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    1. NeonSturm

      Implemented [auxPower], [auxPowerCap], [powerTotal], [powerTotalCap] for display blocks

      Don't forget: [auxPower < 50%] → Activation button [shieldPower < 50%] → Infra-Red Alert!
    2. NeonSturm

      Let's make more blocks bomb-able

      Batavium, your arguments are bad. First, we need "some sort of blueprint copy" anyway for astrotech repair beams. Secondly the game could know what your ship looks like if a block is "just marked to death but not removed". If blocks with 0 hp render as invisible, the block is still there, just...
    3. NeonSturm

      Planet Weather and Energy

      You don't have to use it, but it would be nice addition to the soft-cap wheen defending planets :) When cookie-planets were in question, I voted for cube-world like planets with just 6 sides which would probably lag a bit less. I like mod-ability, BUT as long as StarMade is proprietary...
    4. NeonSturm

      Let's make more blocks bomb-able

      We could have fluid armour instead of shields. You have a tank of armour-fluid and it replaces lost blocks as long as you have enough 5 seconds after a block took damage. (Just reverse damage taken by a delayed task)
    5. NeonSturm

      Planned Jump Interdiction (Station-only parts, prevent jumping INTO sectors)

      Because of that we need wireless logic to disable it from 3 sectors distance :)
    6. NeonSturm

      Planet Weather and Energy

      Planet Weather and Energy from it. This makes planets more interesting! Before you laugh and rate this post funny, please read the rest too! If a planet has a lot of lightening, you create: Pyramids (pyr a midas - Fire/lightening in the middle) (1) The lightening strikes the pyramid not...
    7. NeonSturm

      Two blocks in the same space with only one additional byte per block

      You speak about "categories" and using bits differently based on category. That's why I like your post! It's all a matter of how accurately you want to be able to track exactly which block and type gets killed. Or if you choose the alternatives: rounding down for a 2x2x2 volume optionally...
    8. NeonSturm

      New Game Mechanic: Spontaneous Ship Part Entities

      The 2 problems with break off –as I see it– are, that 1: you spawn many many entities which can collide 2: detecting broken off parts.
    9. NeonSturm

      Weapon Emitter Blocks

      Questions which are unanswered for me: Why not use the current power capacitors somehow slaved to weapon computers? Or simpler: Why not make it a second function of weapon barrels? How do you think about alpha-strike weapons in regard to block requirements? you say that the ship's guns need...
    10. NeonSturm

      Let's make more blocks bomb-able

      Actually peoples wouldn't care anymore. They would just add more shields to not receive any damage at all or increase their guns to kill the enemy before the enemy kills them.
    11. NeonSturm

      Selectable range for XYZ-Sliders.

      There is actually no reason for the server to be so strict with checks. Handle it client-side and update rarely as long as it does not affect game balance too much. It often doesn't really matter where power or thrust is placed, only the shape. Once you change the sector or being targeted by...
    12. NeonSturm

      Linking cargo to transporters

      Depends on the size of your drones and your carrier :) And the server settings
    13. NeonSturm

      NPC faction strategy and behaviour proposition

      Neufeld Institute | Gordon Neufeld PhD How human biology works - we totally get trashed by Kindergärten! Humans need a safe-harbour / safe-port which are their parents. One of these safe-ports, which are usually close relatives or close friends of parents, should ALWAYS be with the child. But...
    14. NeonSturm

      Save those old docked Power Reactors and Shield Generators

      Digital Trash :) Using your garden as trash storage is illegal in Germany. But we can legally have digital trash gardens folders!
    15. NeonSturm

      Multi-block

      I would like if you can archive 80-90% efficiency by just putting big blobs down, but for the rest to 100% you should optimize. The only problem with this is multiplication of power and weapon efficiency, It's actually 64% / 81% weapon output if both weapons and reactors are at 80% 90%. Tech...
    16. NeonSturm

      Linking cargo to transporters

      You actually can teleport cargo NOW. It has about 300 range and happens when you buy from a shop. But I agree. Linking Cargos to TPs and these to Scanners … sounds good enough to me. But how is it balanced when you stop (0 speed), undock an internal fuel supply-teleporter (to protect your...
    17. NeonSturm

      Let's make more blocks bomb-able

      It would be fun if it were required to eject them before a delayed explosion happens. Aux is hit Now you got 10 seconds to eject it or it goes BOOM INSIDE your ship 10 seconds later explosions happen - hopefully you ejected your power core until then.
    18. NeonSturm

      Docking Beam on Pickup Points

      The whole docking block stuff is a bit … bronze-age. Can anyone tell me why the end of pickup rails is not automatically the pickup point? I would just make a field of pickup points.
    19. NeonSturm

      YAARS - Yet Another Aux Reactor Suggestion

      Often it is best to diminish your enemies firepower as fast as possible - feed your guns and kill his turrets.