Search results

    1. Edymnion

      Transporters: no transport on same entity

      No thank you. I am currently building a very large station, as boundary box of a cubic kilometer. The lag is currently very bad when you bring a large ship into the bounding box of a large station, so I a building satellite docking ports out at the edges of the bounding box for large ships to...
    2. Edymnion

      How to build ships in generall? building techniques.

      Best advice I can give is to simply start with basic shapes and then decorate. Also, don't be afraid to put in blocks you know you're going to cut out later. So say you're making a miner, start off with a bridge (as in, a room that lets you access your core), and then build your salvage array...
    3. Edymnion

      Do Some Systems Flat Out Not Have Certain Resources?

      Yeah, since the old exploit is long gone, its safe to talk about it openly now. Before, it would respawn the asteroid in the condition it was in the last time the server saved. For most people, that just meant "Eat everything in the sector between saves so you don't respawn half-eaten...
    4. Edymnion

      "Create Docking" Style Freeform Placement Option

      Currently in advanced build mode, we can Create Docking to allow us to drop a docker and then place a core wherever we want. This is good. So good in fact, I'd really like to see the "place a free-floating block" option that is currently used for placing the core be a normal build option. I...
    5. Edymnion

      Boarding Dave

      I have not, I need to though since nobody has been screaming "YOU CANNOT DO THAT!". I'll need to get some in-game screenshots of it.
    6. Edymnion

      Do Some Systems Flat Out Not Have Certain Resources?

      There is a server setting for allowing them to respawn now as a stop-gap until a better system is put in place.
    7. Edymnion

      Changing Starting Resources?

      Excellent, gratci! Figures it would be somewhere obvious once pointed out.
    8. Edymnion

      Changing Starting Resources?

      We're on a somewhat older server where the galaxy near spawn has gotten pretty well populated, meaning new players have to travel quite a ways to even reach unclaimed space. So, we're wanting to go in and change the starting resources from just a handful of blocks to a filled blueprint of a...
    9. Edymnion

      Make Cargo Like Transporters

      You probably already have something like this going, since the transporters came out first, but... Make the cargo bays function the same way transporters do now. Have cargo bay floor blocks like we have transporter modules, link them to a cargo computer, make the cargo computer something that...
    10. Edymnion

      StarMade Development Direction

      Yeah, I do. My salvage array is bigger than everything listed there, but thats not the point. I actually do compare what I build to what the average person builds, and I know my stuff is bigger than most people's by quite a bit. I actually look at how people other than myself and a handful of...
    11. Edymnion

      Extremely Large Shipyard anyone?

      Because thats how the game breaks a for-all-intents-and-purposes infinite universe down into something a computer can easily handle. Each sector is like an individual instance, the game only calculates whats happening in a small sector that a player is in, and ignores the rest of the universe...
    12. Edymnion

      StarMade Development Direction

      You're looking at 14k blocks before you even start in on power, storage, hull, shields, etc. Thats already a fairly decent sized ship to start with. But thats not the point. I'm not saying everyone is going to fly around in a titan just for the hell of it, I'm saying realistically someone who...
    13. Edymnion

      StarMade Development Direction

      The bonuses could be reduced power cost, or faster recharge time, etc. Doesn't mean the system affected will use less blocks for the same effect. And great, so instead of one bigger ship, we now have an entire fleet of larger ships because all of the AI ships will need crews for their systems...
    14. Edymnion

      Extremely Large Shipyard anyone?

      Are you on a server with increased sector size? Because a 2500m long shipyard is bigger than the 2000m sector size, which means your station is going to straddle sectors, which bugs them out something terrible.
    15. Edymnion

      StarMade Development Direction

      No, it does mean most ships will get bigger. Has nothing to do with jack of all trade ships or anything else. Its simple math. If a ship currently needs X blocks to make the most efficient whatever, and that system is one that can benefit from having crew, then you either have to accept a...
    16. Edymnion

      StarMade Development Direction

      Now, one thing nobody has mentioned... We are going to need large ship optimizations with all of this. We now have to have large cargo bays, we have to have large interiors, all of this means that the size of ships and stations *MUST* increase. Which means we need to be looking at ways to...
    17. Edymnion

      Difference between "local blueprints and "blueprints"

      Yes, blueprint is saved to the server, local blueprint is saved to your computer. If you want the BP on both, you have to save it to both individually from inside the ship/station/whatever you are saving.
    18. Edymnion

      StarMade Development Direction

      See, I like the idea that all the previous designs will be completely outdated and have to be redone. Means a fresh approach to the game, and creative new challenges!
    19. Edymnion

      StarMade Development Direction

      Well, yeah, except for your miners. You're going to have to completely redesign your mining ships to give room for that ore to go into as cargo.
    20. Edymnion

      StarMade Development Direction

      Sounds like all of our current designs will become badly outdated when all this settles... I love it!