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    1. zigyzigy

      A solution to almost non-existant faction warfare.

      Sorry, I didn't make myself clear in my OP. I know that the beacons would be space stations and this is one very good way of giving them more meaning. it's a good idea, a good start. there just need to be many more ideas like this to add more functionality to stations.
    2. zigyzigy

      Starmade is boring

      I am not sure if this is a big ask or not but is there the possibility that we can get a list stickied that shows aspects of the game that the devs know full well require development but are just nowhere near being able to address yet and then a separate list of things that much closer to being...
    3. zigyzigy

      Dynamic Galaxies/Universe

      Yes. Please. Someone put something on this thread to say that it is officially recognised. please. pleaaase. Not necessarily in the exact way described in the OP (definitely too many factions I would want 5 personally) but the universe needs some kind of story, even if it is a completely...
    4. zigyzigy

      A solution to almost non-existant faction warfare.

      I agree with this but I think it touches on a small part of a larger problem ... there is very little purpose to anything in Starmade. If you are not in to role play then you have: 1. no reason to land on any planets unless you are making it your faction home base 2. no reason to land on any...
    5. zigyzigy

      Nova Fleet Dynamics Build Server- Build, Play, Explore! [Whitelist]

      Ok, that is even more weird - just deleted my ign of zigyzigy and then copy/pasted zigyzigy in and it works fine. confusing o_O Edit: Ahh phew ... I'm not going crazy :) Thanks!
    6. zigyzigy

      Nova Fleet Dynamics Build Server- Build, Play, Explore! [Whitelist]

      This is weird, I have definitely put zigyzigy as my IGN, i never change it ... zigyzigy´s isnt even a valid IGN because it cant have anything but letters and numbers ...
    7. zigyzigy

      Nova Fleet Dynamics Build Server- Build, Play, Explore! [Whitelist]

      Not wanting to whine but just tried to log in and was told I'm not white listed... just to check I have got the correct IP, it is: 206.217.143.115:57921 Right?
    8. zigyzigy

      Nova Fleet Dynamics Build Server- Build, Play, Explore! [Whitelist]

      Thanks! It has been a (slow) labor of love... I started it before force fields were introduced so have had to re-make it a couple of times... still far from finished as well.
    9. zigyzigy

      Nova Fleet Dynamics Build Server- Build, Play, Explore! [Whitelist]

      IGN - zigyzigy Why do you want to join the server - I am tired of building by myself :( Example of your works - Favorite type of cake - Don't try that, I know the cake is a lie.
    10. zigyzigy

      VoidFlaregaming.com -Empire based PvP-US hosted

      This is shaping up to look exciting. some questions... -Are you planning on allowing player catalogs? -Any idea on time frame for a release date? - If help is needed on making ships for this server are you just wanting shells or ships with systems too? ... because we have no idea how you are...
    11. zigyzigy

      Rail System Modification

      This may not fit for the planned future of docking... The current system allows you to change any rail block to any direction e.g. I can change a clockwise rail that is facing upwards to be a counter clockwise rail facing downwards. This can currently be done using 1 rail block and 1 button...
    12. zigyzigy

      Rail Mass Enhancers

      Assuming you are talking about rail basics, as opposed to rotator rails this is because the current max speed of any entity on these rails is just slow. Hopefully it will get fixed. At the moment the way to achieve top speed is to place a speed controller on your station, link it to the rail(s)...
    13. zigyzigy

      Parking "Brake" for Unoccupied Ships

      Mainly so admins can chose to not have to deal with 'oops I forgot the parking break' situations But then I suppose there could simply be a server config to disalaow certain functions of your suggested idea... like the off setting. :)
    14. zigyzigy

      Hull Panels

      Yes I was thinking exactly this yesterday but was too tired to post here. Maybe start adding in the difderent blocks that panels would be useful for into the OP. I would also like to see this option for all the door types and for glass.
    15. zigyzigy

      Parking "Brake" for Unoccupied Ships

      Agree witg the principle though I think it might be more simple to just have 2 configurations for server friction , 1 for ships that are occupied and 1 for ships that are unoccupied.
    16. zigyzigy

      Planned Respawn on ship

      Default server spawn location at a guess. A bit like destroying your bed in minecraft.
    17. zigyzigy

      Non-Docked Docking

      the copy paste system does work but I do think it needs major improvement. That said I think that simply improving the copy paste system would be more useful and easier to use than your suggestion here but I feel your frustration, modular building is the way to go And starmade is nearly set up...
    18. zigyzigy

      NEEDED Mass indicators and please readjustment of enhancers

      Yes. What he said. Hopefully this is already being worked on but I would also like to add that the speed of movement on rail basics is way too slow. It makes sense for the larger objects when docked but they are really impracticle at the moment for small objects such as lifts since it is...
    19. zigyzigy

      Weapon direction should depend of module direction instead of computer direction

      This topic has been discussed a bunch of times ... It is really not that hard to have a ship firing in multiple directions simultaneously with the game as it is, just use logic. A second way to do this is to set up turrets that have the 'fire at my target' function selected and then only allow...
    20. zigyzigy

      Quest system; basic ideas suggestions

      This is definitely a necessary addition to the game in order to provide some kind of objectives. The thing for me is making sure that the mission objectives do not turn the game into an MMO grind-fest and therefore will require a great deal of creativity, especially if they are going to be...