1: the docking system should have "points" like the weapons computers. The default number of points is 18 total, 3 in each axis both positive and negative. (Z+/-, Y+/-, X+/-). If Z- had zero points, the docking area would not extend past the back of the docking module. You can distribute these points how you like, so you could have shorter docking areas in a carrier deck. Once distributed, the points will try to stay that way, so if you have a certain configuration and extra points and you lose an enhancer, the system will try to keep the box the same size.
Each docking enhancer adds 2 points, and if it expands the size of the largest set of docking enhancers then the points increase in that direction, same as usual. When you place down your first docking enhancer, you get 4 extra points, and with the 2 from the docking adapter that means 6, to extend each axis by 1, same as current behavior. However, if a docking enhancer doesn't extend the largest docking enhancer box size, you just get 2 unallocated points.
This means that a) docking asymmetric ships/turrets is easier, b) we don't have to go and change turret docking area sizes again, and c) ships will be able to dock in shorter hanger decks, while d) we can still tell presicely where a ship will dock, so we can make the dock fit to the ship
2: the location of the docking area on the normal docking module should be not fixed to the top/front whichever face it actually is. Why? Because that way it is possible to "hang" a dropship from beneath a docking adapter, or to have a ship dock using its nose or the sides of the ship. Currently the orientation of the ship depends on which face of the docking adapter it is on. If you want a ship hung from the ceiling you will have to have the ship upside-down.
Instead, the docked ship should still have the orientation of the docking module, but its location (above/below/left/right/front/back) will be determined by which direction can have a docking area.
3: as something that will help with adjusting a large number of docking modules: when you are in build mode with a control block (Weapons computer, docking module, etc.) selected, when you open up the weapons menu you should get that controller brought up.
4: Turrets should be able to not have their cores be at the very bottom. Adds more flexibility in turret desgin and also this means turrets will turn about their middles instead of around the base, whichalways looks weird.
Each docking enhancer adds 2 points, and if it expands the size of the largest set of docking enhancers then the points increase in that direction, same as usual. When you place down your first docking enhancer, you get 4 extra points, and with the 2 from the docking adapter that means 6, to extend each axis by 1, same as current behavior. However, if a docking enhancer doesn't extend the largest docking enhancer box size, you just get 2 unallocated points.
This means that a) docking asymmetric ships/turrets is easier, b) we don't have to go and change turret docking area sizes again, and c) ships will be able to dock in shorter hanger decks, while d) we can still tell presicely where a ship will dock, so we can make the dock fit to the ship
2: the location of the docking area on the normal docking module should be not fixed to the top/front whichever face it actually is. Why? Because that way it is possible to "hang" a dropship from beneath a docking adapter, or to have a ship dock using its nose or the sides of the ship. Currently the orientation of the ship depends on which face of the docking adapter it is on. If you want a ship hung from the ceiling you will have to have the ship upside-down.
Instead, the docked ship should still have the orientation of the docking module, but its location (above/below/left/right/front/back) will be determined by which direction can have a docking area.
3: as something that will help with adjusting a large number of docking modules: when you are in build mode with a control block (Weapons computer, docking module, etc.) selected, when you open up the weapons menu you should get that controller brought up.
4: Turrets should be able to not have their cores be at the very bottom. Adds more flexibility in turret desgin and also this means turrets will turn about their middles instead of around the base, whichalways looks weird.