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    1. CyberTao

      The Turanic Raiders

      Ya sure the faction isn't just dead mate? If it's been months, they honestly don't care enough or aren't active enough to care.
    2. CyberTao

      Missile blast radius/power calculation

      Stages are the fancy and correct term I think. I don't think Starmade is capable of doing proper damage reduction and spread/etc, instead, it does X damage to all blocks within a certain radius, if all blocks are destroyed, it moves to the next ring with a calculated percent of damage. I think...
    3. CyberTao

      Here is why we must change current meta

      Not quite, last I heard, Cannon/Beam gets it's full damage again, but uses more power, which is a bit more usable, and I believe missile/pulse has a reduced DPS, due to issues with it's high alpha. Other than those 2 exceptions, it should be 5 dps/block and 10 power per damage on all weapons but...
    4. CyberTao

      Extending Ship Shields to Turrets- A Solution

      Some people are desperate to have any advantage, hence doomcubes. docking enhances aren't actually all that limiting if you think about it, since you only need 1 block for +2 docking box dimensions, I actually once made use of that while playing with broadside concepts, ending up with a ship...
    5. CyberTao

      Here is why we must change current meta

      If any cannon weapon is doing more or less than 5 damage per second per block, it's probably a bug or a custom config. Faster weapons do less damage and slower weapons do more, it should all balance out to the same dps though.
    6. CyberTao

      Starmade- At its worst moments - Post your images here

      Looks like something pooped out of a trash compactor.
    7. CyberTao

      Extending Ship Shields to Turrets- A Solution

      I personally argue that homebases shouldn't extend protection to fixed docked at all, but it is needed ingame because honestly, the community doesn't seem mature enough to leave stuff alone when they really should. That said, if people made proper docks and proper base defenses, it wouldn't be...
    8. CyberTao

      Extending Ship Shields to Turrets- A Solution

      Because fuck modular ships? No thanks. A turret is a turret, it's the same whether it's on a ship or a station, makes perfect sense to me, just like how a naval ship irl can still fire while in a dock. Probably not suppose to, but they can.
    9. CyberTao

      Extending Ship Shields to Turrets- A Solution

      There is a key exploit you may have missed, your system only accounts for turrets docked to the main ship, but does not count for the turrets docked to ships docked to the main ship. With some proper design, you could easily build a plate which would house a dozen or so small turrets to embed in...
    10. CyberTao

      MP servers

    11. CyberTao

      Extending Ship Shields to Turrets- A Solution

      I thought the main reason people wanted shared shields was to protect their smaller turrets en bulk. A pair of turrets is easy to replace, the biggest gripe is when 10 or so PD turrets get shot off and need replacing. Might just be me, but I think what you suggested is the opposite of what...
    12. CyberTao

      Change Punch or Piercing to make empty space inside Ships desirable

      I feel like this would kill whichever effect was changed. The amount of effort needed to make the effect useless is dangerously low, so much so that it would only be effective against people who do not know the mechanics, or 'old' ships which have a lot of solid sections (old meaning pre-change...
    13. CyberTao

      A Shipwright's Alpha Game Rant

      I always thought the plans for changes to turn speed/strafe speed/Titan-fighters were in the stickied thread in General, did something happen late in the thread that made it invalid or is it just being ignored? I dunno about you lot, but strafe speeds are far bit more serious state than turn...
    14. CyberTao

      Weapon/Shield/Power Tiers - Fighters Make a Comeback

      You should try poking the block editor for making new blocks, the configs only change existing ones. Block editor is on the 2nd launch screen (settings and such) under Modding at the top last I looked.
    15. CyberTao

      ElwynEternity Starmade server

      Chances are, most of them don't even bother to look at forums or such unless you point out something that may interest them. My suggestion is to yell at people in directly if you want them to vote.
    16. CyberTao

      Heath shields

      That's an issue with OpenGL I think. everyone has it. That said, stars aren't that hard to spot. Check your heading before you star flying, and when you turn after entering a star system. Could also use Buildmode to look around your ship while flying, it's what I've always done.
    17. CyberTao

      Beam weapons.

      Is it double? The config sets the value to 2, but almost all of the values in that section have an implied +1 add onto them from what I learnt (Given that we have values of '1' after all).
    18. CyberTao

      NP Cobalt Royalty [EVE themed PVP faction]

      Death hug? Looks like a death hug to me.
    19. CyberTao

      Extending Ship Shields to Turrets- A Solution

      Last time I checked, they didn't fire through the main ship. They used to once upon a time, but it was removed. If you get in a turret and fire missiles at the mother ship, the missiles should fly off in a random direction (or at least they did last I checked). Never say people won't because it...
    20. CyberTao

      Starmade App?

      I think Comr4de already called him out for that, he just prefers to do it like that.