Search results

    1. Edymnion

      Transporters: no transport on same entity

      The two are not mutually exclusive. Lots of griefing has difficulty and strategy behind it. I just see no value in it as a tactic except to steal someone else's ship. You wanna fight me? Fine, lets go at it, whoever is the better builder and better pilot wins. I don't mind having my ship...
    2. Edymnion

      Hide/Unhide Connections

      Just checking, you do know you can reroute the lines, right?
    3. Edymnion

      Transporters: no transport on same entity

      Whats your point? I specifically said I don't like it when my PvE ability is handicapped due to PvP reasons, and every reason I've seen for this is a pro-PvP reason, and not the good kind of PvP in my opinion. Because I honestly don't buy for a second the "Oh nobody will ever build RP friendly...
    4. Edymnion

      Hide/Unhide Connections

      Actually no, wireless logic is for going between entities. I don't use those just to not see the bars, I use them to do things like control my docked reactors or automated docking bays.
    5. Edymnion

      Transporters: no transport on same entity

      Then the problem is with poor implementation. If you're so worried that every mode of movement across every conceivable scale from large to small is going to be rendered worthless by transporters, then have you considered that the problem is that there *ISN'T* an attractive, viable way of...
    6. Edymnion

      Transporters: no transport on same entity

      Nah, it boils down to "I don't want to spend 10 minutes walking across my station just to manufacture a computer block, and then walk 10 minutes back to the ship I wanted to put it on." You know, same reason we have grav tubes and rail elevators, because there is a difference in having a nice...
    7. Edymnion

      Recognized Player Quarters

      Simple way to encourage their use, say that your faction points degrade slower if you log out in your quarters, or that the FP you gain while offline for having been recently online are increased if you logged out in your quarters.
    8. Edymnion

      Hide/Unhide Connections

      I actually use the logic bars as a build feature in my shipyards. It can be extremely difficult to find the anchor block in a large shipyard, so I use linked activators to point to their exact location. On the other hand, they do limit me in what kind of factory setups I can build without...
    9. Edymnion

      Transporter psychosis

      It would help if there were a suitable alternative. Walking across a 500m long ship on foot isn't desirable, and the current physics engine doesn't allow for a convienent horizontal rail car that you can just walk into and press a button. Even if it did, the fastest rail speed is still pretty...
    10. Edymnion

      Transporters: no transport on same entity

      You don't seem to understand that removing options does not promote anything. It simply removes options. If you want to promote the use of interior space, then you need to give the interior space an actual reason to exist. Thats what they're trying to do with the crews and cargo spaces. That...
    11. Edymnion

      Transporter psychosis

      If you're not playing the game the way I play the game, then you are wrong. I must do everything in my power to change the game to force you to play exactly like I do, which is the One True Way. Welcome to the internet.
    12. Edymnion

      Transporters: no transport on same entity

      So what options does that leave us? 1) He doesn't understand how griefer friendly this is. 2) He does play on PvP servers, just under a different name. 3) He actually believes that every RP builder in the game is going to suddenly throw everything in the trash because they have a method that...
    13. Edymnion

      Transporters: no transport on same entity

      The amusing thing is I wouldn't have given this whole thing a second glance if you had just admitted up front "This makes it harder for me to kill people who don't want to fight me in the first place". Because thats what all of this is really about. You don't like the idea that people who...
    14. Edymnion

      Transporters: no transport on same entity

      Except that you aren't limiting it to ships, you're wanting it to apply to stations as well. Its internal travel. There is no cost or risk or investment, its walking down the hall to pee. And frankly, we already have inner-ship transportation, you can simply dock a core inside the ship and...
    15. Edymnion

      Transporters: no transport on same entity

      Yes, I do. I just don't agree with you, which has a lot to do with the fact that you can't seem to settle on why you are objecting to it. We've already established that internal transporters do not change the game when it comes to boarding, as was your original post. You claim that people who...
    16. Edymnion

      Transporters: no transport on same entity

      So your issue is that you don't like that transporters exist at all, and actually has nothing to do with how many of them you can put where. Gotcha.
    17. Edymnion

      Transporters: no transport on same entity

      Not really. Just don't make a straight path to the core/faction block. Make a few side tunnels. Congratulations, you just spent 20 minutes burning a path to the toilet. Their entire point is that they don't want to cut through half a ship's worth of crap to reach the core/faction block.
    18. Edymnion

      Transporters: no transport on same entity

      Fine, I'll fall back on my previous entry then. File the entire damned grav tube with blast doors that only open when you press the button. Same effect, the grav tube is now sealed and forcing your way through it is every bit as difficult as cutting through the rest of the ship, if not more...
    19. Edymnion

      Transporters: no transport on same entity

      Well wasn't the entire point of this that boarders are too lazy to use their torches to cut through a ship in the first place? If you're going to spend all that time and effort cutting through invisible sensors, you might as well just cut through the wall.
    20. Edymnion

      Transporters: no transport on same entity

      They won't have much a of choice. Even hostile boarders will trigger area sensors. You can simply have a sensor layer in the tube to turn on the downwards gravity if the button isn't pressed. No flying up the tube then. Even if they could turn gravity off themselves, it just turns right back...