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    1. ltmauve

      More interesting and balanced Thrusters

      Ah. So basically, it adds another item on a checklist to be done by players. Players who read the patch notes will put a line of thrusters to the end of the ship and call it a day. Meanwhile, anyone who doesn\'t know about the new mechanism will get confused when they keep wrecking the back of...
    2. ltmauve

      Hypothetical discussion about a planet idea, can you find an issue ?

      THEY DISCUSSED THIS ON THE FAQ AND ARE DOING OREO PLANETS THANK YOU AND GOOD NIGHT.
    3. ltmauve

      More interesting and balanced Thrusters

      Let me try again. Suppose the tail end of your ship has a sloped surface, and you fill it with engines. If the slope is 6 back then 1 down, you will wind up damaging your hull every time you fire your engines because there are more than 2 or 4 blocks behind them, even if the rest of the...
    4. ltmauve

      More interesting and balanced Thrusters

      And what if you have some sort of slope on the back of your ship where your thruster array is? If any part of the slope has more than 2 blocks, you wind up with permanent damage to your hull. And while you say, \"don\'t build inside ships\" giant blocks of thrusters look ugly. There is a reason...
    5. ltmauve

      New Turret Design Idea

      You mean that the barrel would still be part of the turret, just connected to the \"hinge\" block? (Double selection? Is that allowed?) If that was the case, you would only lose blocks to the hinge, not the blocks needed to prevent intersection, since the blocks are part of the same ship and...
    6. ltmauve

      DirtySpace Texture Pack WIP

      I feel that the generator, tank, and shield textures change far too much. When put on a ship I believe all that change will be distracting and unbalencing.
    7. ltmauve

      PH3RR3T'S GREAT BIG LIST OF BLOCK IDEAS & STUFF

      I see no mention of changing the xm3.4s to need fuel. They did mention that maybe a way of balencing more powerful systems is that they would need fuel. (it\'s in video 3, at about 10-15 minutes in) Also, about having tiers of different blocks - I really don\'t think it\'ll work so well. After...
    8. ltmauve

      PH3RR3T'S GREAT BIG LIST OF BLOCK IDEAS & STUFF

      Where did you hear about all reactors requiring fuel? I\'d be okay with some types of power besides our xm3.4 requiring fuel (so fielding a capital ship requires fuel and therefore a support ship/supply line) but having to go and get fuel when you\'re just starting out with your noobship or...
    9. ltmauve

      PH3RR3T'S GREAT BIG LIST OF BLOCK IDEAS & STUFF

      Waitttt.... Why do you have to go and change everything? Different cores for pirates, allies, and stations? What if something doesn\'t have one of your cores, what is it? What about the current system of ship/station do you think would be improved by changing all of this? Also, all of your...
    10. ltmauve

      no loot from pirates

      Check your server .cfg, where it says LOOT_STACK.
    11. ltmauve

      Charon - a WIP titan (UPDATE #4.1)

      Let\'s give the AI a glowy orange eye! nothing bad will happen to us :P Through seriously, that\'s a sick looking turret. Espically like the tubing, too bad that can\'t be done as well on smaller ships
    12. ltmauve

      How to Upload Pictures

      if you put an \'l\' before the png instead of a \'s\', you get this: Perfectly sized for the fourms.
    13. ltmauve

      Thrusters

      Except thrust per engine block isn\'t a constant. Only the first thruster in a group has a 1:1 thrust to weight.
    14. ltmauve

      Thrusters

      You could use multiple types of thrusters, so ion thrusters would normally be mixed with coil thrusters. Also, with ships having a top speed, damping could be turned off for ships under thrust. The reason I had the percentages be 175% and 25% was so that 1 ion + 1 osmium = 2 coil thrusters, to...
    15. ltmauve

      Suggestion for Planned Beam Weapons

      Missles = anti-hull Lasers = anti-sheild Cannons = better than lasers versus hull and missiles versus shields. One way we can do this is through an explicit nerf. Lasers only do 75% damage against blocks. Or we can work it into the mechanic. Another way is by increasing the time between...
    16. ltmauve

      New Block A grate Idea

      Well if sprites had a seperate texture for the bottom, you could just have sprite with transparent \"sides\"
    17. ltmauve

      NPC bugs - .107

      First, NPC pathfinding has a lot of trouble with plexdoors. I found I have to set them to follow and walk through the door to get them to follow me. Second, at one point while trying to get an AI to goto from a docked ship to my station, I got a nullpointerexecption from the server and when I...
    18. ltmauve

      TCDF Fleet page. - CDS Chrysaetos now ready!

      Now, with my current project taking a while to get even cosmetically done, I\'d thought I\'d give you a sneak peak at some areas I do have finished. So this is a preview of the CDS Chrysaetos, first of its class.
    19. ltmauve

      Thrusters

      Okay, so Calbiri said that we would have to set what proportion of thrust and speed we get in each direction. Different types of thrusters - someone mentioned having thrusters that give a low top speed but high thrust. Can we also have a low-thrust high-speed thrusters? Coil thrusters - what...
    20. ltmauve

      Texture Pack,

      First - The hanging light should be a light tube or an LED strip or something that looks in place on a spaceship. The dangling light doesn\'t make sense for a sci-fi setting. Maybe for a steampunk style ship they might make sense but on a sleek cruiser they don\'t make sense. Plus everyone uses...