*Spawns several of an early version of a missile firing loot pinata and crashes game due to too many missiles* Yep that's a nope moment if there ever was one. :oops:
Depends on how you build your turrets and the server settings. I've always built my turrets to account for 25% to 100% of the power needs they have if it is reasonable to do so on the turrets. Even PD turrets have small power reactors and shield rechargers on them. :)
Was working on a mining turret and using a normal Beam/Cannon combo to aim it and the beam fires off sometimes in 90 degree angles from where the turret is facing. O_o
Basically before most fight it is a lot of R&D of scouting and hunting for things. As for fighting players, don't fly something on a PVP server you can't afford to lose and exploit anyone flying something they can't afford to lose. :)
The beam itself won't collide with anything other than another teleporter. What would collide is a bullet that looks like a missile flying along the beam that comes out about 1/4th the time through the beams duration. Nothing but bullet collision physics at that point and no need to lag check...
From what I saw it looks more like you'll still be using resources to spawn the waves since you have to fill the BPs and maybe they get expended once spawned so you have to refill the BPs that were used otherwise no new spawns?
It seems the general idea behind this idea is that there has to be a teleporter on site to teleport to begin with. It means shuttles will still be in use to go to planets and deploy one but outside that it'd be kinda funny to see what happens. Maybe have it so it has a thick beam fired from it...
All drivers are updated. :( It's been like the black hemisphere for the dark side of planets since I downloaded the game. Also atmospheres never turn off for me even if the settings say they are. O_o
hmm I'm on an intel graphics card but as for the rest of the info it is hard to remember how to get to it all. >_>
The configs on the other hand I can get to. :)
There's ways. Try making it so they have to build a docking area for the ship to launch from that is also a shipyard in it's own right but without the creative mode thing going for it. Basically they'd dock the new ship they are building in some kind of 0 gravity space so they can build in...
I'm not sure if this is a bug or feature but we can't seem to use the rail speed controller on the rail turret axis. o_O No if we could this would help those that want fixed direction turrets but don't want to put up with the issue of the AI going back into ship mode and not shooting if on a...
hmm better than the Idea I had in my topic to do with the AI spawns for player factions and it gives the devs a way of explaining AI faction waves as well. This would mean one less hard coded thing too since it'd be contained in a block(s). Being able to Expend BPs like ammo for each wave...
Well seeing as it'd be kinda funny to see people going after these things the only threatening ones are a drone and a turret ship since they are the only ones that actively attack players by hunting them. The rest are more likely to either run away or prevent chasing the others. These Loot...
Seen people try to snipe my docked turrets off a planet before from the dark side of it. Needless to say they crashed into the planet. Rather annoying seeing planets change about 3 to 5 times while approaching them too. >_>
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