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    1. StormWing0

      Questions about warheads

      hmm wonder what the scariest pirate ship with warheads in use is? It'd be funny to make pirates to do this as well.
    2. StormWing0

      Has single player been fixed yet?

      Also keep in mind if they balanced around what you want them to there'll always be someone else that wants it balanced around what it currently is. This kind of debate well never end and in the end if you try to please both sides you'll end up losing both of them in the end because they'll...
    3. StormWing0

      Bobby and how to improve him

      I'd say it'd be easier for the devs to just make the AI use the same controls we players do and save themselves hours of coding so they can work on making it smarter and more useful. XD That way it wouldn't be able to do some of the god mode and derp mode things it doesn't without getting...
    4. StormWing0

      Look captain, no hands! (Auto-Jumpdrive!)

      Here's a fun challenge make a logic system that lets you select the number of jump drives you want to charge and have tons of drives ready to be selected from. Also make it doable from the hotbar with as few slots used as possible. :) Say 100 jump drives and a cycler to pick the number needed...
    5. StormWing0

      Has single player been fixed yet?

      What about having to earn things is poor game design? O_o How about you try to make a game for that and players won't play it after a long enough time because they are bored due to having everything from the get go. Also try programming in general before you start ripping into people making...
    6. StormWing0

      Too OP or Not? - AI with Salvage Target Setting and Return to dock Command

      Just wondering since it'd be a nice thing since a few of the missing things for the Bobby's AI is a way to command them while not docked to you, a return to docking point setting and command, and the ability to set them to target salvage targets with salvagers. This would make it so someone...
    7. StormWing0

      Are there any Pirate player factions? with light RP?

      I know of some PKers here and there but nothing a tactical nuke or 2 can't make want to avoid your ship. :P As for Player Pirate Factions that aren't total asshats, no idea.
    8. StormWing0

      Questions about warheads

      lol now to strip apart some of my bomb drone pirates and rebuild them based on this information. :)
    9. StormWing0

      The ultimate drone R&D thread

      Then there's servers like Aetherion that have ridiculous jump ranges where you could park on the other end of the universe after some good jump calculations and maybe clearing a path, than launch your drone fleet and wait for the screams. :P
    10. StormWing0

      Aetherion- By H4v3n

      If it's home base protected and you've got an Undeathinator on it highly unlikely unless they don't care about the no spawn camping rule.
    11. StormWing0

      Agresive AI

      Yes noticed that, they don't seem to think stations should be avoided. O_o Sent a huge wall of bomb ships at a station to try and kill it and they just hit it but did no damage. O_o
    12. StormWing0

      Agresive AI

      Yep until schema makes them fight a bit harder and take advantage of all their weapon ranges we kinda have to force the AI to get close with push clocks. I figured out the faster the clock the more interesting they are to fight but watch out the AI tends to forget how to avoid colliding when...
    13. StormWing0

      Look captain, no hands! (Auto-Jumpdrive!)

      hmm just fix the bugs with the logic jump drives not being affected the same way manually charged ones are and make them send out a charged signal we can catch, than we'll be good to go. Why not make it so only signal blocks can charge while activator and trigger blocks of some kind or another...
    14. StormWing0

      Aetherion- By H4v3n

      Just build up a base, ships, turrets, lots of resources, etc. Either start by getting into an existing faction or making your own so you can use the home base protection to your advantage.
    15. StormWing0

      Carrier

      hmm I wonder if you can change the direction of the rail docker and rail turret axis the same way you can the other rail types? If so than this might help in making more complicated rail hangers among other things. Since the rail docker only moves along the rail it is facing it might be...
    16. StormWing0

      Has single player been fixed yet?

      Once you go Logic Miner you can't go back. :) It seems though some people can't figure this out. O_o
    17. StormWing0

      ZimmTech: Pirate Fleet Competition [Awards Announced]

      I'm running into the usual mass bugs of either the catalog displaying wrong mass or the nav menu, or build menu displaying wrong mass so I'm having issues making sure the mass of these things is correct. O_o
    18. StormWing0

      Read by Council Enable Use of the Rail Speed Controller on the Rail Turret Axis?

      hmm sounds interesting and might work better than simply changing the speed of the rail like my idea has. Say no attached activators = acts like normal, while 1 or more = acts within that named quadrant of the activator(s). The only issue is what to do in case of unconnected quadrants where...
    19. StormWing0

      ZimmTech: Pirate Fleet Competition [Awards Announced]

      Technically they are logic controlled not AI controlled so that's why I asked. :P And the main ship has to live long enough to deploy them but outside of cutting off docking with the main ship and jamming the jump drives of the enemy they just sit there. :)
    20. StormWing0

      ZimmTech: Pirate Fleet Competition [Awards Announced]

      I have a question about what's a drone and what's a discarded part of the ship when it comes to modular designs. The Loot Pinata Jump Jammer I'm working on releases several mines around it that do the same thing however those mines cannot act on their own without a signal sent from the main...