My biggest complaint with the new shield system is that the recharger bank needs to be one giant blob. Any other recharger banks will simply be disabled and useless but if they are not touching. As my ships have a significant portion of the ship taken up with interior I might not even be able...
I like the new jump drive system. The stock jump drive has a distance of three sectors but it's fairly easy to upgrade it into a better jump drive than we had access to before. I rarely bothered putting jump drives into many ships in the past because I was already sacrificing most of my...
The new power sharing and shield mechanics makes it unsafe to dock large ships anywhere other than large stations or home-bases. Say I want to dock my carrier to a small outpost, *poof* it now has no shields as the station is unable to protect it. I understand not wanting to have full chain...
I tried to ask about this on the Saturday stream but my question was missed / ignored. I hope it's an oversight. If you just look at the numbers it they make perfect sense until you actually add them up. The Stealth Strength branch needs to start at 2.5 instead of 5 and increase by 2.5 per...
Have a reason to control certain regions of space sounds great as long as it doesn't turn into a "Oh I can't craft X block because the resource it needs only spawns in one location"
A while ago, before playing Starmade, I tried to conceptualize what my ideal space game would be because I was not happy with the ones I was playing as a whole. I liked components of a bunch but none really met my fancy.
One of the ideas I had considered was a heat based power system as my...
The new different textures have more or less all grown on me. My only complaint off the top of my head is the power blocks animation doesn't repeat smoothly, there is a clear jump from the end of the animation to the start as the moving light doesn't bleed through the fourth and first frames.
I actually liked the new blast door texture.
Cargo blocks are weird, they are solid based on the rotation of the block. When they are invisible they are rotated a certain way and if you find the correct rotation you can place them as full blocks or any of the quarter variants.
Scanners can't be rotated. I also didn't even notice that change because they still look fine in my floors.
Yeah I know I am waiting a while before I make any judgments to eliminate any opinions that may be biased by the "I don't like change"
mindset
I did say you would dock a rail docker to the forge point. That way their wouldn't be 127 rails to sort through, only the forge points and the rail dockers on the other entity. We already have the docker why make another one that is just a copy and paste but it can only dock to the forge...
I love the idea of being able to load specific components and you are right about copy paste being a bit restrictive. A lot of that can be fixed with a better copy paste system. First of all being able to choose where something pastes from so you don't need so many helper blocks and general...
I'm really waiting for the new texture pack with bated breath, the last lighting update has made some things look better while other things look weird/off. There's no point in worrying about this issues though if they don't appear in the new pack. When I saw "StarMade v0.199.214 Auxiliary...
Having stations spawning in and not going over the sector boundary sounds like a great idea, short of fixing any bugs that cause issues anyway. Of course this wouldn't really work for hand built stations but it would be great if when your spawning one in that it either warns you or simply won't...
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