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    1. ltmauve

      Self-Destruct Blocks

      If you want to import many turrets at once, may I offer a suggestion? 1. In single-player, set ignore_docking_area to true. 2. Create a ship frame with a bunch of docking ports on it. 3. use /load and spawn in a bunch of turrets. Attach the turrets. 4. Save the frame to your catalog 5...
    2. ltmauve

      Blending plex doors

      1+ to OP, as it would also let us label hanger doors. Also, we have multiple blockIDs acting as plexdoors, could we also get plexdoor wedges?
    3. ltmauve

      HowTo: Basic structural integrity with /any/ hull segments - may affect turn/accel/deceleration

      That ship would flunk that test and while I admit it isn\'t realistic it\'s pretty awesome.
    4. ltmauve

      Warp, Gates, and FTL: the merits of each

      I favor beacons and a jump drive. Beacons are only player created, none exsist naturally. In order to jump to a beacon, a player must have visited it in the ship they want to jump with. Ships have a chargeup time and cooldown time. During the chargeup time, the jump drive drains energy based...
    5. ltmauve

      Shields only absorb a Percentage of damage.

      A couple of points: One, I don\'t like the idea of slaving weapons to increase defense against certain attack types. It\'s overy complex. Right now shields are just \"slap them in anywhere,\" and while I think there should be more planning involved I believe this master/slave system involving a...
    6. ltmauve

      Docking orientations and positions

      Ah, so part one is already on the way. Thanks for giving us that feature.
    7. ltmauve

      Docking orientations and positions

      Part 1 applies to both turret and fixed docking ports. Now that Schema is implementing a system that supports more forms of rotation, docking ports should be able to be oriented in 24 different directions (6 faces of the cube, 4 directions for each face) and have the craft face in the same...
    8. ltmauve

      Hand held Master-Slave weapon system

      The problem is that a bullet is a bullet, and you really can\'t differentate between them. A beam is not a bullet, and that is why the ship system works. So the Masters would be: Plasma gun (projectile), RPG (missle), Laser, Meele (in place of projectile) and Charges (In place of minelayer)...
    9. ltmauve

      Master and Slave System should eventually expand to other systems.

      How about that powerdrain with shield combo adds the shields to your own?
    10. ltmauve

      (Faction) Alliance Navy Fleet Project

      I will agree with the poeple that say it needs a bit of filling out. PS f6 lets you take a screenshot with no GUI
    11. ltmauve

      The Omega Shipyard

      Making a judgement off of a single front view is difficult. However I personally look forward to seeing where that WIP goes.
    12. ltmauve

      interior

      Oh, painted/labeled plexdoors?
    13. ltmauve

      Poseidon Shipyards

      The fake shells in the barbette are a nice touch
    14. ltmauve

      Arcadia Fleetworks - NEXT-GEN Fighter And Bomber

      I like the engines on that detroyer. I really like those engines.
    15. ltmauve

      Donut's CDP Shipwrights

      The Roma looks nice, but the turrets on the cario really look rushed and maybe slapped on. They don\'t fit well with the rest of the ship
    16. ltmauve

      Master and Slave System should eventually expand to other systems.

      I can repair the entire hull in one go? Yess!!! Also point about linking shields to docking modules: You should require the turret itself to have shields as well, just to prevent the turret from being only weapons. Perhaps there should be two pools: one turretside, one shipside. The turretside...
    17. ltmauve

      Shields only absorb a Percentage of damage.

      I think the chance of leakage should be related to the damage and the shield charge. This way if you get ambushed you probably won\'t see any leakage (maybe 1-2 damage if it does) right away but then as the battle wears on there is more likely to be leaks, resulting in a need for armor.
    18. ltmauve

      Just some thoughts about ship crews we had in chat today. Not sure if this goes in this section, rea

      I mainly play single-player, but the impression I get is that a limited portion of the server population is on at one time. Assuming this is accurate, getting the crew together for a raid or for defense would be difficult. Also, the ability to switch to docked ships should be removed, so you...
    19. ltmauve

      Construction drones

      So basicallly it would be a client-only editing tool that you could use to desgin ships, you mean?