Fixing up the old Isanth-VI is a little more difficult than the Zeros because it is so old. It doesn't have efficient power reactors or the new weapon mechanics. I'm not even sure why it's still shipped with the game. Fixing the zeros is typically a problem of capacity. They don't have any...
I entirely agree, this method would have to pull blocks from storage just like a shipyard. I mentioned that in the original post
You can take entire sections of your ship off with advance build mode and simply hit undo and all damage will be repaired, much easier than astro-beams and can even...
Hmmmm, I guess they do have emission but are just REALLY dark in some occasions even when there is still a full open block.
Edit: Wedges are no better.
This does seem to be a problem, have you actually seen asteroids colliding or is it just from server logs? The server I play on will spit out a log file saying the asteroids are overlapping and it locks the server but if I export and move the sector to a remote location they spawn in just fine...
I thought of something. Will crystals in the new pack self have an emissive map? Currently if you have them sort of covered they will still emit light but the texture itself will still be dark.
I wrote 33% originally but I thought "somebody will say this is wrong, I'll put 25% instead."
Yes this is also true. It will be harder to build large ships as they will take up more ram than before.
We do need many AI improvements such as allowing them to target threats they can actually hit instead of locking on a target and focusing only on that target. I build my ships with turrets and fixed guns designed to fire in a set direction and I often see them not doing anything because they...
The jump mechanics are already very punishing of large ships/heavy ships. I don't think they need to be punished any more. If you are large and armored you more or less have to waste thousands of blocks into a jump drive to save 20 seconds per jump or just go with a small drive and wait the 48...
Yeah the possibilities we get with pickup rails are quite immense. If two rails are touching the docker it will move along which ever one is a valid path. You dock to the one rail and it has no where to go so it's easily moved along the other path. Problems will arise if you get more than one...
I personally don't use pickup rails on my USDs but instead put the pickup point directly on the dock. The reason behind this decision is an easy one. What if I have a larger ship docking? I would have to have the mass enhancers on the dock to ensure that the ship can move. If the ship is...
I really think that if astro techs do not get some ability to actually replace blocks then they might as well be removed from the game, regardless of how effective they are at repairing damaged blocks. There is like no fight that you will take damage and not loose blocks, as soon as your...
Yeah it would have to be balanced in a way that you can't just have a self regenerating ship. That could be as easy as turrets cannot reconstruct their own ship. If you did have support repair ships in combat they might likely be easy targets.
This is an idea I fully support. If properly implemented we could also get an alternative to shipyards and blueprint spawning. Stations could also be constructed this way instead of just poofing out of thin air.
As far as I am aware there is a lot more fleet options planned and drone mining is barely implemented (you can't even salvage ships or mine planets). I would be surprised if we didn't see this ability.
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