than 3 docked reactors. I am more busy with logic and 350m 200m 500m ships which I built once. The 300m is oldest and used 1 mil cap with 4 groups in a 3D cross, but I extended it to 350 on all 6 sides for the new cap. It used 2/4 reactors docked...
    10. NeonSturm

      Planned placing turrets from build mode from the blueprints

      Not easily - you could enter the core and build from there or per hand. You could even add a build-block to not accidentally undock it.
    11. NeonSturm

      Public min-maxing should stop somewhere at 80..95%

      They limit mass (gate power) and size (gate dimensions). They are one example, the other is "soft-cap on power (2 million currently)" and "hangar-size". Power regeneration restricts shield recharger and cloak/jam - systems you use for a longer time, Weapon-size is restricted by power-capacity...
    12. NeonSturm

      Public min-maxing should stop somewhere at 80..95%

      There must be more combinations than players require to not even think about limiting it. And there are. Already 36^256 (= 36 with ~25*3 zeroes!) combinations with alphanumeric letters in one display block. A 10x10 plate has a similar number of combinations and there should be enough for...
    13. NeonSturm

      No shapes or groups for energy to get better returns.

      The only problem but a big one I see with power is that it gets more efficient the more spiky your xyz is. Until you reach a critical mass upon which you just copy+paste docked reactor designs developed once. On small ships, it encourages min-maxing over interior. On big ships it's...
    14. NeonSturm

      Planned More Rail Dockers: Ship, Turret, and Ship Part.

      Invincible hangar doors? I initially liked your post, but I haven't thought enough about it jet
    15. NeonSturm

      Public min-maxing should stop somewhere at 80..95%

      It's different in real life than it is in a game. In real life, you need to share to be competitive and not easy prey. In a game, you can quit and continue your real life. You can play with other newcomers together to overcome stronger enemies (if these do not work together too, but then you...
    16. NeonSturm

      No shapes or groups for energy to get better returns.

      Many agree that the power-reactor design is too complex – and many disagree. But this could change (I hope) when "free power" has alternatives (like solar pannels). Perhaps small drones could be allowed free placement (15m or shorter) Small ships of about 31m or less would receive an increasing...
    17. NeonSturm

      What did you do in Starmade today?

      I wrote a lot of forum-posts. And published the idea about one-entity Quantum-ROMs in the Logic forum. I also got an idea about reading files with a script and generating entity-data for a Quantum-ROM, but I have never generated a .sment file from outside SM. I have finished the code in my...
    18. NeonSturm

      Planned More Rail Dockers: Ship, Turret, and Ship Part.

      OP: Can be changed for entities docked to turret-axis rails - this would save some effort. RE: 1) I like all of the OP, except that the multiple dockers will raise a lot of questions from newbies. 2) Docked ships which are under attack could use an emergency-shootout rail to avoid collision...
    19. NeonSturm

      Passive Push/Pull more different and flexible

      This suggestion is about passive push/pull effects, not slaved effects. This suggestion should not affect thrusters! They should be kept simple to make the learning curve not too step. Thrust, compare: c-1. Push/Pull can be easier fine-tuned than thrust (spatial compressed and...
    20. NeonSturm

      A small guide to power

      You have the choice if you want to spoil yourself in the CC or by searching through the forum or asking peoples in MP… or give it a try (to get a better result than you see in the tutorial). You can not get one most efficient min-maxed solution for reactors. You have again the choice of a...