Search results

    1. zigyzigy

      Radar Jammer on docked entities

      Hey so I am encountering the slightly annoying issue with the rails update that my stations now have entities everywhere so I was wandering how to get a radar jammer to work on these entites to remove their icons from the HUD without removing the entire station from the HUD. Does anyone know if...
    2. zigyzigy

      The Rail show off thread!

      None of it is based on timing. It is actually easier to build and harder to break if you just use rail detection to decide when certain parts move or activate. The whole thing is actually very simple logic you just take each step of the sequence one part at a time. The trick is linking the...
    3. zigyzigy

      The Rail show off thread!

      Thanks. And yes that is exactly its purpose in my latest build ( the whole thing is pretty logic/rail heavy ) It is going to fit into my shipyard building... somehow.
    4. zigyzigy

      Chipotle Shipyard: Proof of Concept Missile

      these should really fire long before priming. use area trigger 5 blocks infront of the torpedo to open plex. This stops you blowing yourself up by accident and makes them harder to shoot down. Also yes this has been done before. Check the rail show off thread for same idea machine gun style.
    5. zigyzigy

      The Rail show off thread!

      How about this... fairly simple 3 stage assembly process of a ware transfer unit. This is the middle stage. the whole thing loops and 'disassembles' out of sight before reassembling again inside the tube. I preferred to use a sliding load lifter and push lasers to position the parts on to the...
    6. zigyzigy

      The Rail show off thread!

      Yes I understand what you mean but this is actually possible in the current system you just put the rail docker on the side of the core rather than above or below... or don't even attach it at all...
    7. zigyzigy

      The Rail show off thread!

      I also thought about this and how tedious it would be which is why I settled for something far more basic and very quick to implement. The station that it is on is designed primarily to host a shipyard though (forward thinking may bite me I know) So there is scope to add such an assembly line in...
    8. zigyzigy

      Change rail rotators to 15-degree increments.

      A manual input is definitely more desirable for keeping down the number of blocks placed, it can already be bad for spacing with just 8 blocks. hopefully speed control will also become a manual input. I think the reason they didn't do this though is so that it can all be logic controlled. I...
    9. zigyzigy

      Increased logic control of gravity

      Gravity blocks interaction with logic definitely needs some attention. I would personally like to see a method of applying universal gravity to an entire station as well, it would work the same as on planets, would be much easier than constantly leaving gravity blocks lying around so people...
    10. zigyzigy

      The Rail show off thread!

      Resource extraction laser being used in combination with a supply transfer unit... or something.
    11. zigyzigy

      The Rail show off thread!

      Power core from my latest station...
    12. zigyzigy

      Dev Blog : May 25th 2015

      Loved the Dev update video, super glad you will be continuing with these in the future. All aboard the bio-fueled hype train, headed for fauna city!
    13. zigyzigy

      DGS Spacefactory

      Well that is annoying.
    14. zigyzigy

      Please make rails default speed faster (work around)

      I would like to see rails that can move about 4x faster, as shown here without the need for this space consuming work around. Even with the rail speed controller set to max linear motion is just so slow In the mean time we will have to use this setup for faster lifts etc. Also, i wander...
    15. zigyzigy

      DGS Spacefactory

      I also had this idea, but haven't gotten round to making it yet. good to know that it actually works though. when I tried a preliminary test i found out that entities that are not piloted do not activate area triggers, which is a bit annoying but I guess entities that are docked to entities...
    16. zigyzigy

      /ignore command

      Yea, i am surprised that this didn't come with the chat system overhaul... seems kind of basic.
    17. zigyzigy

      What am I doing wrong? (Question about logic)

      ^ what he said. select your rotatory block with c and connect it to a single activation block that is turned on with v ... you should get an error message saying you can't connect the two. that's when you know you have done it right. also, don't put the activation block touching the rotary...
    18. zigyzigy

      Read by Schine Procedural backgrounds OP plz nerf

      Yes coloring in guy! You are a hero. I can have now please?
    19. zigyzigy

      Improve Core Thrust

      the size of the ship is irrelevant anyway... all ships will have the same bonus so I really dont see how it makes any difference to the game at all Other than making life easier when using cores. I think this is especially needed now with the rail update as I am using LOADS more cores than...
    20. zigyzigy

      Starmade is boring

      You should check out the ultimate drone R&D thread. I'm fairly sure you will find some actual in game evidence on the big vs small debate.