Also keep in mind if they balanced around what you want them to there'll always be someone else that wants it balanced around what it currently is. This kind of debate well never end and in the end if you try to please both sides you'll end up losing both of them in the end because they'll...
I'd say it'd be easier for the devs to just make the AI use the same controls we players do and save themselves hours of coding so they can work on making it smarter and more useful. XD That way it wouldn't be able to do some of the god mode and derp mode things it doesn't without getting...
Here's a fun challenge make a logic system that lets you select the number of jump drives you want to charge and have tons of drives ready to be selected from. Also make it doable from the hotbar with as few slots used as possible. :) Say 100 jump drives and a cycler to pick the number needed...
What about having to earn things is poor game design? O_o How about you try to make a game for that and players won't play it after a long enough time because they are bored due to having everything from the get go. Also try programming in general before you start ripping into people making...
Just wondering since it'd be a nice thing since a few of the missing things for the Bobby's AI is a way to command them while not docked to you, a return to docking point setting and command, and the ability to set them to target salvage targets with salvagers. This would make it so someone...
I know of some PKers here and there but nothing a tactical nuke or 2 can't make want to avoid your ship. :P As for Player Pirate Factions that aren't total asshats, no idea.
Then there's servers like Aetherion that have ridiculous jump ranges where you could park on the other end of the universe after some good jump calculations and maybe clearing a path, than launch your drone fleet and wait for the screams. :P
Yes noticed that, they don't seem to think stations should be avoided. O_o Sent a huge wall of bomb ships at a station to try and kill it and they just hit it but did no damage. O_o
Yep until schema makes them fight a bit harder and take advantage of all their weapon ranges we kinda have to force the AI to get close with push clocks. I figured out the faster the clock the more interesting they are to fight but watch out the AI tends to forget how to avoid colliding when...
hmm just fix the bugs with the logic jump drives not being affected the same way manually charged ones are and make them send out a charged signal we can catch, than we'll be good to go.
Why not make it so only signal blocks can charge while activator and trigger blocks of some kind or another...
Just build up a base, ships, turrets, lots of resources, etc. Either start by getting into an existing faction or making your own so you can use the home base protection to your advantage.
hmm I wonder if you can change the direction of the rail docker and rail turret axis the same way you can the other rail types? If so than this might help in making more complicated rail hangers among other things. Since the rail docker only moves along the rail it is facing it might be...
I'm running into the usual mass bugs of either the catalog displaying wrong mass or the nav menu, or build menu displaying wrong mass so I'm having issues making sure the mass of these things is correct. O_o
hmm sounds interesting and might work better than simply changing the speed of the rail like my idea has. Say no attached activators = acts like normal, while 1 or more = acts within that named quadrant of the activator(s). The only issue is what to do in case of unconnected quadrants where...
Technically they are logic controlled not AI controlled so that's why I asked. :P And the main ship has to live long enough to deploy them but outside of cutting off docking with the main ship and jamming the jump drives of the enemy they just sit there. :)
I have a question about what's a drone and what's a discarded part of the ship when it comes to modular designs. The Loot Pinata Jump Jammer I'm working on releases several mines around it that do the same thing however those mines cannot act on their own without a signal sent from the main...
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