Search results

    1. 25hz

      Bug: Deleted blocks in and on planet base now - v0.1401

      Logged out for lunch, logged in a little while later, and discovered 2 turrets had disappeared off of the planet set up as a base. Another turret was floating in space because the base it was on had unbuilt itself, and a large chunk of the interior of the planet has deleted itself as well. Of...
    2. 25hz

      Blown up or despawned - how can you tell?

      Where in the logs can you check to see if a turret(s) or ship(s) that have disappeared have been blown up by pirates or disappeared due to a bug. If they've been blown up, surely there is a log report of it?
    3. 25hz

      Suggestion: Allow split/individual plane symmetry modes

      Right now, a build needs to be either odd or even when in symmetry mode. This can be either problematic or impossible depending on what you are building and how you are building it. It is also a problem if you end up accidentally making one axis an even number of blocks while another is odd...
    4. 25hz

      Offline Ship Editor

      The game isn\'t even beta. Trying to run or design mods or tertiary software around an alpha build is an exercise in futility. Having played and run Minecraft servers since the middle of \'09, it was frequently mentioned to relax on mods until there was a stable build. People didn\'t listen...
    5. 25hz

      UNSC Shipyard - TheImperialDonut

      This is the ship I\'ve been working on for about the last month. It\'s not full sized, ~340m long, and I think some of the ratios are a little off as I was working from a number oblique images, but right now I\'m fitting out it\'s weapons, shields and power. The docking bays aren\'t likely to...
    6. 25hz

      More Nice Launcher

      Imagine that the entire planet doesn\'t speak English. There are posters who are far less literate than the OP, and English IS their only language.
    7. 25hz

      HELP New patch now my game wont start and i updated my Driver

      You\'re checking direct-X. It\'s a java issue and/or video driver issue, not Direct-X. Go to the java site and download the latest version, and go to your video card maker and get the newest video driver pack.
    8. 25hz

      Suggestion: Ability to display server memory status

      Checking though all the mentions of "server memory" this hasn't been mentioned, so I'm doing it now. Memory usage is displayed for clients, so why not the server too? Either an admin command inside the client could be used, or the memory usage could be displayed in the Server Manager Console...
    9. 25hz

      Bug: Invisible, bulletproof pirates - v 0.1401

      23 turrets fired at these two priate ships for a little over 15 minutes until I got bored with the process and deleted the pirates. The pirates took about 5 minutes to come from ~1800m to the point where they sat stationary at 140m for a few minutes. When I flew over to them, because I...
    10. 25hz

      Bug: Ghost entities after random ship deletion - v0.1401

      So, I managed to get out of the planet with a relog, ran the command twice - once for the ship, and again for the turret. Each time, it said the command was a success and 1 entity was deleted. They weren\'t deleted though, even after a server and client restart. However, a turret that had...
    11. 25hz

      Spawning on planet bug - v0.094731

      Spawned in the planet, again. Up arrow did nothing, game is frozen.
    12. 25hz

      Bug: Ghost entities after random ship deletion - v0.1401

      No, none of the deleted player ships or turrets were renamed pirate ships. They were all original builds. I SO don\'t want to have to go restore ships and set up ALL the turrets again. Guess I\'ll try the /despawn_all. Because the ghost ship and turret are on a station, I went into build...
    13. 25hz

      Ships are UNBUILDING THEMSELVES.

      I brought the conversation here because things like \"running single player when you\'ve got a server running can wipe the multi player universe\' are important things for ALL players to know, as I said. This server has only ever been run on localhost multiplayer. I\'ve never started single...
    14. 25hz

      Saving bug on exit

      Too bad it wasn\'t documented properly . . . I don\'t have one either
    15. 25hz

      Bug: Ghost entities after random ship deletion - v0.1401

      That command is supposed to destroy only the entities that start with the same characters, but it doesn\'t work like that. At the devs suggestion to fix some \"missing file\" problem, his /dewspawn_all MOB command managed to delete every PLAYER ship on the server including just about all the...
    16. 25hz

      Bug: Graphics glitch with light block under corner block

      This is a picture of a plex light (white light) block, under a corner block that is pointing down towards the -ve "y" axis. The light block goes invisible and you can see the blocks underneath it. v0.1401 vanilla, multi player, multi client.
    17. 25hz

      Bug: Graphics glitch with ships & turrets at 500m+ - v0.1401

      Any ship that is out past 500m gets exploded view with all the turrets separated from the ship. The turrets pop back on the ship once you get to about 200m, and the exploded ship view is especially bad when you get anywhere near a sector border. My machine has tons of horsepower and it draws...
    18. 25hz

      Bug: Ghost entities after random ship deletion - v0.1401

      When I logged in first thing, I found another ship had magically been deleted off the docking pad. Two of the turrets were gone, but the third turret was still there along with the small ship that was docked inside the larger ship. Problem is, the ship and the turret aren't there. You can't...
    19. 25hz

      Bugged Turrets

      Same thing happens on our server. Turrets are rotated completely out of alignment so the turrets are docked on their edges - not even close to the ship core. Our fix is to delete the entire ship and all it\'s turrets, and then respawn it, but that doesn\'t guarantee that it won\'t happen the...
    20. 25hz

      Ships are UNBUILDING THEMSELVES.

      So, at your suggestion that there were missing files and a corrupted database, you suggested I run \"/despawn_all MOB all false\" to correct the database. I ran it and it deleted 91 entities, including all the player made ships and all but a small handful of turrets. imagine if there was...