Search results

    1. NeonSturm

      Selectable range for XYZ-Sliders.

      Sliders are nice as long you don'T care about exact values
    2. NeonSturm

      Selectable range for XYZ-Sliders.

      I'd really like buttons for 2,4,8,16. Ideally I could choose these steps myself. The buttons are not breaking any server-side limits, they are just a quality of life feature for clients.
    3. NeonSturm

      Aux Pwr on Stations

      Perhaps you should also be uncloaked/jammed against stations per default (you can only hide from ships).
    4. NeonSturm

      A suggestion of pipe-based fauna.

      Pipeworms, truly alien! I cannot see a reason why aliens shouldn't look like pipes, so let's support this. Just imagine plant/mammal hybrids which are plants that eat and dump earth and walk during day. Sun, music, peace, flowers! NOW IN PIPE SHAPE!!! OR
    5. NeonSturm

      Improvement for Inventory GUI

      If your cursor would be drawn in a circle/box and the icon in another circle/box, you wouldn't overlap the shapes, or would you? Implementation suggestion: 1. Specify the direction through an angle. 2. use math to convert the angle to a minimum x/y distance at which the cursor/icon shapes do...
    6. NeonSturm

      Activate logic with core while docked.

      The core beam undocks, or not? I don't remember it being otherwise. You could open/close doors with the docker beam, but not dock to something when a (open or closed does not matter) door was in the line of sight (core to dock)
    7. NeonSturm

      Pop Out GUI Windows

      The chat is especially annoying. If I have a second monitor, but my graphics card is not powerful enough to handle full resolution on both, then I would only run a terminal on the second. A terminal does not even need a graphics card, just a way to connect to your computer and a frame-buffer...
    8. NeonSturm

      A few quick observations on the new auxiliary generators...

      Ok, can anyone reply to a few issues I posted on Page3? Large hollow-box stations with undocked shield-supply ships inside them are more laggy than docked reactors. means: Limit does not apply to stations if you are willing to pay increased lag-cost or risk getting deleted from the server...
    9. NeonSturm

      Read by Council Pirates Don't Fire On Escape Pods

      You need others feel bad to feel good yourself? Mentally healthy peoples feel bad too, because we mirror their Situation onto us. This means that this statement would define you as: A Psychopath One who does not see anything beyond numbers and distinguishes himself from it miss-guided if it...
    10. NeonSturm

      A few quick observations on the new auxiliary generators...

      Agree, because you add the mass/resources anyway and shield caps are rather useless once your shields are down and you under sustained fire. Has anyone tested?
    11. NeonSturm

      weapon scaling

      Assume you only have cannons with 10 damage per block for 100 power each 10 seconds. 0+1. Your only variable is "block count". Then add target characteristics like "overkill", both on blocks and if a shot would waste damage to space behind the hit ship. 1+1. Now this limits your block count to...
    12. NeonSturm

      A few quick observations on the new auxiliary generators...

      I think this update will reduce weapon count on ships, but not stations. Stations will not have laggy docked reactors anymore but even more laggy undocked ships inside which use power-supply. If there is no risk of getting banned, I will certainly do it. If the risk is low, some peoples might be...
    13. NeonSturm

      Read by Council Pirates Don't Fire On Escape Pods

      Thus, killing is the ingame equivalent of "boarding and selling you", which is then implicitly declared as "death by loss of free will"?
    14. NeonSturm

      Read by Council diagonal duotone blocks

      You have a very tight view of "help", I could call this tunnel-view (and also jayman38 who agreed). A build-helper could "help" me "building" by placing an inverse-corner on entity A and a corner on entity B in the right orientations. The very specific purposes for which SM uses the BH is not...
    15. NeonSturm

      A few quick observations on the new auxiliary generators...

      Aaaaaaahhhhh checkerboards again! At least you do not have to link any shit to different computers! But you haven't shown what happens if the bottom side gets hit.
    16. NeonSturm

      Planned Sector Boundary Spawn Protection

      Why not go further hand have sectors be positioned between 4 objects? Swapping tetras means translating the movement vector toward and from the border triangle. Flying in a direction means that you have an origin, a destination and a distance which changes as the tetra warps and derive your...
    17. NeonSturm

      Read by Council Pirates Don't Fire On Escape Pods

      Set hostile on aggression should only work when there are survivors? Worth looking at, but: What stops you from flagging and still shooting at a station? How do you know you don't get harmed anyway? What lets you still flee in your escape pod which contains nothing of value except your...
    18. NeonSturm

      A few quick observations on the new auxiliary generators...

      Except maybe on torpedoes with push-passives where the standard-reactor would be more expensive than the fuel-version and fuel itself only plays a minor role in it's 5 minutes life-time. That's a reason to make medium/big ships complex, not making small starter ships complex. We could have a...
    19. NeonSturm

      Read by Council Pirates Don't Fire On Escape Pods

      jayman38 as soon as 1 pirate attacks the pod you are dead. if 25 pirates have that chance, you 4% kills you. Slavery fleets could include interdiction, stop, emp and pickup-rails against escape pods. Slavery ships would have a chance to spawn in fleets and need to be killed before you try to...
    20. NeonSturm

      Read by Council shield overcharge block

      Ion buffs shield capacity AND regeneration. No ion buff might be considerable for civilian mining ships which are too lazy to dig for effect-module resources.