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    1. Mered4

      Great Powers, Secondary Powers, and Spawn Emissaries

      Just want to point out that wars (at least in my experience) have been very mobile in the *organized* universe. That is, once war happens, both sides quickly lose their outlying territories from offline snipes and titan bumrushes. After that, it's a slow drag of attrition until one side is...
    2. Mered4

      Surprise Dev Update

      I can confirm his observation. Docked -> mothership only :)
    3. Mered4

      A Manifesto on the Relationship Between Fighters, Titans and AI

      The key to a lot of this is to drastically increase the power consumption and effectiveness of all weapon blocks so we can have smaller weapons with a bigger punch. That would help reduce the size of turrets and increase the flexibility in fighter design. I think this has been said before...
    4. Mered4

      Surprise Dev Update

      Combat right now is a running joke - you joke around in chat that you'll destroy everyone, then run at them really fast and DPS their shields down for the easy Beam Missile Core Snipe Of Glory. There are other ways to do it, but the efficient among us stick to this.
    5. Mered4

      Surprise Dev Update

      I've always had to faction all my turrets individually if I wanted the AMS to work right.
    6. Mered4

      Change the Behavior of Cannon Missiles to a Burst weapon

      It's the feel that I'm going for here. They would be useful in the same way cannon-cannon is for DPS, but against armor instead of shields. Their speed should be faster, but that's all a part of the thruster problem, not necessarily the weapons themselves.
    7. Mered4

      Change the Behavior of Cannon Missiles to a Burst weapon

      It wouldn't be any worse than swarmers, for sure :D
    8. Mered4

      Change the Behavior of Cannon Missiles to a Burst weapon

      Instead of one missile every three seconds, let's have a burst of five missiles dragged out over two seconds with a reload of 10s. Balance damage and whatnot from there. The point of this change would be to give these missiles similar effects to *rocket pods* without having to use logic or...
    9. Mered4

      The ultimate drone R&D thread

      True. The only issue I see is efficient placement. Personally, I try to spread out my PDs in a *net* around the core, to catch as many of those pesky lockons as possible while minimizing damage between turrets. I'm not sure how possible that will be with a *rack* of sorts. The shape would be...
    10. Mered4

      The ultimate drone R&D thread

      I do this for my turrets, but not in the way you are thinking. All turrets on one ship -> save -> load in survival -> drive ship around battleship to load turrets -> eat *rack* for blocks.
    11. Mered4

      How fast can astronauts fall?

      So, here's what I've learned when I built the Titan Gate, my 1km diameter Stargate, and its corresponding gravity elevator. The elevator is about 1100m in length, and goes through the gate itself. Hilariously, it's quite easy to *accidentally* pass through the gate while using the elevator...
    12. Mered4

      http://starmadedock.net/content/executor-class-star-dreadnought-1-25-scale.1901/ The stats are...

      http://starmadedock.net/content/executor-class-star-dreadnought-1-25-scale.1901/ The stats are there :) I have a private version with tweaked stats, but I'd rather not release that to the public for faction security reasons.
    13. Mered4

      Make Warp Gate routes not visible for everyone

      Oh, I would fight the bastard. I've got two of my Executors sitting at the homebase, waiting for him. But he's a notorious combat logger, which makes him very difficult to catch.