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    1. NeonSturm

      Announcement of power rebalancing timing....

      EXACTLY With logic, it's nice, but I don't want to build 1990's PCs which break on unloaded chunks. Advanced build mode is nice, but I cannot make my own scripts for it (place blocks @±xyz with orientation ±xyz arguments(# # {abc}) …) regex allows us to build AIs, but you can't transfer...
    2. NeonSturm

      The Power Overhaul that won't break your entire game...

      *his logic must be* I can't understand why the majority is not using this forum … thus the forum is used by the majority … thus his argument must be right :p
    3. NeonSturm

      My ongoing brainstorm of "Chamber" Mechanics, Heat, and a total overhaul

      HAHA. Consider "target-size / evasion" and "hull area vs system volume" too. And sometimes it's not math, but the thought about what I said which is enough. Just a thought or meta that says: more dense is better.
    4. NeonSturm

      Flexible Power System Overhaul Proposal (updated)

      Reduced block count = reduced cost = bigger ships for that cost. - Something to consider for balance. This will change PvP and give aesthetic ships a new dimension (more space for a smaller price tag). I agree. An "inbuilt" cooling which doesn't consider the environmental parameters much is...
    5. NeonSturm

      Power System Ideas

      Lone_Puppy it would be nice to have a simulator for real physics, but: For newbies, there should be an easy-mode option. I thought a bit about having kilograms, watts and joule*time also be more like Giga/Mega/Kilo While c is a constant, c subjectively changes for the already moving object...
    6. NeonSturm

      Beam Weapon Visuals - Travel time

      Rope physics are about force waves that travel along the rope. They can have different wavelengths and amplitudes but wavelength+amplitude may change due to friction and interference. Experiment: You need a heavy rope because of air friction. As cross-section grows faster than diameter, bigger...
    7. NeonSturm

      Custom Ship Classes (Read for more info)

      The original image had just too many columns. 4 columns and 2 lines is enough and other information should be in a target-information window. You can use this information to tell others you are using your faction's Flagship Trader Space Patrol Currently we do this inside the ships name...
    8. NeonSturm

      Reworking faction HB, HB combat situation and faction membership

      I thought about it, but it could allow you getting trapped. Also normal ships can't have factories And I like it being stationary so that you will use "e.g: dedicated miners" instead of your HB ship for every task. I want to use a capital ship that is the HB. Teleporting stuff is required to...
    9. NeonSturm

      Power System Overhaul Proposal

      It was not a personal attack, but frustration - maybe I would have understood you better if you told me about that "armour chasing" problem earlier. Your computer is a box with a mainboard, power unit and hard drives in it. The whole box is the casing (but I see, I have had the wrong word in my...
    10. NeonSturm

      Addition to the Majority of Power Revision Ideas

      I know. But I would not force peoples using a broken system until it's working, thus it would be great if your op tells a solution for that problem also.
    11. NeonSturm

      Power System Overhaul Proposal

      Fellow Starmadian - can you not break down sentences? I think "chamber heat boxes" and enforcing a block count < 2/3 "chamber heat box"-volume in these boxes will make prettier and more balanced reactors. More balanced because you have a fixed distance for armour chasing (no buried reactors)...
    12. NeonSturm

      Reworking faction HB, HB combat situation and faction membership

      Snowtiger256 It's about separating the HB into different entities so you are more flexible choosing new factions. It should also reduce lag (less chunks in a sector) Finally it should give nomads their mobile home.
    13. NeonSturm

      Addition to the Majority of Power Revision Ideas

      There are issues with docked entities which I think should be resolved first. I wouldn't require a docker+rail at all except to set the position or queue an undock command. Collisions could be intentionally avoided if ejection rails are immortal.
    14. NeonSturm

      Power System Overhaul Proposal

      I think "chamber heat boxes" and enforcing a block count much lower than the volume of these boxes will make prettier and more balanced reactors. More balanced because you have a fixed distance for armour chasing better because you have many small heat-boxes instead of one big more challenging...
    15. NeonSturm

      Reworking faction HB, HB combat situation and faction membership

      Ship A: TP-Dock RoomA ;) Quantum-Entangled ofcourse Ship B: TP-Dock RoomB ;) Quantum-Entangled ofcourse When pressing the TP-Button: RoomA+RoomB undock/disappear, swap positions and re-appear/re-dock. This preservers all display module contents as they are simply copied over (like cut+paste...
    16. NeonSturm

      Welcome the Change

      I think "chamber heat boxes" and enforcing a block count < 2/3 "chamber heat box"-volume in these boxes will make prettier and more balanced reactors. More balanced because you have a fixed distance for armour casing (no buried reactors) better because you have many small heat-boxes instead of...
    17. NeonSturm

      Power System Overhaul Proposal

      This is terrible, I agree! This could be archived by requiring the chambers to be more equally distributed over the heat area. . Or have a distance from each other (chamber heat box) and the whole reactor is the boundary box around those. . Perhaps we should not allow advanced armour inside a...
    18. NeonSturm

      Reworking faction HB, HB combat situation and faction membership

      Not if not all are online. It reduces lag if only a few are online and fewer capitals are loaded. It also prevents that one faction member lags another one unintentionally by overloading his client. No. You can use capital-teleporters to teleport logic information and display module or storage...
    19. NeonSturm

      Welcome the Change

      Holy church of change! Praise the change!
    20. NeonSturm

      REGAI - Blueprinting regex-AIs

      News: regex function reference : not available jet :( regex accelerated processor : not available jet :( current tasks: task name - description (url=post)user(/url) #These peoples work on the issue, links thread-ops + posts where possible. Thread-OP - keep this thread up to date and think...