Search results

    1. CyberTao

      Starmade and Degenerate Strategy

      Nerf Cannon/Cannon range. That's an opinion I had for a little, most problems (large arrays on capitals), could probably be circumvented by just not letting Cannon/Cannon have the same range as everything else. Bring it down to around Beam range, since those weapons also have the ability to rekt...
    2. CyberTao

      The Aethi Imperium //Now recruiting!\\

      It was an application once upon a time, he withdrew it and applied elsewhere it seems. *pats back*
    3. CyberTao

      Emp and a possible change

      I'm gonna have to ask you where I said that. I said fighters are designed to be sustainable, which means very little excess power, but always enough for it's purposes, not that it's our place to tell people how they can build anyways. If you build a ship that has many times more power than it...
    4. CyberTao

      Emp and a possible change

      Power tanks are not effective at all on fighters. You are at least doubling the size of the ship if you try to have it save power to last it 3 seconds, then in returns needs more power regen and tanks to account for the larger mass (thrust and effects). Fighters burn a lot of power for their...
    5. CyberTao

      Emp and a possible change

      That is Ion, not EMP. Ion doubles the DPS against shields, and increased Pulse by 20 because it originally had 1/10th of the DPS compared to the other weapons (0.5 DPS/block). EMP is definitely 11. The Idea of EMP is to attack energy storage. Power is hard to maintain for larger ships, as...
    6. CyberTao

      How do you build good anti-titan weapons with last month's changes to weapon effects?

      I don't know how hard it would be to fix explosive, but I hope they do someday. It wasn't even all that bad with rapid fire weapons or beams I hear, just useless with heavy hitting weapons. A few balance changes have felt odd before, but at least we have the ability to correct them ourselves now...
    7. CyberTao

      How do you build good anti-titan weapons with last month's changes to weapon effects?

      Did you know explosive effect is set to 10 in the configs? There is something in the engine that is hardcapping it to 1 right now. The reason punch and pierce were nerfed was to bring them in line with explosive, since apparently explosive was vastly underused due to it's issues. The thing is...
    8. CyberTao

      Emp and a possible change

      42.6 mass is 426 blocks iirc, which should be 2130 Damage per Second, since almost all weapons do 5 dps/block (Missile/pulse is the only exception, and it does less). From there, 100% EMP support should be 11*DPS, so 23420 points of damage (The configs say '10', but there is an implied +1 for...
    9. CyberTao

      More hull colors

      That has to do with block byte size I believe. Right now, colours are just assigned from a texture based on the block ID, if you were to make it so you could change the block's colour, it would have to be in the data values I believe. I know we probably won't ever get RBG colour selection, but...
    10. CyberTao

      Nova Fleet Dynamics Build Server- Build, Play, Explore! [Whitelist]

      Killed? By heat seekers? Did someone make a mess and not clean it up? I blame Debbie. Edit; Oh, I was Wrong. Jaaskinal ... it went off. I moved it to 250, 220, 225 for the time being. Do I even wanna know? Peekie30 Spawn should be clear now.
    11. CyberTao

      Nova Fleet Dynamics Build Server- Build, Play, Explore! [Whitelist]

      206.217.143.115:57921 You probably wont find it on the launcher's starter list, since it is whitelisted and not open to everyone.
    12. CyberTao

      Gauss Cannon / Magneto-Cannon, anyone?

      Where we finish cooking half baked ideas over our fully baked potatoes. I mean overheating CPUs.
    13. CyberTao

      Dreadnaught - Guidelines (Help!)

      Needs more Dakka. Other than that, "Dreadnaught" is too vague, if you posted a picture and listed the dimensions/etc (I assume mass is irrelevant because it is unfinished?), some of the more experienced players could eyeball you some estimates and benchmarks.
    14. CyberTao

      More hull colors

      Well, there are a lot of IDs put aside for modded blocks, a mod pack which adds in new colours and shades would be nice for this. Virid pointed out that there is a lot of shades that would be nice, but we don't have the IDs for all of them, and just picking a few here and there doesn't seem...
    15. CyberTao

      [64x64] DirtySpace

      Still say it could use eyebrows, even just as a gag alternative.
    16. CyberTao

      Gauss Cannon / Magneto-Cannon, anyone?

      You would need more than a long reload to counter the OP-ness, you'd need an active-charge like Jump drives and something that prevents people from charging into battle pre-loaded, high-alpha is already enough of a problem. I don't actually support the idea at all, just pointing out something...
    17. CyberTao

      Ship Contiguity

      As it currently is, as soon as the blocks get updated, the ship notices they aren't connected and disconnect. Bottom line would probably be correct though.
    18. CyberTao

      New Dev Build

      It does, but it can still be used with other buttons. Tab + G disables the GUI after all, and Tab + . will refresh your configs while playing (good for those editing them). Wouldn't surprise me if they did have a Tab based shortcut.
    19. CyberTao

      Atmospheric Ship Damage + Alternate Starting Criteria

      They would need to make atmospheres bigger as well then, cause they are a tad too shallow for that as is I think.
    20. CyberTao

      Atmospheric Ship Damage + Alternate Starting Criteria

      If you go into Server.cfg, I'm pretty sure there is options to change the spawn sector, as well as adjust the point locations within the sector. That only applies to a ship trying to move at higher speeds through the atmosphere, just taking damage for being in atmosphere (Which is small) would...