Material energy synthysis - An alternative to mining

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    Blocks from nothing = bad. Sources of free stuff that people can fight over (automated planet mining) = interesting/fun/productive.



    Yep. Without scarcity there can be no economics.
    I have never seen a fight over material resources, ever. It is not worth loosing a ship when you can simply expand into another system or galaxy. Especially on the more resource scarce servers. (Or when you spent several weeks mining in order to spawn it)

    Most of the fighting we do seems to be over systems that have strategic locations. (close to spawn, adjacent to enemy faction territory etc)
    And i would personally rather see a larger focus towards exploration and combat instead of resource harvesting.

    I would also rather see a technology based economy than a ore based one, most of the point of moving into space is the access to literally infinite resources. (Like it currently is in starmade, the problem being it simply takes too much time gathering resources to make anything pvp-worthy that most players just give up and move to a server with credit-based blueprints instead, or they build doom-cubes instead of the nice ships they designed in creative mode)

    A system where skilled players could develop technology and sell it for resources would be perfect. (ship layouts, automation scripts, weapon systems etc)

    My solution would be, remove all current asteroids and replace them with two different types.
    Have one common asteroid that gives you a generic ore which can be utilized to craft any type of block. The other asteroid is the one people will be fighting over. Mining this second type will give faction points and credits, and it will only spawn in very special systems. (for example a star-nebula area)

    This allows people to make the ships they want to build, and also creates a need to control certain systems to gather points for their faction.
    And as a bonus it also frees up block-IDs that are currently used to represent the diversity of asteroids and ores.
    And as the final bonus, it gives value to exploration, as the valuable asteroid is extremely rare. (now the only really valuable asteroid is larimar, which you can find simply by utilizing the galaxy map in order to find large-orbitals)


    To make this second asteroid valuable, faction points also need a increased value, for example use faction points to hire a pirate fleet which can attack a enemy system.
    Could also have "artifacts" that provide this same reward.

    Imagine ships in orbit over a planet, and on the planet surface a ancient temple is located.
    Now imagine bounty hunters fighting inside the temple to get the artifact for their faction.
    Adds a whole new level to out-of-ship combat.

    Also adds more useful ship categories, now people usually have mining ships and battleships,
    but with this system people would also create scout-ships, and infantry-support ships.

    Tl;dr: Starmade is a amazing sandbox game, please don't turn it into just another EVE clone.
    (I also feel this idea would open up the game to a broader public, instead of just us who spend far too much time playing :p)

    Edit:
    Had some time to think, and this suggestion may lead to gigantism.
    A solution to this, make very large shipyards appear on the galaxy map, this way you would be alerted if the enemy faction begins production of a titan.

    Also a time delay on shipyards would give you time to attack the shipyard before the titan is complete. For example the yard takes 1000 blocks every hour from your factory/storage, but you can enhance the production rate by adding factory enhancers up to a certain hardcap.
     
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    While I have never played EVE, I would have to agree with LeifRoss. I want to be a part in making a unique (and I emphasize "unique") game. I have not been playing SM for that long either, but i like what i have seen thus far. Lets not change it too drastically, shall we? I just wanted a new way to get resources people need, perhaps when uneven resource distribution is implemented.

    EDIT: And yes, we might be spending too much time playing this game. ;)
    [DOUBLEPOST=1427854171,1427851182][/DOUBLEPOST]However, I was proposing that it be limited by the energy cost and speed at which it created the material. And the energy cost would make it so that it would not run on just any station... It would have to have a dedicated power station. The only reason I come up with this is because I don't have access to planets on the server i am on now, due to the tremendous LAG that comes from approaching one in a large ship. I am waiting for the devs to come up with a fix, to see if this was the only thing the admins had against going near a planet. However, even if i do achieve getting access to a planet, There is only one resource I wont have much available of, and that's larimar. So, How do you suggest I get that? Shops dont have an infinite supply, and it is ridiculous how hard it is to find the asteroid. And besides, unless planets start respawning, I dont think I will get many shield caps out of them. Agree?
     

    Valiant70

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    While I have never played EVE, I would have to agree with LeifRoss. I want to be a part in making a unique (and I emphasize "unique") game. I have not been playing SM for that long either, but i like what i have seen thus far. Lets not change it too drastically, shall we? I just wanted a new way to get resources people need, perhaps when uneven resource distribution is implemented.

    EDIT: And yes, we might be spending too much time playing this game. ;)
    [DOUBLEPOST=1427854171,1427851182][/DOUBLEPOST]However, I was proposing that it be limited by the energy cost and speed at which it created the material. And the energy cost would make it so that it would not run on just any station... It would have to have a dedicated power station. The only reason I come up with this is because I don't have access to planets on the server i am on now, due to the tremendous LAG that comes from approaching one in a large ship. I am waiting for the devs to come up with a fix, to see if this was the only thing the admins had against going near a planet. However, even if i do achieve getting access to a planet, There is only one resource I wont have much available of, and that's larimar. So, How do you suggest I get that? Shops dont have an infinite supply, and it is ridiculous how hard it is to find the asteroid. And besides, unless planets start respawning, I dont think I will get many shield caps out of them. Agree?
    If you lag, reduce the "segments drawn" setting in your graphics settings until your frame rate is reasonable.
     

    CyberTao

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    Have one common asteroid that gives you a generic ore which can be utilized to craft any type of block. The other asteroid is the one people will be fighting over. Mining this second type will give faction points and credits, and it will only spawn in very special systems. (for example a star-nebula area)
    It sounds interesting (kinda) for MP, but I don't see how that would be all that enjoyably in SP at all. MP and SP both need to be considered. and faction points were said to be tradable at some point in future update (as well as being able to get them from NPC questing).

    Though, if you were able to trade FP points to NPC factions for 'favours', you may not need to change asteroid spawning. If you consider FP as a political resource, you could push to make it so you could trade some to an AI faction, and they would provide something in return, maybe a ship? Maybe a gift of ores and blocks to your faction's homebase? Could also be needed for doing alliances/NAP/declaring war/etc so to somewhat differentiate PvE and PvP players somewhat.


    Anyways, the biggest problem with creating ores from oodles of power, imho, is that it rewards those that do not play. Sectors will unload when there is no player nearby (to reduce RAM usage), meaning that unless a person stayed in or near the station at all times, the factory would shut off. At the end of the day, the ones who would benefit most from it, are those on MP who stick a bot or alt in the base and just leave it there all the time. It just does not seem like a good system, even disregarding balance, and would probably end with botters making dozens of Doomcube-esh Stations to exploit it in the background.
     
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    If you lag, reduce the "segments drawn" setting in your graphics settings until your frame rate is reasonable.
    Its not just my lag, The server is also lagged to hell... disrupting everyone connected. That is why the admins on this server have banned coming near a planet with a ship over 2500 blocks big. They have also banned the destruction of planets, so I cannot mine them either way.

    It just does not seem like a good system, even disregarding balance, and would probably end with botters making dozens of Doomcube-esh Stations to exploit it in the background.
    There are people that can make decent non-cube stations that can rival the power generation of those doom-cube things. I know if i try my hand at it, I probably could. And idk what botters are. (I know this is probably not your point though...)
     

    CyberTao

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    There are people that can make decent non-cube stations that can rival the power generation of those doom-cube things. I know if i try my hand at it, I probably could. And idk what botters are. (I know this is probably not your point though...)
    I don't doubt people can make lovely large stations, I've helped to try and make a few before (needless to say, even the 1100 x 1100 x 600 station probably wouldn't have reached the billions in regen).

    But a nice station takes effort and work, for those wanting to exploit it for free and easy resources, that effort is not needed. A botter is just someone who uses a bot to preform a basic task (like logging when when kicked), meaning that with 6 alts and bots, you could use 6 massive system blobs of a station generating resources while you are not playing. I don't like that, resources should be something gained by playing ideally, not sitting around and going afk for hours.
     
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    I am now going to let the devs decide whether to accept this idea or not... I no longer care. I was just after an easier way to produce resources... I think though... I will try getting another idea through... But i need to be sure to give proper credit to the person who's idea it was. Something similar to the bobby AI, but for mining.