Search results

    1. NeonSturm

      Ship Shield Compromise

      Just push the ships apart if they aren't friendly to each other and come to close. Like pushing 2 magnets with equal poles together.
    2. NeonSturm

      Make weapon range independent of sector size

      A weapon's minimum distance should be based on ship size and flight speed. A weapons maximum distance by sector size and flight time. A weapons medium distance should be between these values,
    3. NeonSturm

      Display Block Editor

      I like more characters, for example dividing them among multiple display modules in an area. Display module text can now interact with logic-CPUs which allows to import files into starmade, but only copying 120 characters a time is not enjoyable. HTML uses a lot of documentary redundancy such...
    4. NeonSturm

      Weapons dps depending range

      RANGE IS NOT LINEAR. Close Range is above "1/2x your ship size" and above "1/2 second away" if you talk about primary guns (defence guns can be lower than 1/2 your ship size) Medium Range is where your fleet can combine their fire power without losing formation. Long range is "outside range of...
    5. NeonSturm

      Starmade MANIAC LOGIC

      What we really REALLY need is a "pattern matching machine", we can call it PMM - and it's possible with the Display Block Update. The PMM does not care for numbers, letters, words or binary sequences - they only differ in length and number of possible states. In music, you have instruments...
    6. NeonSturm

      Logic Cortex -Programmable Microprocessor (WIP)

      Please add support for: Entering Binary data (as pairs of hexadecimals) into display blocks and reading them into RAM. Use Display Modules as Very tight storage. [ADD]Hexadecimal Storage Storage copy Search with regex in the storage copy and delete first character.
    7. NeonSturm

      Wondering if anyone can help me with a 3 step door lock

      ------ I assume these as facts: just to clarify we both know the same ------ You cannot change a "block state" twice in the same "clock cycle". → Resetting "Activation Blocks" requires a "Delay Block". Buttons automatically reset, but you need a nearby (like beneath) light block to show the...
    8. NeonSturm

      Rail rotators - turn in direction of the rail-slave

      Rail rotators - turn in direction of the rail-slave → → → O → → → . . / . / X If an entity reaches rail block "O" and "O has X slaved", a "docked entity turns toward X" when it reaches the O-rail More than just 45° steps and easier to use. If you have multiple X, only active X count. ((the...
    9. NeonSturm

      Task specific radar masks.

      For combat, limit entities to the entities which have bobby on them.
    10. NeonSturm

      Multiple Invincible Stations

      1 station per player?
    11. NeonSturm

      You just got to love the chunk system used on vehicles.

      Or from most-important to least-important ;) I am mostly unhappy with the uncertainty in my logic builds when chunks aren't loaded.
    12. NeonSturm

      Auxiliary Reactors Change

      Yes, but there is a difference between caps and batts. Capacitors are your working energy for weapons and such, but have a lower capacity. Batteries could store 5x as much power but need 20 seconds to charge and 10 seconds to deplete and aren't directly accessible by thrust or weapons. (Numbers...
    13. NeonSturm

      Make item counts in inventory easier to read

      I don't understand how you don't get confused with this, but maybe you use a different font type. It's nice to have separations without meaning above and dots or comma below. I am fine with localisation, could work similar to clock-apps where you can enter a date-string :)
    14. NeonSturm

      Let's make more blocks bomb-able

      Wesnoth has a custom map where lava rises from below and you have to reach top. And it is also annoying if you clop enemy units and miss all the time and then the enemy hits you all the time. You can't compensate this with strategy as every unit you retreat makes your force weaker and deal less...
    15. NeonSturm

      New Jump Drive Effect?

      I'd like if warp-space loads system-data on sector-objects. System-data would be reduced to mass, size (a few integers per entity and a few entities per sector). If a sector has too many entities or too much mass, you drop out of hyperspace near it.
    16. NeonSturm

      Auxiliary Reactors Change

      I don't like this. Aux power should be useful outside fights too. Your suggestion could be a secondary function if arrays ever get a secondary function (from a slave's state?) Just type "aux power" You could call aux reactors "battery reactors". I would really like more separation between aux...
    17. NeonSturm

      You just got to love the chunk system used on vehicles.

      As for rendering, 95% of the blocks are probably hidden on the rear or inside the chunk-middle. If instead you would count faces that need to be rendered and use a basic run-length compression system, it would be much less data. It would add a bit of complexity, but the potential is nothing you...
    18. NeonSturm

      Make item counts in inventory easier to read

      agree, BUT do NOT use COMMATA. Commata are easy to confuse WITH DOTS and are floating-points in german norms. Instead, use ' or ´ or ` or ·
    19. NeonSturm

      Read by Council Make use of laser colors etc

      For 2x mass and 3x energy? with 1x mass it would be completely imba. I would require 4 normal blocks for that and yield some scrap which is worth 1 normal block Alternatively it can cost 3x mass, 2x energy and 2 normal blocks. You would still use them if weapon block mass is a very low % when...
    20. NeonSturm

      Read by Council NPC Construction Faction

      Not all. Some may use evolutionary magic without understanding anything about the genes their bodies and separatable limbs are build of. They may drop flowers and recollect them later for energy extraction (with their own DNA) or use other species they collected rather than inventing high...