There are lots of threads on one hit KO being too easy and too boring. There are lots of replies of the "wait for HP system" variety. There is very little info on what the HP system will be.
I'm bored, so I figured this is how I'd do it, and how it would make armor matter and battles much more involved, including the possibility of attempting combat repairs, targeting things other than core, etc.
First, my thotz on what the HP system will be. It's very simple.
Right now, the core has a measly fixed amount of HP's. So once you're through a ship's shields, it's pretty much game over. But what if armor added to those HP's?
For example, let's say you get 500 HP for every advanced armor block, 250 HP for every standard, and 100 HP for basic hull. All those HP's get added to the core when the block is added. HP's get subtracted from the core when armor blocks are destroyed or removed. HP's also get subtracted when the core is damaged. Basically, core HP is dynamic and tied to armor.
This would drastically change gameplay. The core would be much, much harder to kill as long as you actually armor your ship. We would almost certainly see ships with millions of core HP's. No more OHKO. Even small ships would benefit from adding better armor.
Instead of focusing on the core, you might want to consider blowing up armor. After all, killing an armor block effectively damages the core along with the damage you're doing to the enemy ship. You're also going to want to consider attacking enemy systems so that you take less damage yourself.
During combat, players could jump into build mode specifically to try to do damage control and repair. First, they'd actually have the time to do this. Second, it would benefit the ship greatly to start putting back lost armor blocks as that increases the core HP's. At the same time, just throwing armor on willy-nilly during a fight is going to leave systems and/or the core exposed to enemy fire. You'll want to be smart making repairs.
In turn, captains will need to consider the possibility of enemy repairs when designing their offensive systems. You'll want to spread out damage as much as possible to make clean repairs in combat harder for your enemy. You'll want enough DPS to not simply blow through the shields, but to kill armor faster than it can be replaced. Small ships and drones will become that much more valuable as they can attack multiple areas making it harder for the enemy to repair as they'll be forced to search all over their ship for damaged areas.
Of course, this is all speculation, but it'd be a lot of fun.
I'm bored, so I figured this is how I'd do it, and how it would make armor matter and battles much more involved, including the possibility of attempting combat repairs, targeting things other than core, etc.
First, my thotz on what the HP system will be. It's very simple.
Right now, the core has a measly fixed amount of HP's. So once you're through a ship's shields, it's pretty much game over. But what if armor added to those HP's?
For example, let's say you get 500 HP for every advanced armor block, 250 HP for every standard, and 100 HP for basic hull. All those HP's get added to the core when the block is added. HP's get subtracted from the core when armor blocks are destroyed or removed. HP's also get subtracted when the core is damaged. Basically, core HP is dynamic and tied to armor.
This would drastically change gameplay. The core would be much, much harder to kill as long as you actually armor your ship. We would almost certainly see ships with millions of core HP's. No more OHKO. Even small ships would benefit from adding better armor.
Instead of focusing on the core, you might want to consider blowing up armor. After all, killing an armor block effectively damages the core along with the damage you're doing to the enemy ship. You're also going to want to consider attacking enemy systems so that you take less damage yourself.
During combat, players could jump into build mode specifically to try to do damage control and repair. First, they'd actually have the time to do this. Second, it would benefit the ship greatly to start putting back lost armor blocks as that increases the core HP's. At the same time, just throwing armor on willy-nilly during a fight is going to leave systems and/or the core exposed to enemy fire. You'll want to be smart making repairs.
In turn, captains will need to consider the possibility of enemy repairs when designing their offensive systems. You'll want to spread out damage as much as possible to make clean repairs in combat harder for your enemy. You'll want enough DPS to not simply blow through the shields, but to kill armor faster than it can be replaced. Small ships and drones will become that much more valuable as they can attack multiple areas making it harder for the enemy to repair as they'll be forced to search all over their ship for damaged areas.
Of course, this is all speculation, but it'd be a lot of fun.