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    1. ltmauve

      texturefiles - how is the order and number of pictures defined?

      Um, it\'s: file = (textureID / 256) row = (textureID % 256) / 16 column = (textureID %16) These calculations are done using int math, so divisons are rounded down to the nearest whole number. % is the modulus operator, which is the \"remainder\" operator.
    2. ltmauve

      Shipyard of NuclearFun

      Pratical and good looking. I like it. Also, how large are the powerdrain arrays on the ship? I tried doing a similar setup on a project (it wound up deleted) and the size of the powerdrain arrays to be effective was ridicous.
    3. ltmauve

      Crimson Corp Fleet Dynamics

      I\'m thinking the helmet should be a red or orange tint, and a lot less opaque. However it does match your ships.
    4. ltmauve

      Starmade Ep540: Construct Additional Pylons by Zero_Sen

      Wait, what are you suggesting? Use the \"additional plyons\" as capture points in some sort of server game?
    5. ltmauve

      BB: Add power drain and build/s limits and limit build-point storage on objects

      So this is about having the Build Block require power to add/remove blocks? If so then support.
    6. ltmauve

      Turret critique prebuild

      I was doing it on an aligned ship. The turret was mounted to the side. When I pressed ALIGN_SHIP (x on my control scheme) the turret switched to the forward orientation, straight up, then switched back to the off-center orientation afterwards.
    7. ltmauve

      Turret critique prebuild

      I think having the turrets remember position is bad because: a) looks bad b) interferes with building/repairs We still don\'t have the 24-position docking ports. Also apparently hitting c (ALIGN_SHIP) should orient the turret, but it doesn\'t work properly.
    8. ltmauve

      Have just one hull colour and instead select colour in build mode

      How about instead of \"injecting\" components into hull, we can \"paint\" components into a mostly texture? I don\'t know how many bits are in the block, but perhaps some can be reserved for color? maybe only check some of the bits in the ID (so normal power is 2, gray power is 2 + 1024, black...
    9. ltmauve

      AI is very buggy very strange

      I got this: turrets attack consistaintly when you activate a ship using /start_ship_ai -1. Otherwise, nothing. Using .105
    10. ltmauve

      Have just one hull colour and instead select colour in build mode

      Painting, I agree with, since it would improve inventory problems and would be relatively easy to implement. I\'m iffy about injectable blocks, though I am interested. Injectable functional blocks would make RP ships more comparable to their PvP couterparts. However, in the interest of balence...
    11. ltmauve

      Yeehaaw destroyer

      This seems a well-made ship. I like how you have the turret on the underside a different color to match
    12. ltmauve

      More bugfixes (0.105) *updated*

      But still yay! Better lighting for the other blocks is still an improvement.
    13. ltmauve

      Starmade Player model

      Hey, just wondering, have you gotten this into the game yet?
    14. ltmauve

      (prebuild) A Man-Shaped Memory of Dreaded Epochs Past

      Go to your settings. See if \"Use new model\" is true.
    15. ltmauve

      Broken Ai Needs Serious Work

      I\'m also having trouble with the AI. With the .1 pre they would occasionally work and send an FSM Exception message. Now I can work for an hour with a pirate flying around my base and nothing happens.
    16. ltmauve

      Realistic Graphics Feedback

      The inventory icons for normal and hardened hull are very difficult to tell apart. Also, the white pentas and white full block icons are also close to indistiguishable.
    17. ltmauve

      Remote Decoupling

      You can already do that.
    18. ltmauve

      How to set up Recipies on a Server

      go to data/config/blockconfig.xml and look at the recipe section. You should get the idea of of how to make it by looking at the existing recipes.
    19. ltmauve

      Hide the core

      Or the core could not be nessacary to have the ship, and could be removed and placed elsewhere. The place with the core is the pivot point. EDIT: Woops, put this down wrong. The place where the core was orignally is the pivot point. The core could be placed anywhere, and the pivot point would...
    20. ltmauve

      Why the ship core?

      So you mean like systems?