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    1. Sven_The_Slayer

      Read by Council saving templates with all attached entities

      1. This is definitely a bug, not sure if it's reported though... 2. Another Bug 3. I could have sworn I've seen this work before. It probably has to do with the same bug where it sometimes works and sometimes doesn't like display modules. 4. I have seen clocks get frozen when copy and pasted...
    2. Sven_The_Slayer

      Kupu's thread

      I was wondering kupu if you were ever able to trace down the difference between Nvidia and Radeon cards in regards to rendering certain things like beams and plumes?
    3. Sven_The_Slayer

      Read by Council Changing how scrap works: how to make abandoned stations useful again

      Converting blocks like stone that otherwise only sell for 1 credit and you can never offload onto shops because of stack limits into useful ore? Yes I would classify that as abuse.
    4. Sven_The_Slayer

      Read by Council Door Overhaul

      Yeah I agree animated doors would be nice (beyond what we can already do with logic) but I also think the suggestion may be a little over the top.
    5. Sven_The_Slayer

      Read by Council Changing how scrap works: how to make abandoned stations useful again

      I see potential for abuse here. Take a ton of useless blocks, add them to a derelict, harvest them for scrap, convert this scrap into random useful materials. My personal opinion on derelict stations is that they should have a chance to return the full block instead of scrap, the percentage...
    6. Sven_The_Slayer

      Read by Council Playable radio

      I understood: "That being said a way to listen to your own music in game and override the default music ques would probably be a good idea." If you put on the in game radio, which allows you to specify your own tracks, it would override the in game musical ques so you wouldn't have the games...
    7. Sven_The_Slayer

      Read by Council Integrate a "difficulty" function into /sector_chmod

      Yeah I got the intention of making safe zones without making them completely peaceful. Manually setting up a galaxy would be such a pain though so the game does need a way to make areas more dangerous/safer than others which would be best done with controlled space. It makes sense and adds...
    8. Sven_The_Slayer

      Read by Council Integrate a "difficulty" function into /sector_chmod

      I wonder if the tedium of a system such as this would fit with planned features. There is a faction overhaul planned that will likely remove the most if not all of the randomness of enemy spawning (speculation). We know there will be the Trade Guild, Outcasts, and Scavengers (Pirates) as well...
    9. Sven_The_Slayer

      Read by Council Playable radio

      Starmade will be getting it's own music at some point soon(TM). Saber and Criss actually teased the menu music last Thursday during the official live-stream. The game will likely also get situational music and sound effects depending on what you are doing in game. That being said a way to...
    10. Sven_The_Slayer

      Kupu's thread

      I know you don't want to specifically spoil anything yet but how much of an overhaul is the new texture set? Is it a radical re-design or overall minor tweaks?
    11. Sven_The_Slayer

      Kupu's thread

      Soon(TM)?
    12. Sven_The_Slayer

      Recognized by Council "no-jump" checkbox in faction module(or somewhere)

      The option would most likely need to be in the entity structure menu or whatever it's called. Most of these entities you don't want to get into ever will likely not have a faction block.
    13. Sven_The_Slayer

      Recognized by Council New Rails & Changes

      I'll address a few of the other points when I get some more time. If you link an intangible activator to a button and back to the activator that activator will act exactly like a button. So Activator <-> Button. That's the only point I was making on that issue. I said it's not specifically...
    14. Sven_The_Slayer

      Recognized by Council Antenna Possibilities

      I would like to point out that antenna =/= radar but I guess this is a scifi game and it's some kind of technological scanner. Don't get me wrong I do think expanding the current scanner/antenna is a good idea but I'm not sure taking away the radar unless you have a scanner might not be the...
    15. Sven_The_Slayer

      Recognized by Council New Rails & Changes

      The intangible clockwise rotator The intangible anticlockwise rotator I know I've seen this suggested before but a search comes up empty, it's a good idea though. The visible shoot out rail I'm sure you know you can simply use the side or top of a rail-docker with shootout rails so there is...
    16. Sven_The_Slayer

      Read by Council Simple Change to help with Logic connections

      I'm not sure about changing the default key-binds (S and I are already used) but a way to assign a block as master instead of just slave would be great as well as highlighting the masters as well. I know both are desired features, I'll have to dig around to see if there are any other...
    17. Sven_The_Slayer

      Read by Council More Logic Gates: NAND, NOR, XOR, XNOR, PULSE

      I myself and several others have been pushing for random output logic for a while now... Recognized - New Logic Block "Randomizer"
    18. Sven_The_Slayer

      Read by Council More Logic Gates: NAND, NOR, XOR, XNOR, PULSE

      the XOR has already been suggested before and is recognized by Schine: Recognized - XOR Gate Any further discussion specifically on the XOR should be made on that thread. I'm not sure if NOT forms of single block gates are warranted or a one block clock as well.
    19. Sven_The_Slayer

      Read by Schine Turret banks

      I've noticed a number of threads getting the old necro treatment, I missed the date on this one... oh well...
    20. Sven_The_Slayer

      Read by Council Below Hull Turret Parts

      I know I've spoken for the ability to put slaves and tertiary effects into a turrets base to remove some of the mass from the barrel.