Search results

    1. ltmauve

      Ships docked inside another ship destroyed.

      Could a check be added for when a missile hits a shielded target, to only damage entities that it has line-of-sight to? Not checking something block-by-block, but only once per entity?
    2. ltmauve

      New planet mechanic idea

      My main concern is someone trying to do an intercontinetial bridge and realizing that it won\'t work. Making sure all the \"contienints\" are seperated by water would also make things easier.
    3. ltmauve

      Ship Core Exit Point

      Also, could we not get shoved into the hull of our ships while exiting docked turrets? It\'s really annoying.
    4. ltmauve

      Suggestion for pirate ship use.

      If you\'re going to have a pirate titan spawn, you should also give it a bunch of escorts, becuase that would make it more fun.
    5. ltmauve

      No NPCs in an existing universe after upgrade

      You could replace some of the known shop sectors with saved sectors that have the advanced shops in them.
    6. ltmauve

      Cheating By Removing Blocks.

      One basic idea is that adding or removing blocks from a build block requires power. This also adds a penalty to having someone in a build block repairing your titan. Another idea is you would have to claim a station or planet before using it. Place down the build block, and some time later...
    7. ltmauve

      Thrust multiplier way, WAY, WAAAAAYYYY off.

      I noticed that I was getting reasonable thrust values for flat thruster arrays, and then the thrust (and power consumption) was going way up whenever I started adding blocks in the y-direction.
    8. ltmauve

      Charon - a WIP titan (UPDATE #4.1)

      I see the resemblance between the turrets. Also, a PD turret larger than the fighters it\'s going to be swatting? You sure about that? Seems more like an anti-frigate weapon, considering it\'s about the same size as a frigate.
    9. ltmauve

      Ship Core Exit Point

      Yeah, I have a few designs that also wind up with issues. So here\'s a proposed implementation: (warning wall o\' text) Rather than have the player have to go through and set all the exit points manually, the game will automatically attempt to put the player as close as possible. Except this...
    10. ltmauve

      Starfora And her ships

      The ships have nice lines, but they could be made a bit less bland. Painting the ship or adding some detailing would go a long way.
    11. ltmauve

      Star Trek(ish) Ships

      Not bad.
    12. ltmauve

      TCDF Fleet page. - CDS Chrysaetos now ready!

      This is the CDS Chryseatos Mutlirole Assult Cruiser. While still being geared primarily towards plantary and station assault with 4 nuclear launch tubes and a massive charge laser, the Chryseatos is also capable of providing ship-to-ship combat, fighter transport, and ground troop staging, far...
    13. ltmauve

      0.135 gravity bug

      I\'m getting something where when you are in the gravity of a station or parent ship, and you try to swtich to a docked ship, your gravity is turned off. You get a \"you switched to the gravity of \" message pop up in the upper right corner, along with a \"gravity neutralized\" message.
    14. ltmauve

      Sound/ shop design (aesthetics)

      In addition to better-looking shops, can we also have better-looking stations (both neutral and pirate)? I\'d be happy to do the work for it, and I\'m sure I\'m not the only one.
    15. ltmauve

      DFN HAMR Armor concept

      Here\'s my points: Yes, the technical skills of your art need work. Also, the proportions of the body seem too long. In terms of the armor itself, I feel the helmet desgin limits periphial vision and head movement too much. Those are really the only major issues, though the joints in the limbs...
    16. ltmauve

      Hypothetical discussion about a planet idea, can you find an issue ?

      Near the poles, there will be distortion. On the planet there is still the same amount of longitudal space as the equator, but there will be much less space on a sphere at the poles than the equator. Imagine trying to shoot a turret near the poles. If your shots are off by 10m at 85 degrees...
    17. ltmauve

      Capital Destroyer WIP

      You can see the family resemblance. Nice job on the smaller version, man. Also, aren\'t class names supposed to suggest the purpose of the ship? I\'d say that dreadnought is a term for a frontline attack vessal, not an escort vessel. Maybe \"Capital Destroyer\" as a class designation?
    18. ltmauve

      Hypothetical discussion about a planet idea, can you find an issue ?

      You never saw this being discussed? Really? This has been brought up countless times.
    19. ltmauve

      More interesting and balanced Thrusters

      Um, what? You said that your thrusters were going to be more balenced since larger ships will go slower. Except you basically said that as long as 20% of the ship is thrusters, it can go max speed. That\'s not a problem for large ships to get 20% thrusters.
    20. ltmauve

      Idea for a non-Sandbox style Server

      Sounds interesting. For blocks of certain values, you may want to use the gold/silver/bronze bars that are already in game, so no modding required.