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    1. ltmauve

      Official Texture thread

      The generators, tanks, and weapon fronts don\'t tile well. The weapon fronts just seem like they need a little less black in them. I\'m also confused on why the colored lights have no border while the white light does. This also carries over issues from the original texture pack. One of those...
    2. ltmauve

      simpleModular weapons and armour

      what about adding power generators and tanks as well? using your weapons, sheilds or thrusters would drain your energy reserves. More advanced, rarer suits would have more slots. Better weapons would require more blocks, and would take more power per shot
    3. ltmauve

      Shipyard

      I see a lot of proposals in this thread that involve some sort of weird costs for the ships based on the blueprints costs. I really like the idea of just paying for the ship with blocks. You are actually constructing the ship, so you need the blocks to make it. In terms of shipyard size, I like...
    4. ltmauve

      Bug:no damage

      I sometimes get something where the blocks refuse to disappear as well. One interesting thing is that when the object is large enough, sometimes only a rectangular section is invulerable.
    5. ltmauve

      better build mode

      How about a move function, where we can select a series of blocks and move or copy them, keeping their assocations (like weapons computers) Also, some way to get turrets without having to either a) make them individually on the ship or b) admin-spawn them in and dock them to the ship? I would...
    6. ltmauve

      My take on a new AMC system

      I wouldn\'t mind some of the ideas, but how about this: 1. Nerf the angles that AMCs can fire at. 2. AMCs have less damage the more seperate units are on a computer. 3. The larger the ship, the slower the AMCs fire. 4. AMCs now have an upper firing speed. (The formula remains unchanged...
    7. ltmauve

      Docking Positions

      I like jzimmerman4\'s idea better. It would allow us flexibilty in how we park our ships, so if we want them facing backwards we can.
    8. ltmauve

      AMC Fire modes

      I\'ve never had any desire to increase the rate of fire on my AMCs. Since this doesn\'t actually increase the rate of fire, just spreads it out, it\'s kind of useless. However, it could be very useful for missiles, which fire slower.
    9. ltmauve

      Compilation of Ideas (MrNo)

      On the topic of energy comsumption for hyperdrive jumps, what I meant was that the energy needed to jump would be something like mass/number of coils, so your 20,000 mass ubership with ten coils will require about 300,000 energy to jump, where the one with 200 coils will only take 15,000 energy...
    10. ltmauve

      List of minor improvements

      for #4, I was talking about docked turrets on say, your space station. Also: 5: tweak to plexstorage units: have it large enough to show all the icons without scrolling, so it\'seasier to organize and see what\'s in there. Pesoen: when in build mode you can see regeneration of shields.
    11. ltmauve

      List of minor improvements

      1. Give astronauts the ability to rotate when out of ships. It would make getting back in so much easier since if you get out at a weird angle you can't get back in. 2. Ability to store a list of structures in the navigation menu so we can return to them later or ability to set any sector (by...
    12. ltmauve

      Landing Gear/ Repulser Fields.

      I would certainly like this. Even if it had to have a snap on angle to 90 degrees and positioning to the nearest block, it would be awesome. Currently when docking orientation is locked. I would prefer to have the freedom to dock my ships as I choose on my station instead of having them fixed in...
    13. ltmauve

      Compilation of Ideas (MrNo)

      First, as for the oxygen comments, I was just responding to other people\'s desire for O2. I would rather not have not have to worry about contiously getting oxygen or you die type stuff. If oxygen never gets implemented then the handicap I put in the uberships secton is moot. As for turning...
    14. ltmauve

      Compilation of Ideas (MrNo)

      I like the OP\'s ideas about jamming/cloaking revamps I like the new docking idea. This means I can define the orientation of my ship as I dock it. Have it so that there is a chance a ship will become \"unmoored\" if you don\'t have enough blocks holding the ship on (say one block per two mass)...
    15. ltmauve

      Have an option to have reallocation of weapon points (speed, distance, etc.) affect ALL weapons conn

      Also, how about being able to enter the point values numerically?