Search results

    1. CyberTao

      Ship Contiguity

      There was a reason I put quotations around it, I do the same for the 'Muh Immersion' and 'Muh Realism', as well as 'Muh Rofl-Wafflez'. The argruments are not my own, but rather common ones that are shared by a significant part of the community (not the majority though, we have no majorities)...
    2. CyberTao

      Ship Contiguity

      Look at all these people who have the gull to say what you can and cant build in a sandbox. Maximum Kek to you sir.
    3. CyberTao

      Ship Contiguity

      It's not receiving hate. It is an option in the config (albeit buggy and needs more attention someday, probably when they are focusing on removing the dependence of the core), people just don't want to see it checked as default I believe. Change the idea of the thread to "Thruster revamp" or...
    4. CyberTao

      Ship Contiguity

      He's not talking about separate entities, he's talking about 1 entity that is separated. Like a ship that has a free-floating warp ring or one that just got blown in half, yet the front end is mysteriously still held in place by magiks. Basically break-off.
    5. CyberTao

      Single Player and Faction Points

      If you're feeling gutsy, you can try and edit the config file for that. Starmade/Data/config/FactionConfig.xml
    6. CyberTao

      Ship Contiguity

      That option exists for a reason, it's for those that want it. It's legit what you are asking for, it's just unfinished more or less. The game is alpha, meaning some parts don't work, it's buggy and unoptimized, and core features are missing. At the end of the day though, both Break off and...
    7. CyberTao

      Flight

      I watched 2 of those so far, 2nd and 3rd one. 2nd doesn't count as an argument, it uses propellers in space. Made me laugh a little. 3rd one, I can see what you mean, but you seem to be falling for camera tricks. Making the Camera pan around as a fighter turns, without anything on screen to...
    8. CyberTao

      APRIL FOOLS -- Moderator Promotions

      I sincerely doubt chat is capable of doing such things in a civil manner. I dunno, things taste different to different people.
    9. CyberTao

      APRIL FOOLS -- Moderator Promotions

      I feel sad because all the chaos happened while I was away. /cri
    10. CyberTao

      Activate Turret AI using logic

      Well they are supposedly redoing turrets with the next major update (Probably v0.20), and apparently somewhere in the Dev blog I assume (found under news), there was a mention of wireless Logic (remote signals I believe). If Logic can be made to toggle BobbyAI on/off when connected to it, you...
    11. CyberTao

      Ideias metal slug

      Jorge has translated him before, seems to be some cases of typos and/or slang and contractions that throw off translators from what I remember. That said, the ideas in this thread seem interesting.
    12. CyberTao

      Material energy synthysis - An alternative to mining

      I don't doubt people can make lovely large stations, I've helped to try and make a few before (needless to say, even the 1100 x 1100 x 600 station probably wouldn't have reached the billions in regen). But a nice station takes effort and work, for those wanting to exploit it for free and easy...
    13. CyberTao

      Material energy synthysis - An alternative to mining

      It sounds interesting (kinda) for MP, but I don't see how that would be all that enjoyably in SP at all. MP and SP both need to be considered. and faction points were said to be tradable at some point in future update (as well as being able to get them from NPC questing). Though, if you were...
    14. CyberTao

      Activate Turret AI using logic

      I think the only problem with that is that logic will undocked when connected to a turret module currently. You could always use the structure tab (Delete) to deactivate AI.
    15. CyberTao

      How much did the game progress?

      Some people want things to do. The listed features are good for building and crafting/pvp balance, but have absolutely no real appeal to a person who wants to go explore and find things (PvE mainly). With Starmade, you basically have to make your own amusement with what we have for...
    16. CyberTao

      Recognized by Council Auto-buy for blueprints?

      Blueprints aren't intended to be carried around and spawned from your inventory forever, half of the system is based on the (Not yet added) shipyard, which would allow you to set up automated factories to make all the blocks you needed without having to go and manually craft X of Y and insert...
    17. CyberTao

      ElwynEternity Starmade server

      If EE has reset, I can imagine everyone and their grandmas' are out planet mining. I can imagine the server crying.
    18. CyberTao

      Vertical firing lock-on missiles on logic

      The direction the ship is facing when docked is the direction it can fire/lock in. If the missiles fired out of the top of the docked ship, it will still fire out of the top while docked. Fixed docking styled turrets are a tad more complicated, and more picky with targets I find, so beware of that.
    19. CyberTao

      Vertical firing lock-on missiles on logic

      You can do that, I do. But they are basically the same as turrets in how they fire, they just don't turn, meaning they only fire in the direction that the core is facing (can still get Vertical firing, but not in the way you want it). I can't really think of a way to get it to fire the way you...
    20. CyberTao

      Link Servers

      I find it hard to believe 2 server hosting companies would be willing to send information back and forth to each other. It is a business, and I'm not sure how they would think about having to share data and such with a competitor. If you make it client side, there will be exploits and such...