Search results

    1. StormWing0

      Trade party restocking player shop...

      Well a config option to turn on the Trading Guild Restock of player shops would be nice to have we should have to do something first before we'll get that. Say you go to a TG shop or station and order a trading party from the selection. You put in the sector coordinates of the shop you own is...
    2. StormWing0

      Planned Missions Based on NPC Type

      Here's an idea make the tools for us to cook up any kind of mission or quest we want to and let us help cook up the various quests and stories. :) It'd save you a ton of headaches down the road and you could put in things as defaults that could be removed and replaced or added onto.
    3. StormWing0

      Secondaries used as effects for primary weapon combos?

      I've noticed a lot of people wanting salvagers as an effect so I figured why not extend this idea to all secondaries to where their defensive mode is what they are now but when but when used as part of a Primary + Primary + Effect Combo they take the Effect slot. Basically you could end up...
    4. StormWing0

      Contested Faction Area Control/Faction Beacons

      Could also make it a sort of Computer/module type thing where it has to be built into a specific shape. The Wargates are circles, the shipyards are arches, maybe the Faction Beacons could be some form of shaped box. ??? O_o This box shaped setup could be used to scale the size of the area...
    5. StormWing0

      Read by Council Salvage as an effect

      Why not make all secondaries both as they are but when slaved to primary weapons they come in as effects? :) As for the details on how they'd apply their effects lets think a little more. :)
    6. StormWing0

      Constant rotation.

      Odd I could swear that connecting the rotator to activation blocks let change the rotation in 45 degree increments. While connecting a speed controller to activation blocks and than to the rotator lets you change the speed of it. Not sure if they've made it simpler yet though.
    7. StormWing0

      Planned Missions Based on NPC Type

      Oh yes forgot about that soul crushing boredom. X_X Also making it so if the ships spawned for ship escorting that have jump drives use them to get to their destination if they need them would be a nice idea, and just have a displayed timer(s) for the charge(s) on the drive(s) so we know when...
    8. StormWing0

      Salvage Beams As Weapons

      What it boils down ti is what we've been saying, Salvagers salvage things but don't blow them up, weapons blow crap up but don't salvage them, if there was something that'd do both we'd all be using that to levels that would make you change you tune rather fast. The only reasonable combo of the...
    9. StormWing0

      Planned Missions Based on NPC Type

      Well there are several types of escort missions that could be done in fun ways. In the case of escorting a fleet, the objectives that have to live to the destination would have to be large enough on the Structure, Armor, & Shields levels to live to their destination consistently though or the...
    10. StormWing0

      Turrets... how?

      I'd just toss a mass enhancer or 2 on the base of the turret and some on the ship itself just for grins to see what happens.
    11. StormWing0

      Any servers having issues with the AI not Spawning?

      Isn't the nav range 3 sectors? Feels like 2 right now on the server I'm on but I know full well we could see out to beam missile range on the nav before. O_o The AI ships spawned in that way normally start heading for the station or event target that spawned them even if they are out of firing...
    12. StormWing0

      Any servers having issues with the AI not Spawning?

      hmm, well I'm building a movable Beam Missile Nest that can be towed to wherever it needs to be. :) Might help for finding those fodder.
    13. StormWing0

      Any servers having issues with the AI not Spawning?

      Just wondering because since the update I haven't seen a single pirate or trading guild spawn and wanted to check if anyone else's servers had this issue. If you managed to fix it how'd you do so? :) In any event going to pester the bug section again to see what's up.
    14. StormWing0

      Questions about warheads

      The Inner Ship remote is logic as well and can be connected to the same things any other logic can be.
    15. StormWing0

      ZimmTech: Pirate Fleet Competition [Awards Announced]

      lol if it makes you fee any better I opted for doing a sort of external room and hallway setup since making an internal one would balloon the Loot Pinatas to insane sizes.
    16. StormWing0

      Overwhelming point defense

      lol my computer even sees that many missiles in my general area and it NOPEs out of the game. XD It's one of the reasons I fight using traps, AI, and logic. So I don't have to be around to play with all that. :)
    17. StormWing0

      Has single player been fixed yet?

      Yep the devs just nerfed things that were broken but even I agree there should be a way to set some of those single credit prices higher than 1 for NPC Shops. :)
    18. StormWing0

      Has single player been fixed yet?

      Funny thing is right now single player is coded in such a way it is basically a solo multiplayer server. XD
    19. StormWing0

      Has single player been fixed yet?

      Funny thing is while there is a logical way to solve the issue and it looks wonderfully and very able to solve the issue on paper, in reality it could go down the drain and take the game with it so darn fast it isn't funny. You've got to account for things like cost, time needed, permission to...
    20. StormWing0

      Salvage Beams As Weapons

      I could see a case for allowing salvagers being used on normal weapons to give them a salvager effect so they picked up destroyed blocks rather than just outright destroyed them but making the salvager itself a weapon isn't needed.