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    1. ltmauve

      Docking changes.

      1: Yeah, well, you could also just make a giant docking module. This means that if you feel like you want the most efficent method of docking you have to set it up in the config. Right now there is the huge ineffeciency in space that is required, and if you still want the hugely ineffeicent...
    2. ltmauve

      Docking changes.

      1: the docking system should have "points" like the weapons computers. The default number of points is 18 total, 3 in each axis both positive and negative. (Z+/-, Y+/-, X+/-). If Z- had zero points, the docking area would not extend past the back of the docking module. You can distribute these...
    3. ltmauve

      ShapeWright [ship generator]

      http://ship.shapewright.com/?name=jkwrbgjnfrkhjl
    4. ltmauve

      Farmable plants / block ingredients

      So you would have some sort of cash crop, or would these plants be used for construction materials?
    5. ltmauve

      stardust ships

      Your ships are good for beginners, but they could definitely use wedges.
    6. ltmauve

      Block Rotation interface improvement - Suggestion for

      http://star-made.org/content/advanced-build-mode-changes has an idea down there. You would want both directions on each axis so that way you don\'t have to click three times instead of one.
    7. ltmauve

      Shields only absorb a Percentage of damage.

      It\'s far easier for a capital to cover itself in hull than a fighter. While weak points are interesting, it would be better if shields took more damage if hit at a non-hull block.
    8. ltmauve

      Ship size classification

      Actually, mass has everything to do with linear acceleration and a lot to do with rotational momentum. Simply by a ship being larger, it will tend to spin up slower.
    9. ltmauve

      The comprehensive StarMade suggestion

      Comments about the shipyard / fleetworks center: First, there should be an option to scan the ship without destroying it, which should take more time than just deconstructing it but less time than deconstructind and reconstructing it. This way you can save ships with advanced blocks without...
    10. ltmauve

      The comprehensive StarMade suggestion

      By \"Core\" I was talking about a group of blocks with blockID of 1. Right now no other system has blocks larger than 1x1x1. I\'m not saying that it shouldn\'t be broken, just that I\'d rather keep it flexible with the more controlable system of changing blocks. After all, if you have to slap...
    11. ltmauve

      Planetary Bonuses

      You\'d probably want a very small cap and a very short refill period. I suppose the cap could get slightly larger as you held the planet for longer, but you wouldn\'t want it getting to the point where you could still get 1,000 minerals a day even if everyone forgot to log on for a month.
    12. ltmauve

      The comprehensive StarMade suggestion

      Why did you decide that the system blocks should be larger than 1x1x1? every other type of block depends on how you put it together. Therefore, I would like to suggest that the system blocks be like normal blocks, and putting them together increase their health. Now as to why you would do that...
    13. ltmauve

      The comprehensive StarMade suggestion

      The range should probably be closest/farthest/any, with you plugging in the range limits. After all, I want my flak cannons to only engage the fighters in their optimum range Also, could strictness be set individually for each setting? After all, suppose I don\'t want missle turrets to waste...
    14. ltmauve

      Shields only absorb a Percentage of damage.

      I would propose instead that the shield computer simplely allows the user to set the proportion of soak depending on the situation, so when attacked by AMC-wielding pirates, the player can set the shield to be more resistaint to AMC fire. This way, there isn\'t the nerf to shields that having to...
    15. ltmauve

      The comprehensive StarMade suggestion

      I conceed most of the arguements. And it seems both of us were misunderstanding our comments about turrets, since I basically suggested your focus/divide priortization be more flexible in terms of >10 targets splitting. Also, shouldn\'t the turret criteria be simply priortization, not...
    16. ltmauve

      The comprehensive StarMade suggestion

      Economy: First, I don\'t like having the idea of specific minerals corresponding to specific types of blocks. While I agree that the factory system is nuts, I\'d say that requiring all the different minerals isn\'t a good idea. Most block recipes should be temporary, with a limited number of...
    17. ltmauve

      Can someone explain this madness

      True, but hearing it is hardly the same as getting a bead on it with your heavy weaponry. Also, as a general rule most weapons on military vechiles are anti-stealth, so by the time you hear the chopper it\'s probably already lining up its shot.
    18. ltmauve

      Blending plex doors

      are annoying. I actually prefer the texture packs with plexdoors that are more distinct from the hull textures because that way I can see where the door is. Also, having the plexdoors open adjacent normal blocks would wreak havoc with exsisting desgins.
    19. ltmauve

      HowTo: Basic structural integrity with /any/ hull segments - may affect turn/accel/deceleration

      True, this structual integrity woud force lots of interior, but it could easily be bypassed just by running lines of hull through large sections of components. And on that note, on builds, it isn\'t always practical to put interiors everywhere, on either large or small ships. It\'s not going to...
    20. ltmauve

      Blending plex doors

      Plexdoor has a block ID of 122. (In between the AI module and the build block) Currently my assumption on the system would be that when a plexdoor block is activated, it checks its neighbors for blockID == 122, and then activates those that match. If the system is changed so there are multiple...