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    1. ltmauve

      Space battles should be more epic

      1. Disabling diagonal cannons may sound good, but it seems tricky to implement. Do you mean, however, that large cannons that butt up diagonally against each other should disable one of them, or that cannons that have their outputs diagonal to each other should disable each other? 2. A more...
    2. ltmauve

      docking-question and possible use

      docked ships cannot hurt the dockee
    3. ltmauve

      Halo Inspired/More "Human" Texture Pack [WIP] [ALPHA RELEASE]

      As for the \"hazard bars,\" I was reffering to some of the yellow/black stripes on some of the blocks like the missles or the salvager or the power stuff. Its all now a consistanit color because that sort of thing bugs me (even if I never notice it in-game :P) Kinda like they all get the same...
    4. ltmauve

      Texture Pack,

      Sven, based on your images I noticed something. The blue and yellow decorative block doesn\'t even tile with its upper edge.
    5. ltmauve

      galaxy industries

      You should probably add wedges to your ships, since they make the ships look much better. Aside from that, looking good.
    6. ltmauve

      Step by Step Docking Instructions Or....

      Default docking size is 7 x 7 x 7
    7. ltmauve

      Reiyan Interplanetary Shipworks

      Turrets have a maximum elevation angle, so it is possible to come in from the top or bottom and just pound away at the platform
    8. ltmauve

      Handy new function: Headlamp

      Just have an option in the advanced build mode to remove shadows.
    9. ltmauve

      First Large ship Help/Advice(For Me)

      Remember to use wedges to smooth it out. You can invert the wedges for the bottom of the front. You should probably just bevel the top with one row of wedges. You may want to round off the sides of the front. Weapons placements: put things closer to the front then the rear. Your are probably...
    10. ltmauve

      G.Quan narn heavy cruiser

      I like what you did with the ribs on the front
    11. ltmauve

      Halo Inspired/More "Human" Texture Pack [WIP] [ALPHA RELEASE]

      I like this pack a lot. Very clean and puts emphasis on the shapes. Some of the blocks I thought would look weird turned out awesome, like the ice crystal and the lights. However, I did darken the black hull and the functional blocks that are the same tone. Also, those functional blocks had...
    12. ltmauve

      Weapon balancing suggestion

      Right now, shotgun arrays of AMCs are the only viable weapon choice for starmade. Single cannons fall behind in DPS, and waste damage on hull. d1000s miss, KBs can hit your allies, and BBs take a while to lock on. Right now we have a lot of rock versus rock. So why are shotguns so powerful...
    13. ltmauve

      Galactic Forge Industries

      I certainly think the warp wing would go well on the back.
    14. ltmauve

      Homebase/ Turret equipment

      Yes, weapon balancing will most likely result in currently powerful ships requiring work to again be as effectivly powerful. But they won\'t be completely useless until they get reworked. This puts an unnessacary burden on players, as it requires extra power consumption and space to even use the...
    15. ltmauve

      Small improvements.

      There are a bunch of small problems/issues/bugs with the game that need work. Here are the ones I've noticed: -Symmetry doesn't change the orientation of docking ports. So if I put a docking port on one side of my ship, facing horizontal, on the other side the docking port faces inward...
    16. ltmauve

      Faction, AI, and sensory improvements

      The new faction relations and AI improvements look good, but I really don\'t like the requirement of having sensor arrays be mandated. This would mean that starting players would have to build a ship with these arrays. I don\'t think it will add any flexibilty to the game, only punish players...
    17. ltmauve

      Homebase/ Turret equipment

      Why not have both sensors be one block? A single radar module doesn\'t consume that much power but only gets about 150-200m range (as you said) but each new block adds 20m and adds 10% (of the total power) to comsumption. AI accuracy should be reduced at first, but should increase as the number...
    18. ltmauve

      Isanth-VII

      Nice! You don\'t mind if I repaint it to match the other pirates on my server, do you?
    19. ltmauve

      Dodecahedron Planets, easy implimentation.

      Not sure this was suggested here, but someone mentioned that the planets should loop - you can keep walking in a straight line and not fall off the edge, because you teleport to the other side without realizing it. The problem is when you build stuff on the edge. When you look at it from space...
    20. ltmauve

      StarMade dev news #2

      Does this also mean that docking ports now have a \"forward,\" so we can set which direction docked objects face?