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    1. ltmauve

      Different coloured Crystals? Pointless!

      Unless there\'s going to be major changes to world generation, I would like to submit my opinion that mucking around in the world generation code isn\'t the most fruitful of endevaours. Also while I believe cluttering up the inventory with additional blocks is bad and having a more customizable...
    2. ltmauve

      Hera Class Carrier.

      What about Helen class? Cause, y\'know, she launched a thousand ships :P Sweet looking engines, btw.
    3. ltmauve

      Unclutter the inventory <-- everything that fits into this thread!

      Well, there might be a way to change it while not in build mode but it really does depend on the mechanics of the game engine and how well this could be adapted to that. Really I wouldn\'t mind not being able to edit blocks outside the ship. Maybe you could go up to them and press R if you...
    4. ltmauve

      Suggestions from the Calbiri chat

      This is what the lighting engine is like, I believe. All lighting on other entities is done via things known as \"ray sources.\" Currently the only ray sources are stars. Adding additional ray sources would be difficult. I decided that the best way to integrate that was to have only a single...
    5. ltmauve

      Unclutter the inventory <-- everything that fits into this thread!

      I\'m not sure if it\'s possible to have some aspects of the ship not load into memory on the server but still get transmitted to client (i.e. color) If so we could have our seperate color property that wouldn\'t affect the server, we could get reduced inventory, and we could color other things...
    6. ltmauve

      Different coloured Crystals? Pointless!

      Essentially rimless lights. Sure. Can we also get shaped lights in vanilla?
    7. ltmauve

      Suggestions from the Calbiri chat

      Number 2: You know how turrets and docked ships float a half-block above the docking port? The idea is to make that adjustable. As for not having a spotlight computer, consider trying to find one plexlight out of the 500 or so on your ship.
    8. ltmauve

      General Game Issues [Not Bugs]

      Has anyone else noticed that the top textures of blocks are mirrored left/right?
    9. ltmauve

      Texture Pack,

      They look more like embosses in a single piece of material than seams between different pieces. Also, the level of contrast is very high, so it attracts a lot of attention, and detracts fom the shape. Not to mention working with it (say, counting blocks) is more difficult.
    10. ltmauve

      TCDF Fleet page. - CDS Chrysaetos now ready!

      The TCDF needs to move people around. While we do have a small fleet of refurbished Isanths for long distances, many of our vessels do not have the docking space for them. In addition, TCD-HQ is leery on the use of the captured vessels, which could have booby traps, intelligence collectors, or...
    11. ltmauve

      Suggestions from the Calbiri chat

      So I was watching the recent chat with Calbiri and they mentioned a few things, and I had a few ideas. 1. Dynamic lighting/ lighting up other things. They mentioned having a spotlight as a one-per-ship/station deal, but what about as a hotbar item? That prevents a player from having a...
    12. ltmauve

      Suggestion/question

      So slaving the cannon would give you faster fire rates. If you wanted slow and heavy you would go for pulsar slaving.
    13. ltmauve

      wreaked ships

      Charge in FIire AMCs to deplete shields Launch KBs And decided to blow up a pod that got damaged while I was returning from an ODP deployment.
    14. ltmauve

      Want to be featured in the new Starmade Trailer?

      Likewise, most of the cool stuff I have is desgined around the new weapons
    15. ltmauve

      Texture Pack,

      My main complaint with the texture pack is the core texture. It looks like a loading icon. It\'s too perphial-looking, not central-looking. It doesn\'t even have a central point for itself. Also, there\'s a lot of visual weight moving around on it (and the enhancers, though the perphial-device...
    16. ltmauve

      Prebuild NPCs

      Thanks flying debris. Also, does anyone know any of the commands for getting the NPCs into a ship or gravity?
    17. ltmauve

      Rotator blocks and 2-part turrets

      How about a method as follows: A constrained turret docking port (only yaw, no pitch) and a cosmetic rotation block. What that does is rotate the apperance of some of the blocks of a ship to point the forward of the those blocks at the aiming point. Visually it creates the effect of a turret...
    18. ltmauve

      Sublimate Class Utility Vessel

      Cute little bugger. Looks good.
    19. ltmauve

      Sublimate Class Utility Vessel

      What part of \"utility vessel\" did you misunderstand? I\'m presuming it\'s the \"utility\" part, since you seem to understand what \"vessel\" means.
    20. ltmauve

      Rotator blocks and 2-part turrets

      The problem with this is that turrets are already the most vulnerable part of a ship, and splitting up the shields into two parts makes them more vulnerable. While cosmetically it would look better I\'m also not sure about the performance of having double the number of turrets.