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    1. Sven_The_Slayer

      Recognized Fleet Maintenance (Repair and Resupply)

      Shipyards can't build shipyards/stations or ships generally too large for shipyards or repair ships on the go for a nomadic life style.
    2. Sven_The_Slayer

      isanth zero mp and other isanths that don't work from blueprints

      Fixing up the old Isanth-VI is a little more difficult than the Zeros because it is so old. It doesn't have efficient power reactors or the new weapon mechanics. I'm not even sure why it's still shipped with the game. Fixing the zeros is typically a problem of capacity. They don't have any...
    3. Sven_The_Slayer

      New Launcher Release (Steam)

      Cool, I can still access the old launcher via steam (which is how I swap installations) the only thing that changed is the position in the menu.
    4. Sven_The_Slayer

      Recognized Fleet Maintenance (Repair and Resupply)

      I entirely agree, this method would have to pull blocks from storage just like a shipyard. I mentioned that in the original post You can take entire sections of your ship off with advance build mode and simply hit undo and all damage will be repaired, much easier than astro-beams and can even...
    5. Sven_The_Slayer

      Kupu's thread

      Hmmmm, I guess they do have emission but are just REALLY dark in some occasions even when there is still a full open block. Edit: Wedges are no better.
    6. Sven_The_Slayer

      Asteroid spawn to close and collide

      This does seem to be a problem, have you actually seen asteroids colliding or is it just from server logs? The server I play on will spit out a log file saying the asteroids are overlapping and it locks the server but if I export and move the sector to a remote location they spawn in just fine...
    7. Sven_The_Slayer

      Kupu's thread

      I thought of something. Will crystals in the new pack self have an emissive map? Currently if you have them sort of covered they will still emit light but the texture itself will still be dark.
    8. Sven_The_Slayer

      StarMade v0.199.132 - Huge performance upgrade for chunks, also now supporting Portuguese-Brazilian

      The conversion process has to move the core, does this open the door for us maybe being able to move a core on an existing ship in the future?
    9. Sven_The_Slayer

      Stairs and more shape blocks

      I wrote 33% originally but I thought "somebody will say this is wrong, I'll put 25% instead." Yes this is also true. It will be harder to build large ships as they will take up more ram than before.
    10. Sven_The_Slayer

      Dual Purpose Turrets

      We do need many AI improvements such as allowing them to target threats they can actually hit instead of locking on a target and focusing only on that target. I build my ships with turrets and fixed guns designed to fire in a set direction and I often see them not doing anything because they...
    11. Sven_The_Slayer

      Stairs and more shape blocks

      This is a last resort measure. Doing so would mean everything on the hard drive would be 25% larger than they were before.
    12. Sven_The_Slayer

      Jump distance based on max speed.

      The jump mechanics are already very punishing of large ships/heavy ships. I don't think they need to be punished any more. If you are large and armored you more or less have to waste thousands of blocks into a jump drive to save 20 seconds per jump or just go with a small drive and wait the 48...
    13. Sven_The_Slayer

      USDs are obsolete, so let's agree to fix them!

      Yeah the possibilities we get with pickup rails are quite immense. If two rails are touching the docker it will move along which ever one is a valid path. You dock to the one rail and it has no where to go so it's easily moved along the other path. Problems will arise if you get more than one...
    14. Sven_The_Slayer

      USDs are obsolete, so let's agree to fix them!

      I personally don't use pickup rails on my USDs but instead put the pickup point directly on the dock. The reason behind this decision is an easy one. What if I have a larger ship docking? I would have to have the mass enhancers on the dock to ensure that the ship can move. If the ship is...
    15. Sven_The_Slayer

      The Pangalactic Regatta: 2016 Quasar Run (RACE)

      I believe he is referring to his community the Evil Toaster Community.
    16. Sven_The_Slayer

      Ability to link astromech repair beams to cargo, and replace destroyed blocks.

      I really think that if astro techs do not get some ability to actually replace blocks then they might as well be removed from the game, regardless of how effective they are at repairing damaged blocks. There is like no fight that you will take damage and not loose blocks, as soon as your...
    17. Sven_The_Slayer

      Ability to link astromech repair beams to cargo, and replace destroyed blocks.

      Yeah it would have to be balanced in a way that you can't just have a self regenerating ship. That could be as easy as turrets cannot reconstruct their own ship. If you did have support repair ships in combat they might likely be easy targets.
    18. Sven_The_Slayer

      Ability to link astromech repair beams to cargo, and replace destroyed blocks.

      This is an idea I fully support. If properly implemented we could also get an alternative to shipyards and blueprint spawning. Stations could also be constructed this way instead of just poofing out of thin air.
    19. Sven_The_Slayer

      Fleet Control: Mine Sector -> Mine Target

      As far as I am aware there is a lot more fleet options planned and drone mining is barely implemented (you can't even salvage ships or mine planets). I would be surprised if we didn't see this ability.