Search results

    1. zigyzigy

      build mode question

      Hey just a really quick question, is there a way to speed up the movement in build mode when holding down SHIFT. I thought I remembered seeing it as an option somewhere but looking through the server file can't find anything that changes this. Am I just imagining that this is an option when it...
    2. zigyzigy

      Moving a shop? / all block access

      Hi, i have looked around a bit in the forums but counn't find a solution to my problem. I was looking for a way to spawn in a shop to a very specific location within a sector but I don't think it is possible? at least I haven't seen any admin commands to make it happen. So I was wantdering is...
    3. zigyzigy

      Replace Block, Scaling and Blueprint

      Yes this is easy to do. In the advanced build mode under 'pick remove/replace filter . This brings up a window. From here you select the advanced armor and then check the 'replace with active slot' box. Press 'ok' and now in advanced build mode change to 'remove mode' and select the new armor...
    4. zigyzigy

      Logic pipes

      Which is why it is very helpful to have a rough idea of what logic systems you will put into a station before starting, that way you can incorporate maintenance shafts for piping logic through into the build design.
    5. zigyzigy

      What comes to mind when you think Pierce?

      I agree, from the wording it seems that they are identical with one exception: punch-through has its damage to the first block reduced by the EHP of the block it hits before being halved and then passed on to the block behind it. what I think schema meant to write is that punch through will...
    6. zigyzigy

      Building Help

      Raibens viedo is great, also the copy paste function is not to be underestimated. I have found that the easiest way for me is build as much of the shell of the ship as possible in a station. Then when I am happy with it I can copy and paste it into a ship, if the core then ends up in the wrong...
    7. zigyzigy

      A builders Pallet? Modular Building

      A good point, especially for people who have already made a lot of things but I was thinking that this would be an "all in one pack" which you can then create your own templates from. I believe this has a number of advantages: 1) With a pallet you have a visual representation of what it is you...
    8. zigyzigy

      StarMade v0.18999 - Some serious optimizations and balance changes

      Thanks, I found the issue and it is very easy to fix, it is just that the texture slot asigned to it (477) is literally just empty, it is very easy to use a work around in the mean time and just assign the texture for the block to a different texture in the block editor (such as yellow crystal...
    9. zigyzigy

      StarMade v0.18999 - Some serious optimizations and balance changes

      Since the update I all the trigger activation area blocks in my space station have gone completely invisible, even when in build mode. I havent changed and settings from the default and I am using the default texture pack. Hopefully this will make it into the hotfix?
    10. zigyzigy

      A builders Pallet? Modular Building

      Hello community. Having started construction of my first big station I have found myself repeating rather a lot of tasks. The advanced build mode is amazing, as are mirrors and the copy/paste function but as useful as it is I tend to find that if I want to build a section of a station and...
    11. zigyzigy

      What blocks can interact with logic?

      This is really easy to achieve, you simply use activation blocks for door opening instead of opening the door directly, and then as said before you use area activation blocks in front of the door to stop it from being able to be manually opened, or simply make the door not public but make the...
    12. zigyzigy

      Additional community content section

      Ahh - thank you :)
    13. zigyzigy

      Rejected Reduce the size of the blocks

      Hey, changing the size of the blocks won't actually change anything, since everything is made of blocks. so the size of a ship relative to a planet will still be the same because the planet is made of the same blocks the ship is. If you want to increase the size of the player then you will...
    14. zigyzigy

      Implemented Need to be able to rotate docks

      Yes, this is a great idea. I would also love to see the ability to have a non-central docking system so that ships without a centralized core are not penalized but at a guess that would be a bit harder to implement.
    15. zigyzigy

      Additional community content section

      I know this is not actually an in-game suggestion but i don't know where else to put it. I think it would be great for a collaborative building project and an integrated community if there was a section of the community content for ship and Station templates. This way it is possible to share...
    16. zigyzigy

      Getting Started As A ShipBuilder - Hello everybody :)

      Looks great and yes, a hanger bay full of these would be an incredibly useful anti-missile system for a much, much larger ship.
    17. zigyzigy

      Recognized Contiguous Edit mode.

      This is simply a genius idea.
    18. zigyzigy

      Expanding Missile Gameplay

      I agree that missiles are OPed and that nerfing them is not the best solution to the problem but maybe not in the exact way you have described here, it is maybe a little too complicated - mainly because once you add in even 1 more weapon (or counter weapon) it has so many different uses...
    19. zigyzigy

      Recognized Add Effect slots to utility wepons

      Then only do it for the useful effect modules, eg push and stop. The effect modules already do not all have an effect on all of the weapon systems like punch-through with missiles, i don't see that this would be any different. if you add an 'except of allies' function then you will end up with...
    20. zigyzigy

      Recognized Add Effect slots to utility wepons

      It would be nice to see the same effect system that weapons have implemented with the utility modules like shield supply and power supply beams. It is an easy way to make a proper tractor beam or carriage system that uses power supply beams with a push module attached. This way it doesn't...