#1: Separate function (hull, advanced) and color.
Think of deko plates on top of your hull.
#2: Merge Blocks/wedges/corners/penta/tetra.
Currently you can't fit all your blocks - not even just hull without plex and custom server blocks - in your inventory + hotbar.
Details for 1 and 2:
If you want to place a red wedge, it takes 50 "Hull L1" and "Color/Texture - Hull L1 (red)" (volume 1block = 100);
Requirements: Block(1/1=100;60), Penta(7/8?=87;53), Wedge(1/2=50;48), Corner(1/3=34;40), Tetra(1/8?=13;22)
#3: Make a deko block with a different deko on each side.
May be used inside 1-block thick walls to decorate 2 floors, so opposing sides have to be the same and give you 3 deko types for just 1 block type (good for: purchase blueprints with blocks)
Think of deko plates on top of your hull.
#2: Merge Blocks/wedges/corners/penta/tetra.
Currently you can't fit all your blocks - not even just hull without plex and custom server blocks - in your inventory + hotbar.
Details for 1 and 2:
If you want to place a red wedge, it takes 50 "Hull L1" and "Color/Texture - Hull L1 (red)" (volume 1block = 100);
Requirements: Block(1/1=100;60), Penta(7/8?=87;53), Wedge(1/2=50;48), Corner(1/3=34;40), Tetra(1/8?=13;22)
- Note: the second number is the surface area (base=10 per side) for the case you wanna know and ask "Why do we use volume for color/texture" - I think, it discurages design and RP (maybe can be a server setting...)
#3: Make a deko block with a different deko on each side.
May be used inside 1-block thick walls to decorate 2 floors, so opposing sides have to be the same and give you 3 deko types for just 1 block type (good for: purchase blueprints with blocks)