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    1. CyberTao

      SMEdit and Steam

      All games installed by steam end up in Program Files/Steam/SteamApps/Common for me. I don't use steam, so I don't know where it is, but if you get the News screen part of the launcher, you can go to options > install settings to see where it is installed. Also, SMedit as shown in MF is probably...
    2. CyberTao

      Faction balls!

      I know he was involved, but I honestly never knew if he was ever in DFN, or he was just working with someone who deflected from DFN. All I know is he was with a few other people.
    3. CyberTao

      Faction balls!

      I believe that was when one of the DFN officers left and destroyed a TE ship loaded with cargo, and TE blamed DFN because he was still listed as an officer and such on their forums. Think it was on Nass, and they called their faction Starfleet, and I remember that because Ridik.
    4. CyberTao

      How to build a good anti-missile defense turrets?

      Only Cannons can hit missiles. Beams, pulses and other missiles just pass through them. They deemed the hitscan of beams too powerful I believe. No, I do not believe it does. The radius would be too small to hit any other missile 90% of the time anyways. 2 cannon blocks and 2 computers (1...
    5. CyberTao

      Starmade and Degenerate Strategy

      Sometimes I don't even know. I confuse myself inside my own head and sometimes even contradict myself, so I just babble it all out. I rarely get a response when I do though, since I don't think anyone understands how to respond to it. But that is my entire thought process on Weapon...
    6. CyberTao

      My first Steam purchase.

      If you do find issues with the tutorials, be sure to point them out. They were written and checked by people who have played the game for a while, so some terms or explanations that may make sense to us might not mean anything to newcomers. One of the pitfalls of being a veteran of a game.
    7. CyberTao

      Starmade and Degenerate Strategy

      I think the reason people do not know this is because it wasn't like that originally. It caused concerns and eventually it was silently brought over to make effects count I believe. It would be a joke otherwise, especially for Ion and Overdrive if you think about it. Give up 1/3 (or even 1/2 if...
    8. CyberTao

      Starmade and Degenerate Strategy

      I'm more looking towards the HP system for the missile OP-ness fix I guess. With it is a Ship-wide Armour Migration system (I dunno what to call it), which I had heard Cal talk about a few times. The more hull you have, the more damage gets shaved off a projectile when it damages Armoured blocks...
    9. CyberTao

      Starmade and Degenerate Strategy

      I'm not quite sure you grasp the concept behind the support/slave systems. They were made in away so that you do not need to go 100%, you could tweak the values to get the reload/damage/speeds/etc you wanted out of your weapon. If explosive was set to a max radius of 10 for example, 50% support...
    10. CyberTao

      Starmade and Degenerate Strategy

      Most of the foot notes and info in the configs were made by Calbiri I believe, Schema may have just decided it wasn't worth all the work to change it currently. They probably aimed for 10, found out it doesn't work, and decided to leave it as such for now. The note was probably made to let us...
    11. CyberTao

      Starmade and Degenerate Strategy

      I've poked around with enough people to know that the engine currently can't seem to do more than 1. If it was intentionally capped at 1, why is the value set to 10?
    12. CyberTao

      Starmade and Degenerate Strategy

      The problem is that Cannon/Cannon can not have any lower DPS. At 5 dps per block, and 10 shots per second at 100% support (2 block minimum), you get 1 damage per shot. Starmade rounds down from what I heard, so any lower and you effectively make the weapon useless below a certain size. If...
    13. CyberTao

      IMPORTANT: for the upcoming turret update

      It's mostly a byproduct of collisions I would guess. It's normally only an issue if you are trying to patch up damaged stuff, or your building style is all over the place, but would be nice to see some coded exception for docking.
    14. CyberTao

      Starmade and Degenerate Strategy

      If the spread of shotgun weapons weren't so shit at moderate ranges, I could use them as a turret. Change it from depending on the AI's bad to accounting for a pilot to try and dodge for example. Also, Damage pulse already has a reduced DPS, it gets 0.5 DPS/block. /Nitpick I think the idea of...
    15. CyberTao

      Compression Blocks

      As for the OP, I know there is a capital ship system being thought about by the Devs, things like trading speed for station-only blocks like factories and a new hyperdrive. Things like increased mass and slower speeds won't be much of a balancing thing for ships that already can't move. Just a...
    16. CyberTao

      Starmade and Degenerate Strategy

      When you say it like that, it makes me feel like the explosive defensive effect should be able to reduce missile craters as well, which would honestly be nice. Another counter to missiles, one to reduce the damage taken when hit to some extent. It's an idea at least.
    17. CyberTao

      Starmade and Degenerate Strategy

      That does sound kinda nice, so long as they don't go more than 3 blocks most times. I'm mostly wary of defensive effects in this case, because if it is too strong then passive punch would be almost a requirement for PvP, instead of being part of a specialty or counter ship. Though I suppose...
    18. CyberTao

      What are you putting in your space stations?

      Above all else, you need a garden with a good view. Makes a great place to bring guests/friends and take screenshots/etc.
    19. CyberTao

      Starmade and Degenerate Strategy

      Mega, I'm pretty sure you just described the Missile Staging system used for calculating damage, gradually increasing radii to get around Lag, and a set damage % value per Radius. The only part you are missing is where it stops if all blocks in the past Radii were not destroyed. Missiles are...
    20. CyberTao

      The Vaygr Empire "To Dominate & Control" [Apply here]

      It does seem a tad bright. Try putting a layer of tinted transparent blocks over top, darken the glow some. I think the darker Crystal hulls might do the trick, or you could try with some Ice, Mattise and a dark backdrop.