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    1. Sven_The_Slayer

      Kupu's thread

      Consoles are supposed to get the ability to be used with logic as far as I am aware, why wouldn't this button as well? I do like the idea of something that could be put on a wall instead of in a wall to control logic.
    2. Sven_The_Slayer

      Individual chambers/effects toggleable by hotbar and logic.

      There would still be use for both auxiliary reactors and being able to turn chambers on and off at will. You could build an auxiliary reactor smaller than the main reactor and just big enough to specifically do what you need it to do. That way you don't have to invest a lot of resources into...
    3. Sven_The_Slayer

      Is anyone able to do anything with shipyards?

      The last time I tried to use a shipyard it was bricked. I just loaded up an old back up of a server data base to pull a file for a friend and I couldn't do anything with the shipyard, no designs could be loaded or created.
    4. Sven_The_Slayer

      Power 2.0 (new iteration): GOOD WORK !

      I have to say it's about time we got a power update. It's been the same old system for so long, there have been tweaks to values but more or less it's been the same. While it's not perfect yet power 2.0 has way more potential than the old system. I am happy I never got around to building a...
    5. Sven_The_Slayer

      My Power 2.0 Observations

      What I am finding is small ships like this are great in power 2.0 but as soon as you go larger you run into integrity issues. Systems have to be fairly large to start gaining integrity so bigger ships are fine but there is an unfortunate zone where you loose the 200 base integrity but are not...
    6. Sven_The_Slayer

      Replace Missile Tracking From Slave To A New System

      With a weapon update looming I thought it might be a good time to remove the tracking aspect from slaves and give it to it's own system. This would give us greater flexibility in our missile systems and could even allow for new tracking types to be added such as a missile that tracks to where...
    7. Sven_The_Slayer

      Shield Improvements For Power 2.0

      I was one of the people against combat regen the last time our shields were updated as it created potential stalemates. It is something that needs to be addressed though as you don't want a pistol to be able to take out anything given enough time. This current shield system does seem to help...
    8. Sven_The_Slayer

      Perma cloaking impossible now? (2.5% over the chamber limit?)

      That's a really good point. A lot of games that let you take perks also give you the ability to take negative attributions in order to get a few more points. I wonder what other negative attributes could be added to other chamber trees.
    9. Sven_The_Slayer

      Make Chamber Size A Set Percentage (Remove Levels)

      I was streaming today and one of my viewers said he was interested in getting the game for a while. Later he said the menus were overwhelming.
    10. Sven_The_Slayer

      Reintroduce Jump Drives, or, Built-in Jump is Still Wierd.

      That was also one of the reasons I never bothered using large jump drives on most ships. I remember once I accidentally flew into a star and just as I was about to initiate the jump drive *BOOM* the charge resets to zero. It took a few attempts until the jump drive was able to charge and I got...
    11. Sven_The_Slayer

      Kupu's thread

      The Conduits don't rotate properly, there are some directions that are impossible to run them in so they only work when not all sides are exposed. I also would like to see a couple of full sized pipe/conduits/duct blocks. I used to use thrusters anytime I wanted a duct but with the changes to...
    12. Sven_The_Slayer

      Shield Improvements For Power 2.0

      I did some test on shields today. Docked entities do loose their own shields, only blocks covered by the bubble are protected. Capacitors contained in multiple bubbles will only give capacity to a single recharger and will indicate it with an arrow. I was placing capacitators almost directly...
    13. Sven_The_Slayer

      Make Chamber Size A Set Percentage (Remove Levels)

      oops, I made a mistake copying the numbers from one page to another... give me a sec to correct my mistake Fixed
    14. Sven_The_Slayer

      Shield Improvements For Power 2.0

      I am aware that you can make multiple bubbles, I stated that in the second paragraph. "A perfect sphere that originates from a single shield recharger group may force players to use multiple shield bubbles" My problem is that these spheres are a rigid construct in a free form game. Your ship...
    15. Sven_The_Slayer

      Shield Improvements For Power 2.0

      With power 2.0 we see the removal of "fortress shields", it is doubtful that this mechanics will be removed so how can we improve the new limited range shield system we have? First off I remember one of the stated goals of power 2.0 was to not limit creativity but the rigid shield system we...
    16. Sven_The_Slayer

      Suggestion Restart posting news threads here

      Has there been a news post since the forums came back online? I can't remember exactly what day that happened.
    17. Sven_The_Slayer

      Make Chamber Size A Set Percentage (Remove Levels)

      One big problem I am seeing with the Power 2.0 comes from the implementation of reactor levels. This system is not very intuitive in game and more or less forces you to build your reactors in predetermined sizes to avoid penalties/ get bonuses. All levels have a set number of chambers that...
    18. Sven_The_Slayer

      Returning player feedback on power 2.0

      You actually can have a good jump drive and other effects. The trade off is you cannot have all chamber branches active at once but you can do more as long as your willing to build the chamber trees. There is nothing stopping you from having a smaller reactor dedicated to jumping around or a...
    19. Sven_The_Slayer

      My Thoughts on the New SM

      For me the majority of my systems can be expected to be sandwiched between interior/interior or interior and exterior. Something like this may work: Touching Faces: -8 Touching Faces: -4 Touching Faces: -2 Touching Faces: +0 Touching Faces: +1 Touching Faces: +2 The other idea I had was...
    20. Sven_The_Slayer

      Logic Interaction For Reactors And Chambers

      One key component I find missing from the power 2.0 update is the inclusion of logic interaction. We can manually switch reactors and chamber branches but this would allow for so much more freedom if it could be done via logic giving us a little more freedom in a very restrictive system. You...