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    1. NeonSturm

      Power System Overhaul Proposal

      If reactor size scales with ship size it does … but if you keep your reactor just as small as before it does not? That would be nice. However, I still have a question: The OP mentioned that multiple reactors decrease efficiency. Also if they are outside each others heat box? Does this not lead...
    2. NeonSturm

      Time for a real demo?

      If my friend buys a chess board, he can always play with me - no licenses. If he instead is vendor-locked by say EvilGameXY, he cannot play it with me as he did if this EvilGameXY did not existed and maybe not plays with me in this time. And what if nobody ever added to community content, would...
    3. NeonSturm

      Power System Overhaul Proposal

      If your reactor core is 2x2x2 blocks and your ship is 16x16x16, the heat box could be 8x8x8. But if your ship is 16x16x32, the heat box becomes 8x8x16? I don't see scaffold-ship-meta here! Only that placing 1-2 blocks on the exterior may mess up your reactor/system placement. If God made...
    4. NeonSturm

      Time for a real demo?

      Community content should be freely accessible. What would you do with a .sment file without being able to play SM ? What if your friends all play SM and you cannot because you don'T want to support the licence choice or product? StarMade has the ability to steal your friends and possible...
    5. NeonSturm

      Beam Weapon Visuals - Travel time

      Laser, Maser, Phaser, Taser, *aser weapons: There is an emitter point and a target point. These points travel. If the beam pulse is at 0.25 to 0.5 distance and the points travel 10 meters (push/microwarp effect), then the beam repositions (what the looks?) The beam travels a curve (magic...
    6. NeonSturm

      Possible to edit rail block stats? Specifically strength.

      I would like if that when rails get destroyed either: Turrets stop turning, but stick to the ship may still fire or be disabled as whole. Turrets disappear until the ship is repaired doesn't kill block resources, but mass, hp, vision or weapons is all temporarily disappearing. When the ship...
    7. NeonSturm

      Remove Mass from Defensive System Calculations

      Why do you want docked entities? For re-using complex shapes on different ships. So should it be equal wether something is docked or not? No, docked things can be modules (thrusters only) or docked fighter-ships which should be independent. Should a docked fighter try to support the...
    8. NeonSturm

      Allow to use factory blocks and shipyards in asteroids

      When motherships are added, I hope that station protection and weapon balance is fixed.
    9. NeonSturm

      Better Times

      I am not sure wether I like the 3.7 to 4.0 girder update. It looks more realistic now, but not as pretty. Perhaps the big scale is different but it's hard to try out everything new asap. 0ldSkull : you could make GIFs, I am just waiting for schema-creeps :)
    10. NeonSturm

      Power System Overhaul Proposal

      Most of it sounds good, heat, modular systems, smaller systems, empty interior, … If only interior hull gets a low weight, the hull's weight will still scale squared while the cube count scales cubed. Does this mean that big ships with small systems may prefer to only put armour blocks around...
    11. NeonSturm

      Slab Displays (no, slab the other direction, not the one you're thinking of)

      Why not go all the way to invisible/walk-through displays. Maybe "utility fog·lets"
    12. NeonSturm

      How turret shield works?

      Usually, you choose fighters for a few reasons: If the enemy weapons overkill. If you need for the same speed a thinner shape (evasion). If you want to mess up targeting systems.
    13. NeonSturm

      Display block command [SEARCH-COMPARE]

      Maybe we should check if regex can handle all operations PHP or java can do on strings. If some functions are not possible with regex, we might list them to give schema a checklist. It would be a great community asset to have a similar function-list for SM.
    14. NeonSturm

      How turret shield works?

      Perhaps someone will make a detector for which part is currently under attack to activate ion only on this entity. But if AI currently cannot activate it, it's pointless (maybe also later because of 0.5 seconds steps for logic).
    15. NeonSturm

      How turret shield works?

      Just something which crossed my mind: If you put ion on turrets and let it draw from ship's shields, will it be more efficient to power the ion because the turret has a smaller mass than the ship? Can I dock the hull to the ship to avoid that interiors increase the energy demands of ionized...
    16. NeonSturm

      Beam Weapon Visuals - Travel time

      Visually, it could have a delay for awesomeness. Mechanically, we need instant-hit weapons and if they are not beams, wormhole projectors would suffice too. Whats wrong with a plasma bullet that's guided by EM-effects after being shot if it is balanced in the same way as a missile? Or with...
    17. NeonSturm

      Making AI more interesting

      I thought a bit about it … if 40*30*9 is too much, report it to :schema::ROFLMAO: - "computers are bigger than 1990's". An AI needs a syntax parser first. This syntax parser could use brackets, but it's more comfortable for the user if the parser can -for example- - create "nation → the nation"...
    18. NeonSturm

      Beam Weapon Visuals - Travel time

      Light goes 7 times around earth each second. Light needs 8 minutes from the sun to earth; the sun is in the centre of 16x16x16 sectors and earth would be maybe in the 4th of 8 sectors away => A beam gun needs 2 minutes to travel one sector :D Heilloses Durcheinander in deinen Argumenten ^^
    19. NeonSturm

      Beam Weapon Visuals - Travel time

      It is not a FREAKING LAZOR GUN! It's a "BEAM" emitter. And BEAMs can be anything - from photons to electrons/protons/neutrons or a stream of iron-atoms. Mass accelerators never reach the speed of light, but maybe 99.99% of it. It's might also be plausible to accelerate particles to about 90%...
    20. NeonSturm

      Logic powered tutorials

      Story mode :)