Search results

    1. ltmauve

      SCElite- UNSC Builds 'n stuff

      Well done with these. They are clean, accurate, and look good. Keep up the good work.
    2. ltmauve

      Sublimate Class Utility Vessel

      Tower style turrets. I like that. Also, do you have a shot of the drones?
    3. ltmauve

      Eye of Phoenix

      If you look at the turrets, you can see that the crystal is the front and the ring is the rear.
    4. ltmauve

      Pirate invasions and Homebase Vulnerabilities

      Let\'s also add energy to characters, which is used fire weapons. Adds some stratergy to using weapons, instead of just slamming fire continously. Could also be used by running and shields.
    5. ltmauve

      n o p e

      Maybe some sort of EMP type weapon, slave only. No damage, but shuts down systems for a certain period of time. So EMP mines, pulsars, cannons, beams, and missiles. No slaving it with anything else, EMPs only have a chance to shut down a system, based on what fraction of the ship is the weapon.
    6. ltmauve

      New shield regen system

      Shields do regenerate under fire. I don\'t know what you are talking about with shields not regenerating. Also, when was the last time you saw a fighter take down a capital?
    7. ltmauve

      Pirate invasions and Homebase Vulnerabilities

      Very iffy on the entire \"handguns can destroy anything\" part, I would prefer some sort of breeching charge mechanism (slow, blast radius, limited range) to do that instead, Possibly even limited ammo for that. Basically I don\'t want pirates or players to just bypass every single corridor with...
    8. ltmauve

      Void Temple Station Project [Updated 2/23/14]

      Nice. I like the \"regeneration tank\" room.
    9. ltmauve

      Pirate invasions and Homebase Vulnerabilities

      Well this would be interesting. I like it, but a few thoughts. a) Having the faction module be a core is kinda weird. Better just to keep it as a faction module and have it be the target. b) Maybe the pirates shouldn\'t automatically go to the faction module. Maybe they have to search for it...
    10. ltmauve

      BB: Add power drain and build/s limits and limit build-point storage on objects

      So let me get this straight: Stations (and maybe ships) get a new property known as build points. Build blocks provide build points, at a power cost. And how exactly are build points translated into whether or not a build/remove goes through?
    11. ltmauve

      Texture Pack,

      If you\'re adding more deco blocks and some of them are monitors, I feel it would be better to put the monitors as the default block textures. However, I do like those textures and would probably use them for custom decorations of my own.
    12. ltmauve

      Custom AI Factions

      So you\'d have a folder /data/factions, and in it would be individual folders for each faction, with blueprints, descriptions, and maybe behaviors in each one. The default game could come with a trading guild and pirate faction, and you could add your own. As far as making customized ships...
    13. ltmauve

      Mosiurm Weapons Manufacturing AVS Cruiser

      I like the use of a vertical desgin. PS f6 will let you take a screenshot of the game without HUD
    14. ltmauve

      The Trolling Empier

      Part of the troll, man. He gotcha
    15. ltmauve

      Prebuild NPCs

      I'm using the prebuild, v .105, and I have no idea how to get AIs. Apparently there's supposed to be an NPC at the shops, but I haven't seen any. And yes, I know this is probably a facepalm offense
    16. ltmauve

      Possible armour fix

      Has merits, I would say. I think the number of time missiles should be calculated is based on the radius - the radius is halved each time, and if the radius is less than 1, it stops. If the missile breaks through, the radius is halved again and it is treated like a normal missle impact, with the...
    17. ltmauve

      New to Starnade-- How do I Connect Anti-Matter Cannons?

      Were you selecting the cannons with c or v? v links blocks to controllers, c selects a controller to link to
    18. ltmauve

      TCDF Fleet page. - CDS Chrysaetos now ready!

      With the development of new fabrication techniques, the hull has been completed. In addition, the 8 standard turrets on the Merlin have been scrapped, used as target practice, and left to explode, in light of concerns about their long-term sustainabilty as the main turret in use of the TCDF...
    19. ltmauve

      PuddleJumper (Stargate) By Trigera

      Go\'uld transports are called Tel\'tak Zats are the Jaffa stun weapons
    20. ltmauve

      Turret rotation

      Turrets, when c is pressed, snap to face front, in exactly the same way ship does, even if the turret location does not allow it, then snap back immediately when the key is released.