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    1. NeonSturm

      Power Reactors + Heat + Weapons = End of Gigantism?

      I thought more … What if chambers are added to weapons and that you have 2 choices: Small – Big.. ...Easy – Complex Fighters kill small turrets – Bombers kill large turrets. A carrier can have: Many small turrets – Few Big turrets.... Many small reactors – Few Big reactors.... You could still...
    2. NeonSturm

      Power System Overhaul Proposal

      I really like the chambers system for reactors, thrusters, weapons, … CHAMBERS !!! It's not the heat-stuff or balance in terms of power which excites me about this update. I am EXITED about "bigger = more complex". Big complex guns, many small ones … gives fighters vs bombers a reason...
    3. NeonSturm

      Kupu's thread

      We need blocks which respect the players orientation for textures! Would make table-computers so much easier to use! It's important to know that there is no up/down/left/right texture. There is a primary-axis-texture front/rear and a secondary axis front/rear and for some blocks a tertiary...
    4. NeonSturm

      Time for a real demo?

      exactly! Paying and then not being able to build up on your product the way you want is against human nature. If you violate human nature, you create many problems. How do you think about a free game with limited access to the game-identity (textures, unique visuals, the name "StarMade")?
    5. NeonSturm

      Power System Overhaul Proposal

      1 minute, 1 page … impossible to catch up :) But this is an "information exchange organisation problem", not a problem of moderation. 7+ new threads discussing single parts of the proposal which are not linked in the OP many peoples asking the same because they didn't read the op carefully...
    6. NeonSturm

      Power Reactors + Heat + Weapons = End of Gigantism?

      I think there is a difference between a ship that has 6 turrets which occupy 80% of the visible surface 6 turrets which occupy 20% of the visible surface Because weapons/hull ratio shifted But I do NOT think it will make a difference like this: Now we call power heat and calculate it in...
    7. NeonSturm

      Verification of new power proposed system

      Most real reactors work better at a "certain output level" and need time to reach this optimum. Reactors could have a basic heat production level while they are active. "Ship AI" to Captain: Pirates enter the radar range! Should I power up our third and forth reactor before they enter combat...
    8. NeonSturm

      Improved Shipyards - Filtering

      I often thought that we should separate the goal/idea from what is used to archive that goal/construct. Make a hull and afterwards select which hull block you wanna use for it - - or place weapons and afterwards select which weapon blocks you want to use for these areas. Edit: However, I don't...
    9. NeonSturm

      My ongoing brainstorm of "Chamber" Mechanics, Heat, and a total overhaul

      I've heard that not only energy flow contains energy, but also the change in energy flow contains energy. In a water pipe, the constant water flow has inertial energy, but a change in the flow speed such as schockwaves from an explosion contain energy too. Sure, some might call that electrons...
    10. NeonSturm

      [OT] What draws you into playing StarMade over others in this genre?

      At times, I was surprised why I care about SM and came to the conclusion that it was the combination of better logic than MC Build-able vehicles with build-able turrets. fully customizable terrain ship combat simulator multiplayer If it's just these few things, why do not more peoples make...
    11. NeonSturm

      Throwing concepts on power concepts!

      In the real life, heat is energy. But whatever - SM could use magic physics as long as it does it consistently.
    12. NeonSturm

      Time for a real demo?

      I don't know what teachers have in common with developers. Teachers do work continuously. Developers do work initially. No. I say only for the content they themselves provided. The functional part is a marketing platform for all above (artwork, music, client-side defaults, …) But placing...
    13. NeonSturm

      The importance of ship's shapes and interior systems design

      @Lancace The boundary box around a triangle is a square. The reactor heat box will encourage weapons at the tip or the rear left/right over the mid of the side. You could use 2-3 smaller reactors with a smaller individual heat box to get 3 smaller squares instead of 1 big square, but they will...
    14. NeonSturm

      Beam Weapon Visuals - Travel time

      True, but when the point of impact is already determined by "bending beams" and tracking projectiles in 90% of the cases, you can just alter the visual effect without breaking immersion too much. Bad computers have effect 1 (repositioning), good computers have effect 2 (curving beams). 1 is...
    15. NeonSturm

      Power System Overhaul Proposal

      Arkudo As far as I understand the OP it can also be like this: 8 gun blocks = 1 reactor block. 64 gun blocks = 8 reactor blocks 512 gun blocks =/= 3x3x3 reactor, but 2x2x2 with a 19 block chamber = 3*3*3=27 blocks The block count could scale linearly, but the more blocks you have the more...
    16. NeonSturm

      Time for a real demo?

      What if I would be a school kid with 10€ pocket money per month? I don't say that SM should be through and through free. Only those parts which connect your free GNU/Linux system with community content and the parts required to play with your friend who made that CC after paying. Shine can...
    17. NeonSturm

      Power System Overhaul Proposal

      Arkudo Small ships have few blocks = few heat. Large ships have many blocks = much heat.
    18. NeonSturm

      Power System Overhaul Proposal

      winggar The problem of current ships is that 3D cubes/spheres are unmatched in efficiency, except when a slightly extruded 2D plates/circles will provide more evasion. Every cubic metre of your ship which isn't used is for a free shape. Just let the heat volume be in empty space, have a box...
    19. NeonSturm

      Power System Overhaul Proposal

      A small reactor to power a turret does not need e-supply beams. Perhaps we should make a 2D SM-Reactor-Simulator with guns on a 2D plane (like shellcore command) Shine has no chance but to release a dev build soon. I have done bezier-curve art and 2D physics in JS+Canvas before.
    20. NeonSturm

      Throwing concepts on power concepts!

      The exhaust material could be weaponized too Nothing is better than uran-projectiles against Bio-Ships from aliens :)