So I was watching the recent chat with Calbiri and they mentioned a few things, and I had a few ideas.
1. Dynamic lighting/ lighting up other things. They mentioned having a spotlight as a one-per-ship/station deal, but what about as a hotbar item? That prevents a player from having a game-crashingly high number, but lets you turn it on/off and have a few. Light comes from the actual "computer," and the strength comes from the number of plexlights linked to it. Those plexlights will appear dark when the spotlight is off, and if a player attempts to activate them they will activate the spotlight. For stations, you could have an option to have shadow direction for the sector.
2. Docked ship floating. They mentioned the idea of having an option to turn floating ships on and off (on a port-by-port basis) I'd want to be able to change it to 1 as well as 1/2 or 0. Also, could we have it changable by the docked item through lua scripts? So I can script my turrets to point forwards and set their float to 0 when they finish shooting, and to set their float to 1 when they detect an enemy.
3. In the first Calbiri chat, he mentioned cosmetic "plume" blocks. Are those going to be able to respond to the motion (rotation and translation) of the ship? So my fighters will have lateral and vertical thrusters firing whenever I thrust sideways/vertically or roll?
1. Dynamic lighting/ lighting up other things. They mentioned having a spotlight as a one-per-ship/station deal, but what about as a hotbar item? That prevents a player from having a game-crashingly high number, but lets you turn it on/off and have a few. Light comes from the actual "computer," and the strength comes from the number of plexlights linked to it. Those plexlights will appear dark when the spotlight is off, and if a player attempts to activate them they will activate the spotlight. For stations, you could have an option to have shadow direction for the sector.
2. Docked ship floating. They mentioned the idea of having an option to turn floating ships on and off (on a port-by-port basis) I'd want to be able to change it to 1 as well as 1/2 or 0. Also, could we have it changable by the docked item through lua scripts? So I can script my turrets to point forwards and set their float to 0 when they finish shooting, and to set their float to 1 when they detect an enemy.
3. In the first Calbiri chat, he mentioned cosmetic "plume" blocks. Are those going to be able to respond to the motion (rotation and translation) of the ship? So my fighters will have lateral and vertical thrusters firing whenever I thrust sideways/vertically or roll?