Turrets still have orientation issues. Turrets are rolled 180 degrees so the ship core is facing away from the docking block, and all controls are flipped. Move mouse left - turret swings right. Move mouse up - turret swings down. Logging in and out changes nothing. Re-docking doesn't fix...
As per the title, on every login, all the weapon blocks reset their "current" block and fires from a random block in the group, even though the "current" block is labelled as "current". This happens on every weapon in the sector with a player in it. Last block placed doesn't select the proper...
So this is just a copy/paste from the old commands, but it doesn't explain things.
For example, "(despawn_sector) - WARNING: this will delete the entites of a sector that start with the given pattern from the database! [ShipNameStart(String), Mode(used/unused/all)(String), ShipOnly(Boolean)...
Actually, I would like it if instead of enlarging the +ve AND -ve dimensions of an axis with each enhancer, it would be awesome if you could specify which direction/axis you want the docking area to increase in. This would be extremely useful for turrets where the majority of the length might...
It's about 2/3 scale right now (~330m long) as I don't want a monster ship that is unusable. Some of the ratios are a little off as I had to estimate some measurements based on the images. I took little artistic license on some of the weapon placements and turret numbers because I want this...
That's where using a little creativity means they are completely invisible unless you go into the guts of the ship/station. They make you think, they make you plan and they keep a conscious lid on ship size vs station/mother ship size.
No, that MOB blueprint is the game original and only spawned by pirates. It spawns all the time (it\'s spawned today multiple times) it\'s just that every once in a while, invisible/invincible pirates show up.
It MIGHT have something to do with the other invisible ships bugs - or not.
It also...
People complaining about a game changing too often, when the game was in BETA, are delusional. For people that want to mod SM, all they need to do is chill until the game is released. That way, they won\'t suffer the burnout syndrome that all the MC modders experienced by running new bukkit...
. . . but clicking the ok button and retsarting it twice, it still actually ran. Some of the screens weren\'t refreshing though, so yeah, I think it\'s got some serious issues too.
When running a /despawn_all MOB command, there was some kind of glitch and original player ships were made invisible while deleting the MOB ships. I don't know why, but the ships still exist in the game, the DB and the sector, I just can't see them.
I can /despawn them one by one, but I'd...
I enter the core of a turret, reset the percentages to the ones I want (28/32/20/20 fopr example), and exit. I immediately go back into the turret\'s core, and everything is reset to 25% again.
Just an FYI, logging in and out a bunch of times in multiplayer only, and trying different settings, there\'s no other mode in multiplayer BUT sandbox mode. At least that\'s what it says in the window\'s title bar.
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