I'm not here to volunteer my time in blissful ignorance for the "greater good" of Starmade. I'm asking for some accountability on the part of Schine. Come clean about the fact that YOU DO NOT HAVE A PLAN (which I've already got evidence for, but they just refuse to admit), and maybe we can...
Schine doesn't compare to EA, Valve, or any other company that makes games with a publisher. Schine is an indie developer. They cannot both claim *developer privilege* or whatever you want to call it, and ask the community to help make their game. I'd like to know where my contributions are...
I would hope so for 1v1 situations. Big ships should stomp the smaller ones all the time in those sorts of fights. The big thing holding back the amazing powers of the drone is that the player can't directly or indirectly control the AI besides an on/off switch.
My point is that by the time it hits 50% it might as well be at zero, because the ship will have long since ceased to function as it was designed.
"I'd say that's not useless, you have to run power to those systems, destroying those parts causes shorts and the shields cannot be effectively...
To the contrary - I knew they were considering it as an option but (as most logical people do) I assumed they would come to the same conclusion I did - that it was pointless or overkill. Unfortunately I was proven wrong, so here we are :/
"In single player I was doing some testing an I was...
Hey look! Analysis! Thank you!
Your graph is very straightforward, but it misses the value of systems. For example, what would that graph look like if you lost 5% of your ship and the computers? What about 5% and you still have those computers? What if you lost the back half of your ship...
There's no need to provide said de-buffs. They are already present in the block system as it is, without any arbitrary values. This is not a simulation of a missile tube - it's a block of modular missile blocks that are not dependent on eachother to function.
That was not apparent when we tested it, and it makes it even worse. Arbitrary values to provide.....what? What's the point? You're losing blocks every time someone nails you with a cannon or a missile or what have you. Why is that not enough?
No Man's Sky might gain a lot of initial cashflow due to the hype, but it will quickly burn out if the product doesn't at least come close to the expectation. It's happened before.
He's not a narcissist. He's a gaming enthusiast who has dedicated the past two years of his spare time to Starmade. The Council thing was the last straw in a long line of BS that has been coming from DoR and crew for a while now. And he posted the half of the logs he had. The rest are locked...
"You're upset that your god-emperor was held accountable for lying about his availability on the council application and intentionally blocking progress, and you're taking it out on Schine, I take it."
That's a lie. And that's all I'm going to say about it, because I've seen the logs and Tom...
Here's a snippet from Reddit, posted by Crusade, who is Schine's hired 3d model artist:
"This post is to find the importance of 3D decoration/furniture assets.
Would you like to see 3d assets in Starmade? This includes 3d furniture, screens, and other things.
What level of importance do 3D...
"Hey there, I would like to remind you that Starmade's demo is free :D"
Which means what, exactly? What's your point? Last time I checked you can buy it on Steam and on this website for ten bucks. Not all chose to do so, but I'm willing to bet it was a lot less before the Steam release...
This is a good idea, but it's already naturally built into the game. If you lose 50% of your power system, you lose at least 50% of the power regen because the blocks are just gone. That's the beauty of it.
That's a good mechanic! And it's one we already have - when a ship is deactivated/overheated/utterly demolished, it is immediately dead in the water. There is then the despawn timer that is based on the size of the ship.
The issue is the pointless disable mechanic BEFORE the ship hits the...
Why are we even trying to please the community? The community will never be pleased. I don't have a lot of experience in this area and I've already figured that out. If the point of Starmade is to please the community, the game will fail because the features will be out of sync. No...
I spoke to him less than five months ago on Teamspeak.
Azereiah, Mushroomfleet is the definition of "roll with it". We've been rolling with the punches for two years now. Up till the optimization update, the updates seemed to have a purpose. There was a certain inevitability to it. Fleet...
Oh we will. I'm not here to talk about the server I play on, though. I'm here to talk about the Vanilla version of the game that most people will play. "Go make your own game" is not a valid answer to legitimate concerns.
"This is alpha and the game needs to evolve if it is going to have any...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.