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    1. Sven_The_Slayer

      Suggested Module to recycle unneeded blocks

      No but there is a recognized suggestion for that feature Recognized - Storage Menu Sorting Options
    2. Sven_The_Slayer

      What's new in dev build

      I would be interested in seeing weapon variants that use the scanner method. The weapon charges over time on it's own and uses a consistent power draw over time and when it is fired it uses no power. This would de-emphasize high power capacity requirements and may allow smaller ships to use...
    3. Sven_The_Slayer

      Recognized by Council Planks and polished stone

      I'm going to summon kupu to this one. What are your opinions on planks and refined stone in the various shapes to give us some "natural" building options?
    4. Sven_The_Slayer

      Brainstorm This Weapon Combination Tweaks

      I modified the original post slightly, (sorry for the delay, I've been sick) "With the current system every weapon combination theoretically will deal identical DPS and consume the same power when compared to any other weapon system of identical size. Every module you add to a weapon system...
    5. Sven_The_Slayer

      Read by Council Planet gravity should act from center of dodecahedrons

      The problem I see with this is that when you get close to the edges of a plane you will be walking at a weird angle compared to the ground. I could see giving the core of the planet a gravitational pull to effect ships in orbit and allow them to rotate around
    6. Sven_The_Slayer

      United Colonial Systems Shipwright

      I do believe this ship is ahead of it's time... While I love the Bullshark the inability for turrets to prioritize targets based on field of fire means that any turret that decides it wants to fire on a ship on the other side of her means those turrets are useless. I can't even put the...
    7. Sven_The_Slayer

      Read by Council Multiple Undeathenators - Choose where you spawn

      Perhaps a simple addition of if you suicide you don't get to choose where you spawn from. This would allow us to set multiple respawn points if a base happens to get destroyed or if on ship respawning ever happens but you simply cannot use suicide as a method to teleport around the galaxy.
    8. Sven_The_Slayer

      Suggested Pirates are too easy.

      Yes this has been suggested many times. The current dev focus is expanding the factions system. We see this by the work being done into the three known future factions, Trade Guild, Outcast and Scavengers. These factions will likely own their own and protect their own territory using fleets...
    9. Sven_The_Slayer

      Read by Council Transport through a Warp Gate

      Well you couldn't transport an entity through. I'm sure players and entities can be handled differently. Gates designed for ships would have to move ships outside of the bounding box of a station.
    10. Sven_The_Slayer

      Read by Council Custom Hotkeys

      Most of these are quite specific to admins. I like the idea of being able to open the faction menu or access copy and paste mode with key presses though.
    11. Sven_The_Slayer

      Read by Council Transport through a Warp Gate

      Personally I think the better option would be to fix small gates so when you walk through it you can walk out the other side similar to Stargate instead of using a transporter.
    12. Sven_The_Slayer

      Recognized by Council Planks and polished stone

      Considering I am planning on putting all my stone into a container and launching it into a sun I really want it to be more useful. Turning it into a proper building material would certainly help
    13. Sven_The_Slayer

      Read by Schine Creative Mode Improvements

      Creative mode is great but you are are a little limited in what you can do. Lets say you have a server that has locked creative sectors for players to build to their hearts content but they are limited as to what they can do as "creative mode" you more or less have to build from scratch. You...
    14. Sven_The_Slayer

      Read by Council Fleets and Heat seeking missiles.

      The benefit of Swarms is they are tracking missiles that do not have a lock on time. This gives them a clear advantage over every other missiles system. If you take away that disadvantage then there is almost never a reason to use MB or MP over MM. If we had a hard counter to heat seeking...
    15. Sven_The_Slayer

      Read by Council Flow of NPCS

      As far as I know Starmades ultimate goal is to allow the player to play the game how they see fit. If you are the kind of player that likes a 4x game then you build up your faction, consolidator your power and wipe out the competition. If you just enjoy fights maybe you become a mercenary or...
    16. Sven_The_Slayer

      Read by Council Shipyard Automation

      I've definitely seen this suggestion somewhere before, not sure if it was in chat somewhere or as part of a larger suggestion thread. We are in need of a less tedious factory system especially now that we have fleets. I was fine producing the items I needed for an occasional ship but now that...
    17. Sven_The_Slayer

      Read by Council Make Jump Drives a Capital system and give Regular Ships Warp

      There is a plan to add some sort of hyperspace mechanic that is a stay in FTL while traveling method which is supposed to be a capital ship system. Personally I would like to see both options available to any ship and not just be restricted to "capital ships". I also don't like the idea of...
    18. Sven_The_Slayer

      Recognized by Council Thrust settings being saved in blueprints.

      Yeah even if it is a known bug it is definitely something that should be addressed before the conclusion of the fleet build challange
    19. Sven_The_Slayer

      Read by Council Flow of NPCS

      That's quite sadistic :p
    20. Sven_The_Slayer

      Recognized Faction Fleets

      Yeah extending faction permissions to fleets is certainly a good idea. I would hope that was something planned as the feature gets more fleshed out.