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    1. Mered4

      Usefull rails/logic creations

      Entity lag is a very real problem on MP servers. You can't just ignore that.
    2. Mered4

      Ship interiors (Feeling Skylord Luke's pain)

      I build functional aesthetic ships. I settled on the Imperial wedge as a good balance between the two and went from there. Interiors are something I install in all my ships, but they are almost never more than 3-4 rooms. Even the Executor has a relatively tiny interior compared to similarly...
    3. Mered4

      Usefull rails/logic creations

      How about the lag? Why do people ignore the lag?
    4. Mered4

      Usefull rails/logic creations

      Stuff like that is what I consider abusing the entity system. It's just so effective against missiles....
    5. Mered4

      Objectiveness is great and all, but, do you actually have some kind of opinions?

      I was quite clear, I thought. I would like to focus on balance, personally. That's my area of experience and I'll stick to it.
    6. Mered4

      Now go forth, and Make a New Generation of StarWars Ships!

      I have always been a huge fan of massive triangle ships. I think we should wait for the official update and all the weird rail bugs to be fixed before making that thing tho :D
    7. Mered4

      Now go forth, and Make a New Generation of StarWars Ships!

      How big are you making it? I might try to make one too ;)
    8. Mered4

      Surprise Dev Update

      I havent tested this. I'm not sure it will work, but it sure is worth a try.
    9. Mered4

      Integrated blueprint-cost-calculator

      *shouts in excitement* (constructiveness will come later)
    10. Mered4

      A Manifesto on the Relationship Between Fighters, Titans and AI

      Exactly. Those smaller ships will completely obliterate the larger ship in the current balance, but you will spend hours redocking them and replacing them. Most combat is about 1v1s - once fleet control comes online, it will be completely different.
    11. Mered4

      Surprise Dev Update

      Any ship. I remember sitting in God Mode in a core a few weeks ago just for the laughs. I spawned ~5 or so pirates, and within 5 minutes, all five were at least a sector away and at max speed. They did have long range weapons equipped, so you can expect similar behavior from all AI: They flee...
    12. Mered4

      Surprise Dev Update

      Have you seen the AI? It's deathly afraid of getting near your ship. It isn't perfect, but it likes to run away.... :)
    13. Mered4

      Surprise Dev Update

      Its a ~10 block spread around the core at 2km. The shots are (in general) fired behind the target by 4-5 blocks at 2km. Doing the math, a 7^3 drone will do just fine if it stays at 2km. :D
    14. Mered4

      Surprise Dev Update

      I'm not saying they shouldn't have to - Massive railguns are actually pretty good at killing things they can actually hit, after all. What I am saying is those weapons are beyond useless against ships with a faster turning speed. Drones aren't invulnerable - missiles help keep them honest...
    15. Mered4

      Surprise Dev Update

      This is the part I disagree with: However, a Drone v Turret contest is no contest at all if that Turret is sharing 100% of the big ship's total shields. That's why I think a system like the one proposed by @Inspired2150 (Turrets get an increased % of total shield with increasing mass relative...
    16. Mered4

      Surprise Dev Update

      Most of my time is spent in a single player sandbox, but I spend that time building new ships instead of flying around shooting pirates :) I'm an active member of a ~6 person faction. Usually 3 of us are active at a time, so we do our own maintenance. I think this could easily be expected of...
    17. Mered4

      Surprise Dev Update

      Forward guns are only usable under a certain mass because of Drones. Having a massive 500k DPS weapon is great - but if you cant hit something then it's worthless. Titans are only good against other non-cube Titans. Drones are solely limited by maintenance costs. If they weren't, every ship...
    18. Mered4

      Surprise Dev Update

      Small turrets have low DPS and will always have a huge maintenance cost. In addition, drones will continue to dominate large ships because they simply outmaneuver them after shredding their turrets. The idea of a dogfighting Starmade needs to be dropped completely for ships larger than a...
    19. Mered4

      Surprise Dev Update

      We need turrets to share 100% of the ship shields and recharge - that is, they be considered the same entity as the Mothership. After all, turrets aren't really *another ship* - they are an integral part of the mothership and should be treated as such. Otherwise Drones will rule.
    20. Mered4

      Some thoughts on those missiles

      *raises hand* Good balance means the min-maxers will be given options instead of one or two options. The hulk missiles (by the way) are beyond awesome right now for small bombers that can get up close, or for planet destruction. Think shotgun slug from CoD or Battlefield. Other than that...