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    1. ltmauve

      A idea for Detection

      I like this idea, but how would blips be displayed on the HUD?
    2. ltmauve

      A idea for Detection

      I like this idea, but how would blips be displayed on the HUD?
    3. ltmauve

      Large ships.

      Having the number of crew in your fleet go down wasn\'t something I had thought of, but it does make sense. If you have to kill off twenty crew to take out a pirate station, you clearly don\'t deserve to get more crew. So if any of your fleet dies, there is a chance that your crew count will go...
    4. ltmauve

      Yada corperations

      Wedges on the hulls of your ships make them look far nicer.
    5. ltmauve

      Northwind II Heavy Corvette

      I like that you took the time to repaint the turrets to match the hull painting.
    6. ltmauve

      Shield Projection

      Shields were originally bubble shields, but the engine had trouble with all of the spheres. While I like the idea, it might not be practical to implement. How about carriers can transfer shields to their squadrons, while the members of that squadron are within a certain distance of the carrier...
    7. ltmauve

      Game Economy

      Er, having missiles be the only weapon requiring amo puts it down quite a lot. Maybe you could buy ammo, but what it actually does is lower the reload time if you have ammo. So you would buy ammo for any type of weapon, load it into the appropriate computer, and then as long as you had ammo, you...
    8. ltmauve

      WE NEED MOAR POWER!!!

      Well, you might want to make a TL:DR for this. 4-5 minute video of someone talking, well yeah. Just saying Now, onto the idea itself: You mine crystals/ore, refine it a bit, and put it into ships. It acts like a giant fuel cell, converting crystal into energy as needed. Or at least that is what...
    9. ltmauve

      L'Aventurier Errant (Errant Venture) A high class battleship.

      Yeah, that looks far nicer in terms of the lines
    10. ltmauve

      L'Aventurier Errant (Errant Venture) A high class battleship.

      The interior looks great. The exterior, well, not so much. The lines look awkward. The neck isn\'t blended into the body. The turrets on the engines should be mounted on the middle of the pods, not the front. The paint job looks like it was switched halfway through. There isn\'t any indication...
    11. ltmauve

      Large ships.

      Well, in an MMO you have to level up. You just can\'t equip the inifinity +inifinty sword once you find it on the side of the road. Likewise, adding crewing reqirements for larger ships, for turrets, and for squadrons means that players couldn\'t just make titans and fly them around. Of course...
    12. ltmauve

      Turn the ship core into a vehicle core

      Well, another limitation for larger ships could be getting crushed by gravity. You wouldn\'t want to get too close to a planet, for fear of getting trapped in the gravity well and getting destroyed.
    13. ltmauve

      Large ships.

      Well, I\'d assume that the simple energy cap would make sure that you couldn\'t put enough thrusters on a large enough ship (once the thrusters get another balence) to make it go faster. If there was a thruster that increased max speed and one that increased thrust, then as long as there were...
    14. ltmauve

      Some Ideas for the Future! -Tiers, Custom NPC Factions

      By power of a ship, are you refering to some sort rating system for ships that would show up on the nav menu kind of like this: MOB_Isanth-VI_5154141 [Pirates] 752m rating: 20 or Charon 1730m rating: 20,000,000 ?
    15. ltmauve

      Glass Blocks

      Just going to say that I found having having opacity 80/255 white glass seems to give me good results for noticability of the blocks and visibilty past them. However, the build icons are still next to impossible to see and differentate.
    16. ltmauve

      Some Ideas for the Future! -Tiers, Custom NPC Factions

      As far as tiers go, I\'d rather have rare tech upgrades that you plug into your ship for like +5 cannon damage or something rather than upgraded blocks. Artifacts mean that only a few ships can be superior simply based on block ability. Also, in terms of whether a ship can destroy you, that tier...
    17. ltmauve

      Large ships.

      In most sci-fi it is: large ship: slower in realspace, but easier to have FTL small ship: faster in realspace, but harder to have FTL. This sets up roles: small ships respond to areas neaby/where FTL wouldn\'t work, and larger ships transport smaller ships
    18. ltmauve

      Generic Energy

      Liking the idea of this. Making large ships different in construction to achive the same result is one thing, but what we also want is different mechanics for larger ships that make them feel different. So, the nuclear thrusters that you put on your capital? Those take a while to spool up to...
    19. ltmauve

      New Weapon Ideas?

      Maybe the heat sink could be a new block type that could get slaved to any weapon, giving it burst-fire ability. As long as weapons that shot more projectiles a second weren\'t overly buffed, it could add more strategy to combat. Also, perhaps the long-distance mine, rather than being a mine...
    20. ltmauve

      Texture Pack,

      Yeah, the large panels are nice. They could also have icons on them to add different purposes (medkit, radioactive, computer panel) and maybe a varient with a keypad, too.